General

  • Fixed an issue where Amaterasu's ultimate would appear to play more than 3 times in a single fire.
  • General

  • Fixed an issue where his ultimate animation would appear to play more than once when fired.
  • General

  • Fixed Serqet Ultimate description showing incorrect damage values. Her damage was not changed.
  • General

  • Fixed an issue where players could experience framerate issues while playing this god.
  • General

  • Hera has graced the battleground with her presence and has been creating a great amount of community discussion. We specifically intended to avoid an OP release with Hera.
  • It seems we succeeded but we went too far, and she is clearly undertuned.
  • Hera's focus going forward will be her control. As a divine leader, she has influence over others. We will be looking to buff parts of her kit that align with this theme,
  • while also adding a few damage increases to bring her in line with other mages.
  • Fixed an issue where Hera's ultimate could go on cooldown without summoning Argus if she was interrupted at a specific time.
  • Fixed an issue where her ability 1 visuals would sometimes play more times than intended on a single fire.
  • Fixed missing Hera God description in the About section.
  • Commanding Presence Commanding Presence

  • Damage from Royal Assault and Polymorph also reduces the cooldown of Divine Shroud by 0.33s.
  • Royal Assault Royal Assault

  • Increased base damage from 75/120/165/210/255 to 80/130/180/230/280.
  • Polymorph Polymorph

  • Polymorphed enemies are now Slowed by 20%.
  • Divine Shroud Divine Shroud

  • Fixed the in game description to accurately state how much shielding Hera receives.
  • Increased Shield Health from 40/80/120/160/200 + 15 Per level to 50/100/150/200/250 + 20 Per Level. (Maximum increased from 500 HP to 600 HP)
  • Argus, the Defender Argus, the Defender

  • Increased deploy range from 55 to 65 units.
  • Increased maximum leash range from 85 to 125.
  • Increased Protections gained from 15/20/25/30/35 Physical Protections and 15 Magical Protections to 25/30/35/40/45 of both Protections.
  • Increased Argus' Health from 700/1275/1850/2425/3000 to 700/1400/2100/2800/3500 Health.
  • Increased Crash Landing Damage scaling from 35% to 55% Magical Power.
  • Argus Attack – Increased targeter range from 65 units to 80 units.
  • Argus 2nd Attack in Hit Chain
  • Reduced self movement penalty on Argus's Ground Slam windup from 50% to 35%.
  • Increase Slow duration from 1s to 1.5s.