The changes to Conquest in 5.1 have created quite a few difficulties for Ares. His Abilities don't do much damage to lane minions, he has trouble killing jungle camps, and he has no mobility to help with rotations. All of these aspects have become even more important for Guardians. Ares is getting more minion damage on Shackles and lower mana costs on Bolster Defenses to help him better fill a traditional support role.
Increased Minion Damage from 50/70/90/110/130 to 70/90/110/130/150.
Decreased Mana from 60/65/70/75/80 to 40/45/50/55/60.
Through previous Seasons, Neith has survived through her strong abilities with less of a focus on her basic attacks. As SMITE has progressed it has become clear that even ability focused hunters need strong basic attacks. Neith's base power stats were nearly the lowest in the entire class, so we are bringing those up to let her basic attacks compete and add even more punch to her strong damaging abilities.
The new jungle respawn timers have put Thor in an awkward position. His fastest clearing ability is a channeled ability that does not immediately go on cooldown. This results in him often showing up to camps without being ready to clear them. The god of thunder is getting a cooldown reduction on his spin-to-win so that he can keep up with the pace of the Season 5 Conquest jungle.
Vulcan is one of the mages who was hit the hardest by the Rod of Tahuti re-design. He is most successful as a late-game extreme burst mage but he is now having a harder time bursting enemies down. His cannon pet cannot utilize a lot of the unique passives that mages are building into with the item slots opened up in Season 5. To bring his late game burst back up we are increasing the Magical Power Scaling on Magma Bomb.
Increased Magical Power Scaling from 70% to 80%.
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