Anhur's ultimate has a hard time outpacing normal hunter basic attack damage. We want to mitigate this scenario that feels like a lose/lose and help him feel like he has a true ultimate ability. Desert Fury is getting a significant late game damage boost to make sure Anhur has the ability to finish off enemies.
Increase base damage from 60/85/110/135/160 to 70/95/120/145/170.
Baron Samedi is in a much healthier place after his damage adjustments which moved his performance more in line with the rest of the gods on the battleground. However, Life of the Party is still creating some scenarios where there is little counterplay available to his enemies. We are bringing the Hysteria generated by this ability down while further slowing Baron Samedi during his channel. Enemies should be pulled more slowly and have more opportunity to create distance to escape Baron's grasp.
Life of the Party
Decreased Hysteria per hit from 8 to 5.
Increased self slow while casting from 40% to 60%.
The Lord of Darkness has made himself known, bringing heavy global pressure for his enemies to deal with. He can rotate quickly to any fight and have a massive impact with his damage mitigation and damage. While he needs the high mitigation to really mix it up in the late game, we are bringing down the early game mitigation to give opponents more room to deal with him when he lands.
Decreased Base Damage of the Initial Hit from 70/100/130/160/190 to 70/95/120/145/170.
Decreased mitigation scaling from 20/25/30/35/40% to 10/17.5/25/32.5/40%.
Fenrir heavily relied on gaining kills to reset his runes, allowing him to chain kills or bring extra control to escape from his opponents. Like other passives that relied on getting kills for a powerful effect, it felt lackluster when a teammate ended up getting the kill and leaving Fenrir players with no bonus runes. Fenrir will now gain 3 runes for getting an Assist, helping to mitigate that feeling.
Ne Zha's passive rework allowed him to gain quite a bit of Physical Power early game, allowing him to clear and gank with overwhelming pressure. We are reducing the amount of Physical Power this provides to slow down and reduce his early game pressure.
Fixed an issue where players could be teleported across the maps after being ulted by Ne Zha.
Decreased Base Power from 1 per stack to 0.5 per stack.
Pele definitely brought the heat during our Public Test Server, resulting in a few nerfs before she hit our live servers. After more players have had their hand at throwing lava around she is not performing at the same level as PTS. We are bringing up her base survivability and giving her a reduced cooldown on Pyroclast, giving her more opportunities to poke or engage her enemies. Additionally, Magma Rush is seeing a partial revert. Pele will be moving much more quickly around the map, enhancing her ability to position well and be in the right places at the right time.
Increased Base health from 440 to 460.
Fixed an issue where Pele would hear the drums sound much more often than intended – This issue has been hotfixed in 5.14.