The damage dealt by Cernunnos over the course of a game was higher than his Hunter peers. Bramble Blast and Summer Heat are a large source of this damage. Bramble Blast is seeing a Cooldown increase, reducing how often this Ability can deal Damage or be used for control.
Summer Heat provided too much additional Damage as Cernunnos ramped up his item build. We have decreased the Physical Power scaling on Summer Heat to keep his late game more in check.
Shifter of Seasons
Decreased Physical Power Scaling on Summer Heat from 20% -> 10%.
Chang'e has danced her way into Conquest during Season 4. Her ability to be flexible in her role and her strong constant damage output has been a large factor in her seeing very successful play. Moonlit Waltz and Moonflower Dance are seeing an increase in Cooldown to give enemy players a better chance at locking her down.
Increased Cooldowns from 20/18/16/14/12 -> 20/18.5/17/15.5/14.
Erlang Shen had undergone many adjustments to balance the amount of control he brought to a fight with his damage output. As things have settled, Erlang Shen has started to struggle. We are increasing his Base Stats to help him better compete as a Basic Attack-focused Warrior.
Guan Yu has struggled a bit this season. While he has good utility options and damage potential, it can be difficult to have consistent pressure. We are bringing up his Damage on Warrior's Will, while also allowing Taolu Assault's Protection Steal to last for a longer duration.
This will help Guan Yu contribute more to a team while also giving him protections for a longer period of time, helping him stay in the thick of a fight.
Increased Physical Power Scaling from 50% -> 60%.
Increased Duration of Protection Steal from 3s -> 3/3.5/4/4.5/5s.
Hades has been sending many players to the underworld since his buffs and fixes in 4.6. Since then, he has rocketed towards being the top pick in casuals and making a strong standing at the highest levels of play. His new identity as a close range burst Mage is one we want to keep moving forward, and as such he is not receiving any damage nerfs.
Instead, we are focusing on his ability to engage and disengage fights, while slightly increasing the utility he can bring to a team. Death from Below will be on a longer Cooldown and will need to be used more carefully, while Devour Souls is seeing a Magical Power scaling decrease, lowering the amount of Healing he has at later stages of the game.
Shroud of Darkness is seeing a slight Cooldown reduction to give him more utility and potential answers when he cannot escape or engage with Death from Below.
Death From Below
Increased Cooldown from 12s -> 14s.
Shroud of Darkness
Decreased Cooldown from 15/14/13/12/11 -> 14/13/12/11/10s.
Decreased Magical Power Scaling on the Detonate Heal from 15% -> 10%.
In recent patches, we have been making adjustments to warriors to increase diversity in the Solo lane and shore up any weaker picks. Gugnir's Might was a clear candidate for some love. While not as devastating as his “Bird Bomb” combo, Odin will now have some more utility and damage to be less of a one trick pony.
Increased Base Damage from 35/50/65/80/95 -> 45/65/85/105/125.
Typhoon provides a lot of Damage and control to Susano's kit. We are reducing the pull strength of Typhoon enough that players are able to escape the pull. Players now have a chance to disperse and split up before a fully charged Typhoon is ready to be released.
Reduced Typhoon's Vortex strength from 115 -> 88.
Reduced the strength Movement Speed Penalty of targets affected by Typhoon from 40% -> 10%.
Both these changes allow players to have faster Movement and help them escape quicker from the pull of Typhoon.
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