General

  • Ares wants to fight often and early. With one of the lowest base protections of other Guardians he struggles with the damage from minions that comes with this playstyle. A minor increase in his Base Physical Protections will help him be more effective and less prone to an early death.
  • Increased Base Physical Protection from 17 -> 20.
  • Cat Call Cat Call

  • Updated the description to include better information about the stats for this pet.
  • General

  • Chronos bides his time in most games, waiting for the right combination of items and power to become the late game force he is known for being. We are increasing his ability to get to that stage of the game with some targeted buffs to his Early game.
  • Stop Time will deal a bit more damage to assist with Wave Clear and early poke. Rewind is also seeing a Cooldown Reduction in the early stages of the game. This increases both his safety in lane but also gives him more opportunities to be a play maker.
  • Stop Time Stop Time

  • Increased Base Damage from 40/60/80/100/120 -> 50/70/90/110/130.
  • Rewind Rewind

  • Decreased Cooldown from 120/110/100/90/80s -> 100/95/90/85/80s.
  • Dharmic Pillars Dharmic Pillars

  • Fixed an issue where this Ultimate had an inconsistent hitbox.
  • Fixed an issue where this Ultimate would deal damage to players who changed height inside the Ultimate.
  • Blights Blights

  • Fixed an issue where Blight had no duration on the Debuff Icon.
  • General

  • Fade Away often sits at rank one for most of the game. At 90 mana early on, this was fairly punishing. We are reducing it to a flat value at all ranks to free up some resources for Izanami.
  • Fade Away Fade Away

  • Decreased Mana Cost from 90/85/80/75/70 -> 70 at all Ranks.
  • General

  • For those waiting for a Jing Wei buff, we gotchu fam. Agility serves as Jing Wei's primary positioning Ability. With the removal of “Fatalis” from this Ability, Jing Wei suffered in overall combat effectiveness.
  • We are reintroducing her Ability to fight with Agility by giving her bonus Power and Movement Speed for a short duration after it is used. This effect is made more powerful when used from the air. Jing Wei players will now need to balance saving this escape tool or using it to be aggressive.
  • Agility Agility

  • Adjusted Cooldown from 20/19/18/17/16s -> 18/18/17/17/16s at all Ranks.
  • Now provides 10/15/20/25/30 Physical Power and 20% Movement Speed on use. This effect is increased to 20/25/30/35/40 Physical Power and 30% Movement Speed when used while in the air.
  • Fortitude Fortitude

  • Updated the description of this Ability with the correct radius for this Ability.
  • General

  • Kukulkan had the opposite situation to Izanami. Whirlwind was an ability you wanted to max as early as possible. At 110 Mana cost, this would often be maxed before a high mana or MP5 item could be built. This limited what Kukulkan could do in the early to mid game so we are reducing it to 90 mana at it's max rank.
  • Whirlwind Whirlwind

  • Decreased Mana Cost from 70/80/90/100/110 -> 70/75/80/85/90.
  • NeNe Kappa NeNe Kappa

  • Updated the description to include better information about the stats for this pet.
  • Clay Soldiers Clay Soldiers

  • Updated the description to include better information about the stats for this pet
  • Astral Barrage

  • Updated the description of this Ability with the correct radius.
  • General

  • Ravana gained a large amount of power through the changes to his ultimate in 4.6. Having 50% damage reduction from all sources and dealing 10% increased damage to any target hit gave him powerful initiation and brawling potential. A bit too powerful.
  • We are reducing the Damage Reduction to 40% and toning down the early Ranks of 10-Hand Shadow Fist to bring his early game and teamfight power down.
  • 10-Hand Shadow Fist 10-Hand Shadow Fist

  • Decreased Base Damage from 120/155/190/225/260 -> 100/140/180/220/260.
  • Mystic Rush Mystic Rush

  • Decreased Damage Reduction from 50% -> 40%.
  • Corrected the description of this Ability to state it lasts for 5 seconds at all Ranks.
  • General

  • Serqet is a jungler with many options. With high clear and a strong fight, she can choose between engaging on a target with her whole kit or look for trades before escaping. We wanted to tone down both of these situation. Catalyst's 2 Poison proc is being reduced back to Season 3 levels, while the 3 Poison proc is retaining its Season 4 power.
  • In situations where she only half commits her total burst will be reduced. Additionally, Last Breath is seeing a decrease in damage in the Early game reducing her total damage when she fully commits.
  • Catalyst Catalyst

  • Decreased Bonus Damage from 2 Poisons from 15% -> 10% of the Targets Maximum Health.
  • Last Breath Last Breath

  • Adjusted Damage from 228/342/456/570/684 -> 210/330/450/570/690.
  • General

  • The Monkey King has long been a solid pick, but didn't bring enough to the table to finish out a game. We are increasing the Physical Power scaling he gets on two of his core abilities. Similar to the changes we made to Osiris in 4.3 , this should open up Sun Wukong's build paths and allow him to be more effective during the mid and late stages of the game.
  • Magic Cudgel Magic Cudgel

  • Increased Physical Power Scaling from 50% -> 60%.
  • Master's Will Master's Will

  • Increased Physical Power Scaling from 50% -> 65%.
  • General

  • Terra has seen a resurgence at the competitive level. With stronger burst damage from Monolith and the ability for teams to choose when to fight or run with Terra's Blessing she was incredibly contested during the Masters LAN. We are reducing the burst of speed her Ultimate provides to better allow her opponents to react the ultimate's activation.
  • Terra's Blessing Terra's Blessing

  • Decreased Movement Speed Buff from 30% -> 20%.
  • Confusion Confusion

  • Fixed The Morrigan's clone using Nox's Icon.