We discovered an issue where Aphrodite has been sharing a lot more Mana Regeneration with Kiss than her description says she does. She has been performing in a solid spot and reducing this effect that players have been using would be a large nerf. We have instead decided to update the tooltip to the now correct value.
Updated the description of this ability to correctly indicate that Aphrodite shares 70% of all Mana regenerated by Aphrodite, not 30%.
Chiron has been struggling to compete with other ability based hunters. Chiron can fire basic attacks while using Giddyup! which will now hit a lot harder, rewarding Chiron for using this ability aggressively. Centaurus will also deal more damage to help him secure kills. These two changes combined should give Chiron that extra kick to allow him to better compete with other hunters.
Chiron now receives a Physical Power Buff of 10/20/30/40/50 for the duration of his Charge.
Increased Damage from 100/145/190/235/280 -> 130/175/220/265/310.
The results of Chronos' adjustments in the Season 4 patch prove that he needs some additional changes to reach a good point of balance. With his boxing potential brought down we began exploring other ways to empower his kit regardless of his item build. The first thing we wanted to improve was the way Accelerate feels, so it now provides much more movement speed. Chronos also could use some additional damage in his kit since he needs to make the choice between basic attack builds or pure mage builds. Stop Time has more base damage to help Chronos clear and Wheel of Time now provides better late game scaling on both Basic Attacks and Ability Damage.
Wheel of Time
Increased Magical Power of Section III buff from 20% -> 25%.
Increased Basic Attack Power of Section IV buff from 35% -> 45%.
Increased Movement Speed from 20% initial + 4/8/12/16/20% -> 25% + 12/14/16/18/20%.
Increased damage from 30/50/70/90/110 -> 40/60/80/100/120.
To Victory! has a powerful effect on any given match. We are toning it down to limit its impact, especially in the late game. Additionally, Rend is seeing a cooldown increase which should open up a longer window during the laning phase to fight Nike while Rend is down.
Decrease Bonus Movement Speed from 3/5/7% -> 2/4/6%.
In Season 4 we made changes to reduce some of the frustration that Kaldr presents to Skadi's opponents while increasing her movement speed through Permafrost. After seeing how this has played out, we are giving Permafrost an additional effect. Permafrost's movement speed now persists for 3 seconds after leaving the circle helping Skadi keep distance between her and her opponents.
Skadi will now retain her Speed Buff for 3s after leaving Permafrost.
The recent buffs to Sylvanus and the way Season 4 has begun to shake out have led to Sylvanus being highly valued. The amount of lane pressure he is providing in the early game is a bit too high given his other utility. We are toning down the early game power of his basic attacks as we continue to evaluate the strength of wave clear in Season 4.
Power Cleave's heal was giving Tyr a lot of sustain in the laning phase making him frustrating to fight against. We have removed the double heal from the first target hit which will limit the sustain he can get in both one on one fights and while clearing the wave. This will make any damage dealt to him more impactful.
Defensive Stance: No longer Heals twice on the first Target hit. This Ability now caps at 3 Heals.
Xing Tian had a few incorrect numbers on some of his abilities at specific ranks, so we are fixing these. Xing Tian is not receiving any real balance changes this patch but will be monitored closely to make sure he is working as intended and is at a reasonable power level.
Fixed an issue where Rank 5 was dealing 4% of the Target's Maximum Health per Tick instead of the listed 3%.
Fixed an issue where Rank 2 of this Ability was dealing 80 Damage instead of the listed 85.
Fixed an issue where this Ability could provide more Protection than intended.
Fixed a description error in the Buff Bar Tooltip.
Whirlwind of Rage and Steel
Fixed an issue where Rank 3 of this Ability would Grab Targets longer than intended.
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