Ao Kuang's performance was largely tied to a single item, Polynomicon. It's ability to pair with Wild Storm created sudden moments of burst that had little room for counterplay. We are removing Wild Storms ability to proc Basic Attack items or effects, but are bringing up his damage on Wild Storm and the Ranged version of Dragon Call to compensate for this loss and improve his early jungle clear.
Dragon Call
Increase Ranged Dragon Damage from 15/20/25/30/35 to 20/25/30/35/40.
Wild Storm
No longer triggers basic attack items or effects. Will still trigger charges of Dragon Call.
Increased Base Damage from 80/125/170/215/260 to 90/135/180/225/270.
Awilix will be shifting away from her early hyper aggression to a focus on her mid and late game power. We are reducing the Early Rank potency of Feather Step, but providing additional scaling on Moonlight Charge to help her overall damage as she begins to build more Physical Power items. Awilix's early game was a bit too strong and her late game a bit too weak, these changes should smooth that out. Awilix players should seriously consider what Ability they rank at level 1 after this change.
Feather Step
Reduced Damage from 60/90/120/150/180 to 40/75/110/145/180.
Cu Chulainn's Rage gain is seeing a large adjustment. Players should find that Cu Chulainn will have a more difficult time going Berserk in the laning phase, decreasing his ability aggress as early as level 2. However, players will have an easier time going Berserk when fighting enemy gods. Additionally, the shield he gains from going berserk is seeing a reduction in strength early on. These changes should help players have more room to fight him in the early game.
Berserk
Decreased Base Shield health from 40 to 20.
Increases Shield health per level from 23 to 24.
Barbed Spear
Reduced Rage gained for every non-god target hit from 6 to 5.
Increased Rage gained for every god target hit from 6 to 8.
Salmon's Leap
Reduced Rage gained for every non-god target hit from 6 to 5.
Increased Rage gained for every god target hit from 6 to 8.
Spear of Mortal Pain
Reduced Rage gained for every non-god target hit from 12 to 10.
Increased Rage gained for every god target hit from 12 to 16.
Erlang Shen has become the prime solo laner due to his ability to gain early game lane pressure. Mink form did a lot of damage to the entire wave, while also providing a strong Basic Attack Buff that synergizes with his cleave attacks. We reducing both aspects of 72 Transformation's Mink form to allow more Warriors to compete with him at level one.
72 Transformations
Decreased Mink Form Base Damage from 90/150/210/270/330 to 70/130/190/250/310.
Decrease Mink Attack Speed and Haste buff from 5s to 4s.
Izanami has some big changes to her ability timings this patch, with the goal of making her feel more fluid. Fade Away will now activate a full .3s faster than it currently does, giving players access to a quicker escape. Additionally, her ultimate, Dark Portal, is seeing both a change to its deploy” time and Izanami will be able to resume casting other abilities or Basic Attacking much sooner after firing this ability.
Fade Away
Reduced casting time before the leap from 0.65s to 0.35s.
As Raijin has become more popular since his initial rework, players have given a large amount feedback about him. The most common topics of discussion are the ways that Raijin can feel odd to play. In this patch we are addressing Percussive Storm's hitbox size, Raiju's projectile speed, Thunder Crash's casting rules, and an issue where players could get stuck in his ultimate. All of these are focused toward removing those odd feelings players get while playing as Raijin.
However, Raijin's performance in 4.18 was overall strong. If we just improved his overall feel in 4.19 we would likely make him too strong. With these improvements/buffs we are also bringing down the damage of Percussive Storm, lowering his ability to poke enemies and clear the lane in the early game.
Percussive Storm
Percussive Storm projectiles now have a radius of 6 units at all times, increased from 4.5 at maximum range. They no longer scale in size.
Decreased Base Damage from 35/50/65/80/95 to 30/45/60/75/90.
Raiju
Increased projectile speed by ~20%.
Thunder Crash
Players will now be able to move during the warm up of Thunder Crash.
Taiko Drums
Added additional support to limit the times players can become stuck, unable to cast any shots of Taiko Drums.
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