Since her release, Artio has not let up on her enemies. Her ability to consistently apply pressure and control while simultaneously keeping herself alive has limited the ability for players to fight against her.
We are increasing the cooldown on her primary damage skill while also making an adjustment to how the cooldown for Entangling Vines is calculated.
Additionally, Ferocious Roar will provide fewer protections in the later stages of the game allowing Artio to be a bit more vulnerable. These changes should create more opportunities to fight against Artio while also lowering her consistent pressure during teamfights.
Fixed an issue where Artio could lose the ability to Basic Attack or cast Abilities.
Energy Surge (Maul Prey)
Increased Cooldown from 10s -> 12s for both Energy Surge and Maul Prey.
Entangling Vines (Ferocious Roar)
Entangling Vines will now only go on Cooldown once the Duration finishes, rather than immediately going on Cooldown.
Decreased Ferocious Roar Protections Buff from 10/20/30/40/50 -> 10/15/20/25/30.
Camazotz has a strong early game through his gank potential and also a strong late game due to his sustain, chase, and poke. His early game was especially difficult to deal with due to his ability to deal a large amount of damage that is easy to confirm. We are toning this down to bring his early ganks into a more manageable state.
Bat Out of Hell
Decreased Damage per Swoop from 140/180/220/260/300 -> 120/165/210/255/300.
In 4.14 Freya not only receives base kit buffs but also a large improvement to her itemization. This transformed a Goddess who was quite low in all stats to a one of the highest in the game.
Her balance as a hyper-carry mage was over adjusted. In this patch we are fully reverting the increase to her Base Attack Speed (especially since Demonic Grip and Hastened Ring are seeing heavy use) while toning back the strength of Pulse.
We still feel she needed a bit of help to get through the early game, just not 10 per rank level of help.
Decreased Base Attack Speed from 1 -> .95.
Decreased Pulse Bonus Damage from 30/40/50/60/70 -> 25/35/45/55/65.
Rama is the only Hunter we are adjusting this patch directly. His ability to pressure jungle camps, combined with his ability to itemize with Devourer's Gauntlets were something we wanted to preemptively tone down.
As with all Hunters, this patch we are going to watch these changes closely and make adjustments to both Hunters and Items, new builds and strategies develop.
Decreased Bonus Damage from 15/25/35/45/55 -> 10/20/30/40/50.
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