With this update we look to simplify Fleeting Breath. It now will damage and stun users who are healed during its effect for a flat amount, instead of trying to calculate the number of heals that happening. We are also letting the God of Decay summon a second Corpse a level earlier on Undead Surge, which should provide him additional sustain and burst power at a crucial stage in the game.
Undead Surge
Increased number of corpses dropped from 1/1/1/2/2 to 1/1/2/2/2.
Fleeting Breath
Decreased duration from 5s to 4s.
Increased damage per second from 25/28/31/34/37 to 30/35/40/45/50.
Increased magical power scaling from 15% to 20% per tick.
This ability no longer scales off of number of times healed.
Increased additional damage on targets that healed from 20/30/40/50/60 + 10% per stack to 50/100/150/200/250 + 50% flat.
Increased stun on targets that healed from 1s + .5s per stack to 1.5s flat.
Since Jing Wei's release she's been underperforming, and so in her first post-release patch she'll be getting several upward adjustments! Jing Wei focuses on mobility and basic attack damage to succeed in her role, and we want to improve that. Her ability to farm and move around the map is great, but her ability to directly box and be effective in teamfights is more limited. Increasing her base power as well as the buffs she receives, should highlight her great late game scaling and give her more room to box effectively.
Base Physical Power per level increased from 2.5 to 2.7.
Fixed an issue where her passive would not activate when leaving the fountain in Assault.
Persistent Gust
Increased attack speed buff from 25% to 20/25/30/35/40% per rank.
Increased duration of attack speed buff from 5s to 7s.
Explosive Bolts
Fixed an issue with this ability providing ammo without going on cooldown.
Agility
Using Agility from the ground now removes basic attack movement penalty for 3s.
Increased buff duration from 5s to 6s when Agility is used from the air.
Air Strike
Increased damage from 200/280/360/420/500 to 220/310/400/490/580.
Nox is getting a cooldown reduction on her primary damage and clear, Siphon Darkness. Additionally, we're adjusting her potency into the mid and late game. Shadow Step now has increased scaling, rewarding Nox players for choosing to use this skill aggressively instead of just passively. While difficult to coordinate, dashing through an enemy into an ally, then popping out, has a lot more punch!
Siphon Darkness
Decreased cooldown from 15s to 13s.
Shadow Step
Increased magic power scaling from +40% to +70%.
Night Terror
Damage Reduction increased from 30% to 40%.
Increased magical power scaling from +60% to +75%.
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