Agni is seeing a nice adjustment up in his base attack speed. With this change stacking his passive should be less cumbersome and happen more often, especially in the early game.
Increased base Attack Speed from 0.86 to 1.
Decreased % increase of Attack Speed per level from 1.01 to 0.95.
Apollo is a character who excels at boxing as well as being a constant presence for the enemy team. While effective he often found himself lacking the extra kick needed due to his high Mana costs, especially when ulting. Now when he chooses to use his Ultimate, he is more likely to land and be a threat versus landing and being near out of Mana. Additionally, So Beautiful is also seeing a reduction in Mana cost, as well as a lower Cooldown early to assist in his ability to clear early if he chooses to spend the Mana.
So Beautiful
Reduced Mana cost from 70/80/90/100/110 to 70/75/80/85/90 at all ranks.
Reduced Cooldown from 15/14/13/12/11s to 11s at all ranks.
Across The Sky
Decreased Mana cost from 10 + 60 Mana per second to 10 + 40 Mana per second.
Baka is hungry and Mid Harpies and Boars are on the menu. With this adjustment, he should see a strong uptick in his ability to control the jungle and secure camps when needed.
Eat Minion
Bakasura can now consume any non-buff jungle creature at 100% of it's health, including Mid Harpies and Boars.
Chang'e is seeing a base damage and healing increase to Moonflower Dance. These two changes should allow her to provide more pressure in the early laning phase where we see her struggle most.
Moonflower Dance
Healing increased from 40/60/80/100/120 to 50/70/90/110/130.
Damage increased from 50/75/100/125/150 to 65/90/115/140/165.
When looking at Hel, we wanted to focus on her utility instead of adjusting her raw damage or healing potential. Specifically, Cleanse was difficult to use properly at low ranks and left players guessing as to when their immunity would take effect. By making this a flat value Hel players will have more consistent tools to defend themselves as well as save allies earlier.
Hinder
Slow increased from 5/10/15/20/25% to 10/15/20/25/30% at all ranks.
Cleanse
Light CC Immunity increased from .5/.7/.9/1.1/1.3s to 1.25s at all ranks.
Odin has been performing quite well with the changes introduced in Season 3. We are increasing the Cooldown on Ring of Spears to 75 seconds to give players more time to play around when this skill is down, and limit how often he can cast it in a given game. We are going to keep a close eye on this change in conjunction with others, and may revisit Odin as needed.
Scylla is defined as a late game god with her scaling, bonus for getting skills to max rank, and an ultimate that can be absolutely devastating late game. We want to highlight this with a scaling increase to Sic 'Em and increase potency on Crush to help her slightly until her late game comes online.
Sic 'Em
Increased Magical Scaling from 60% to 75%.
Crush
Increased damage from 90/140/190/240/290 to 90/145/200/255/310.
Nature's Grasp is seeing an adjustment to make it more useable at lower ranks while also encouraging its use in the late game with a Mana cost reduction. His ability to pull people is one of his core and most satisfying mechanics and we are looking forward to players feeling better about using this skill more often.
Nature's Grasp
Reduced cooldown from 26/24/22/20/18s to 22/21/20/19/18s.
Reduced mana cost from 70/75/80/85/90 to 70/65/60/55/50.
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