While our fix to Impale in 3.3 helped out, Anhur still is struggling to find his footing. This patch we're reducing slightly the cost of his clear, while also improving the benefit of his passive.
Enfeeble
Increased physical protection debuff from 15 -> 20.
Impale
Decreased Mana cost from 70/80/90/100/110 -> 70/75/80/85/90.
We're expecting a lot of people to be surprised by this one. Hercules has been one of our lowest performing gods, across the board at all skill levels, this season. And we think everyone feels it, as his play-time has slowly decreased to a trickle. We're improving the benefit of his passive as he levels, and also starting his base Attack Damage and Movement Speed more in line with other Warriors.
Additionally we're reducing the cooldown of Earthbreaker to better line up with it's combo-paired ability; Driving Strike.
Increased base Movement Speed from 370 -> 375.
Increased base Attack Damage from 35 -> 39.
Strength From Pain
Increased Physical Power buff from 30 + 1 per level -> 30 + 2 per level.
Kukulkan is getting some much needed love this patch! We're adjusting the mana cost on Whirlwind (a big community request) securing Kukulkan's position as the king of clear, and also improving the scaling and late game potential from Zephyr.
Zephyr
Increased magical power scaling from 60% -> 75%.
Whirlwind
Reduced mana cost from 70/90/110/130/150 -> 70/80/90/100/110.
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