Bellona brings the weapon of her choice to the battlefield. In her early laning phase, she usually is using Bludgeon or Scourge, however, Bludgeon overshadowed Scourge even in unfavorable matchups. With this change, the two abilities should be closer to each other in strength, rewarding Bellona players who pick the right weapon for the right situation.
Cooldown changed from 18s -> 20/19/18/17/16.
Increased Base Damage from 60/100/140/180/220 -> 80/115/150/185/220.
Throughout the season, we have been looking at percentage base abilities. These abilities already scale over the course of the game due to them working off your other stats, so this "extra" scaling isn't always needed. Fenrir's Seething Howl is a great example of an ability that was being hindered by this double scaling and seeing a wild difference in power based on its rank and Fenrir's build.
Removing the per-rank scaling will make his jungle sustain more consistent and allow for more flexibility in his builds.
Lifesteal changed from 15/20/25/30/35 -> 30% at all ranks.
The Matron of the Dead has a unique type of Basic Attack that is very difficult to confirm. An attack this difficult to use should have an additional payoff, so her Basic Attack damage is being increased.
Base Damage increased from 36 -> 40.
Basic Attack Damage per Level increased from 2.05 -> 2.4.
Thoth is a late game Mage who relies on solid positioning and accurate spellcasting to be effective. Evade and Punish are both receiving a late game buff to help Thoth players find chances to deal damage or escape in the end-game.
Evade and Punish
Reduced Cooldown from 18s at all ranks -> 16/15/14/13/12s.
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