Agni's Flame Wave can combo into Noxious Fumes, but for many players, this combo was inconsistent or at worst impossible to execute. With this change, executing this combo will be much easier, especially in high ping situations.
Flame Wave
Increased persist time of Flame Wave from .5 -> 1s.
SMITE's little loverboy has been the subject of many debates. In this patch, we aim to improve Cupid's abilities to solidify his design intent: A mid-game hunter with strong zoning and utility. Changes to Heart Bomb and Fields of Love support his zoning ability, and the streamlining of Share the Love and Flutter should let him aid his team-mates more easily.
Lovestruck
Lovestruck tooltip has been adjusted to accommodate for changes listed below.
Heart Bomb
Increased Cooldown from 10s -> 12s.
Increased radius of the Heart Bomb's explosion area from 20 -> 25 units.
Added an FX to Heart Bomb to indicate the explosion area.
Share the Love
No longer consumes Lovestruck Heart Stacks.
Flutter
Flutter no longer provides Attack Speed when cast.
Flutter now provides 4/8/12/16/20% passive Attack Speed.
Reduced the Cooldown from 19/18/17/16/15s -> 16/15/14/13/12.
Fields of Love
Changed how this ability functions with Lovestruck.
Fields of Love now mesmerizes enemies for 1.5s when activated with less than 8 hearts. At max hearts, the mesmerize increases to 3s.
Isis was a powerful lane bully during the days of level one potions, but since their removal, we have seen Isis fall off in effectiveness. We are reverting one of the nerfs that occurred during that time, allowing her to better scale into the mid and late game with Wing Gust.
Izanami has been significantly underperforming. She is receiving a few changes that are targeted at helping her box enemy hunters more effectively, while also helping her scale into the mid and late game better. Additionally, Fade Away will now drop minion aggro once Izanami begins casting this ability. This fixes a strange interaction where ranged minions were breaking her stealth almost immediately.
Izanami's Basic Attacks now deal 75% damage going out and 25% damage going in, changed from 50%/50%.
Base Attack Speed increased from .85 -> .95
Fade Away
Izanami is now invisible to minions when she begins channeling Fade Away.
Nemesis has become a strong pick due to direct buffs she has received, as well as indirect buffs – like the introduction of Wrath and the removal of red potion. We like her identity as a powerful tank shredder, but felt that her ultimate in particular was too effective in it's burst and early game effectiveness.
Divine Judgement
Damage Reduced from 30/35/40/45/50% Of target's current health -> 20/25/30/35/40% of target's current health.
Slow and Movement speed decreased from 25% at all ranks -> 15/15/20/20/25%.
Raijin's ability to pressure the lane with Raiju was allowing him to bully most other mages out of the mid lane, especially at the competitive level. We are bringing down the power of the Raiju and Thunder Crash combo to allow players do better deal with his lane pressure.
Raiju
Reduced Damage from 80/125/170/215/260 -> 60/100/140/180/220.
Thunder Crash
Reducing scaling on Thunder damage from 40% -> 20%.
Terra has been crushing recently, providing her teammates with strong utility and setup. The control she offers is powerful, but to enemies playing against Terra, it is often too difficult to play around. We have removed the slow from Crushing Earth allowing for more room for players to escape the stun, as well as reduced the duration on Monolith's root. These two changes, combined with an increase to the cooldown of Terra's Blessing, will help players better deal with Terra's control.
Standing Stones
Fixed an issue where the bonus damage was being calculated as true damage.
Crushing Earth
No longer has a slow for enemies standing between the standing stones.
Monolith
Root duration decreased from 1.5s -> 1s.
Terra's Blessing
Cooldown increased from 90s -> 110/105/100/95/90s.
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