Bastet is seeing a shift in her strengths to better align her as an early to mid game God. With an increase to her base mana pool, mana regeneration and a slight reduction in the cost of Pounce, Bastet will have more mana available for early game fights, ganks and clear. Additionally, Razor Whip is seeing an increase in base damage at the cost of late game scaling to help Bastet compete with other early and mid game damage dealers.
Increased base mana from 215 -> 230.
Increased MP5 per level from .18 -> .25.
Pounce
Decreased mana cost from 70/75/80/85/90 -> 60/65/70/75/80.
Razor Whip
Increased Damage from 25/45/65/95/105 -> 30/50/70/90/110.
Izanami is a hunter who heavily relies on skill to land her damaging Basic Attacks and position herself well. After watching her perform in the hands of players, we wanted to give her additional tools and rewards to players who use her kit will. Fade Away will now give you more time to ambush or escape during the stealth and Dark Portal will now be more damaging as a reward for finding opportunities to land this on enemies.
Fade Away
Increased Stealth duration from 3/3.5/4/4.5/5 -> 4/4.5/5/5.5/6.
Dark Portal
Increased Damage from 250/340/430/520/610 -> 250/350/450/550/650.
In previous patches, Nemesis received direct buffs to her overall kit as well as benefited from various item, relic and map adjustments. These changes resulted in her being a powerhouse in the Jungle. One buff in particular we feel is no longer needed for Nemesis to be a strong Assassin and that was the reduction in her ultimate from 90s to 70s. We like her using this ultimate often but we rather this strength be reserved for the later stages of the game and at level 5.
Divine Judgement
Increased Cooldown from 70s at all ranks -> 90/85/80/75/70s.
Nu Wa's Clay Soldiers are receiving an update to their AI to allow them to be more consistently utilized. Now Nu Wa's Minions will always target the nearest enemy to where they are deployed, and their strength has been slightly adjusted to compensate for this additional control.
Clay Soldiers
Updated Clay Soldier's AI to better attack intended targets.
Minions will always prioritize enemy gods that are damaging Nu Wa.
If there are no gods attacking Nu Wa, the minions will then target the closest enemy until a god damages any Ally or Nu Wa.
Reduced protection shred from 5/10/15/20/25 per stack -> 4/8/12/16/20.
One of Poseidon's strengths is his ability to move quickly around the map, affecting team fights or rotations heavily and a 5% increase in Tide's Movement Speed will further highlight this strength. Additionally, we made an adjustment to Trident which will allow players to begin firing Basic Attacks immediately after activation without needing to wait for the animation to finish, allowing him to be more reactive when using this ability.
Changing Tides
Increased Movement Speed bonus from 10% -> 15%.
Trident
Reduced the pre-fire on this ability so players can immediately fire a basic attack without waiting for Trident's animation to finish.
Ravana often bullies out his lane opponents while offering little room for players to actively punish him. We are reducing his overall sustain while also increasing the cooldown on one of his primary boxing abilities to give players more options when fighting against the Demon King.
Prana Onslaught
Increased Cooldown from 8s -> 9s.
10-Hand Shadow Fist
Reduced Heal per Hit from 15/30/45/60/75 -> 10/25/40/55/70.
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