General

  • Athena is known for her great map presence but we felt this ability was coming up too often in the early game, especially with cooldown reduction. Teams should now have more opportunity to play around Athena while this skill is on an increased cooldown.
  • Defender of Olympus Defender of Olympus

  • Increased Cooldown from 90s -> 110/105/100/95/90s.
  • Bludgeon Bludgeon

  • Fixed Bellona T-Posing when switching to hammer while getting knocked up.
  • General

  • Janus has been a mobile powerhouse with his ability to use low cooldown portals to his advantage. We love this playstyle but felt there could be room for more counterplay options. By removing his ability to portal himself and other players who are Stunned, Crippled, or Rooted, this should allow gods with these skills more opportunity to deal damage. Threshold is also seeing an adjustment, mainly around the potent slow it provided late game.
  • Janus and his allies can no longer enter portals while Stunned, Crippled, or Rooted.
  • Threshold Threshold

  • Reduced Phase Slow from 20/25/30/35/40% -> 25% at all ranks.
  • Rising Dawn Rising Dawn

  • Increased Mana cost from 50/55/60/65/70 -> 50/60/70/80/90.
  • General

  • Fixed Rama unable to use Basic Attacks if running out of Mana while Astral Strike is active.
  • Rolling Assault Rolling Assault

  • Fixed bonus damage not applying if fired at point blank range.
  • Astral Barrage Astral Barrage

  • Fixed an issue where Rama would become Knockup/back immune.
  • Crush Crush

  • Reduced Mana cost from 70/80/90/100/110 -> 60/65/70/75/80.
  • General

  • Sun Wukong is often seen as a bully in lane, having strong poke power and wave clear. These changes should reduce his ability to take return fire, while increasing the cost of pushing during the laning phase.
  • Reduced starting Health from 480 -> 450.
  • The Magic Cudgel The Magic Cudgel

  • Increased Mana cost from 50/55/60/65/70 -> 50/60/70/80/90.
  • Master's Will Master's Will

  • Increased Mana cost from 50 -> 60.
  • General

  • Aegis Assault often moved too fast for players to be able to dodge, especially from follow up Chain Lightning bounces. With a reduced projectile speed, players should be able to play around the shield more effectively.
  • Fixed recall fx not playing on the ground.
  • Aegis Assault Aegis Assault

  • Reduced projectile speed from 90 -> 70.