Cooldown reduction now properly applies to the abilities at the time they are used. If Tranquil Gift heals an allied player, the cooldown starts with 2 seconds removed. If Warrior’s Will hits an enemy player, the cooldown starts with 2 seconds removed. This change allows for greater variance between using these abilities in the right and wrong situations.
Tranquil Gift
Cooldown increased from 6 seconds to 10 seconds.
Magical power contribution has been reduced from 50% to 35%.
Warrior’s Will
Cooldown increased from 6 seconds to 10 seconds.
Magical power contribution has been reduced from 60% to 50%.
Taolu Assault
Cooldown increased from 13 seconds to 15 seconds.
Base damage per hit has been decreased from 20/30/40/50/60 to 15/20/25/30/35.
Magical power contribution has been reduced from 20% to 15% per hit.
Tactician's Advantage
Base starting damage has been reduced from 100/125/150/175/200 to 75/100/125/150/175.
Magical power contribution has been reduced from 30% to 20%.
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