General

  • Cooldown reduction now properly applies to the abilities at the time they are used. If Tranquil Gift heals an allied player, the cooldown starts with 2 seconds removed. If Warrior’s Will hits an enemy player, the cooldown starts with 2 seconds removed. This change allows for greater variance between using these abilities in the right and wrong situations.
  • Tranquil Gift Tranquil Gift

  • Cooldown increased from 6 seconds to 10 seconds.
  • Magical power contribution has been reduced from 50% to 35%.
  • Warrior’s Will Warrior’s Will

  • Cooldown increased from 6 seconds to 10 seconds.
  • Magical power contribution has been reduced from 60% to 50%.
  • Taolu Assault Taolu Assault

  • Cooldown increased from 13 seconds to 15 seconds.
  • Base damage per hit has been decreased from 20/30/40/50/60 to 15/20/25/30/35.
  • Magical power contribution has been reduced from 20% to 15% per hit.
  • Tactician's Advantage Tactician's Advantage

  • Base starting damage has been reduced from 100/125/150/175/200 to 75/100/125/150/175.
  • Magical power contribution has been reduced from 30% to 20%.