Released Sep 01, 2015
  • Smouldering Rage (Passive)

  • Xing Tian gains stacks of Smouldering Rage each time he hits an enemy with an ability (max 12 stacks). For each stack of Rage Xing Tian has, he gains HP5 (+3). Stacks last 18s.
  • Furious Roar

  • Xing Tian shouts from his chest with great force, dealing 70/100/130/160/190 (+60% of his Magical Power) and reducing their Basic Attack damage by 30/35/40/45/50 for 1.5/2/2.5/3/3.5. Enemies take % of max Health as damage over time (+2.5% per second) as well. Cost: 55/60/65/70/75. Cooldown: 15/14/13/12/11s.
  • Hook Slam

  • Xing Tian first launches an attack with his axe, knocking the opponents into the air before slamming them into the ground and rooting them for 1/1.25/1.5/1.75/2s. Axe Damage: 30/50/70/90/110 (+25% of his Magical Power). Slam Damage: 60/100/140/180/220 (+45% of his Magical Power). Cost: 70/75/80/85/90. Cooldown: 18s.
  • Sky-Cutting Axe

  • Xing Tian leaps forward dealing 65/85/105/125/145 (+30% of his Magical Power) damage to enemies when he lands and may leap again within 2s. While in the air, Xing Tian has increased protections (10/20/30/40/50), which are refreshed if he connects with a target. Using another ability during this time cancels the additional leap. Cost: 65/75/85/95/105. Cooldown: 14s.
  • Whirlwind of Rage and Steel

  • Xing Tian spins his axe three times in succession, dealing 50/75/100/125/150 (+50% of his Magical Power) per swing and sweeping up his enemies before throwing them. Cost: 100. Cooldown: 100/95/90/85/80s.

General

  • Since Xing Tian’s Project Olympus patch that ironed out many issues and bugs that he had, he has surged into popularity as a top competitive support. He brings strong aggression and crowd control to any team. We are decreasing some of the extra damage from Sky Cutting Axe and the late game control of Hook Slam, keeping him in a strong position but letting other Supports compete more directly.

Hook Slam Hook Slam

  • Decreased duration of Root from 1/1.25/1.5/1.75/2s to 1/1.1/1.2/1.3/1.4s

Sky Cutting Axe Sky Cutting Axe

  • Decreased damage from 65/85/105/125/145 to 60/80/100/120/140

Hook Slam Hook Slam

  • Added new FX to indicate the pre-fire of this ability.
  • This gives players better indication as to when and where they will hit targets.
  • Added new FX to indicate the hit area of the cone part of this ability.
  • This affects all skins.
  • Decreased the height of the animation of this ability while keeping the timings the same.
  • This should help clarify that Xing Tian is still in play space and hittable while at the apex of this ability.
  • Fixed a bug where the first rank of this ability had a shorter range then intended.

Sky-Cutting Axe Sky-Cutting Axe

  • This ability now functions as a leap and not like a dash.
  • This means that Xing Tian has immunity frames immediately after he leaves the ground during the leap until he reaches back to the ground.
  • This also means that Xing Tian can now leap over walls with this ability.
  • Added new FX to clarify the hit area of this ability.
  • Clarified tooltip to mention the duration of protection is tied to hitting an enemy.
  • Bug Fixes
  • Fixed occurrences where this ability would only get 1 charge or get extra charges past 2.
  • This ability should now always fire up to two times.
  • Fixed a bug where Xing Tian was able to refire his leap on respawning.
  • Fixed a bug where the player was forced to refire the leap in order to put the ability on cooldown.
  • Fixed a bug where the second leap would not animate correctly and would cause the player to slide.
  • Fixed occurrences where the landing of this ability would not register properly.
  • This should remove the likelihood where Xing Tian is unable to leap a second time after being Crowd controlled during the first ability fire.
  • This should also remove the likelihood of Xing Tian returning to the start position or tweening to his end position in the middle of a leap.
  • Fixed a bug where leaping into a cripple field would cause you to remain in the refire state permanently.

Whirlwind of Rage and Steel Whirlwind of Rage and Steel

  • Clarified tooltip regarding the number of hits for this ability.
  • Bug Fixes
  • This ability was sometimes hitting for more than intended.

General

  • In this patch we wanted to look at Xing Tian, a powerful god that has issues with a few abilities that make him feel underwhelming.
  • Furious Roar brings powerful anti-basic utility, but with a scaling duration it was difficult to ever feel this strength in the laning phase. We have now made the damage duration a consistent 4 seconds and tuned
  • the damage and debuff to make sense for this increased duration at early ranks.
  • Whirlwind of Rage and Steel that brings a lot to a fight but can suffer from feeling underwhelming.
  • A Whirlwind of Rage and Steel should not stop damaging enemies just because they have cleansed themselves. Players still inside the radius of this ability while he is channeling will take damage. Additionally, Xing Tian will move faster while channeling, allowing him more opportunities to catch unsuspecting enemies and keep up with enemies stuck inside the Whirlwind.

Furious Roar Furious Roar

  • Increased duration from 1/2/3/4/4s to 4s at all ranks.
  • Decreased % Damage Done from Basic Attacks from 30/35/40/45/50% to 20/27.5/35/42.5/50%.
  • Decreased % Damage per tick from 3% per second to 1/1.5/2/2.5/3% per second.
  • Total damage difference is 3/6/9/12/12% to 4/6/8/10/12%.

Whirlwind of Rage and Steel Whirlwind of Rage and Steel

  • Now deals damage to enemies in the radius even if they have cleansed the grab.
  • Increased Movement Speed while channeling this ability by 25%.

General

  • Fixed an issue where spamming the jump action could interfere with his leap ability.

Sky-Cutting Axe

  • Updated the description of this Ability with the correct Radius for this Ability.

Sky-Cutting Axe

  • Fixed an issue where this Ability was providing incorrect Protections.

Whirlwind of Rage and Steel Whirlwind of Rage and Steel

  • Fixed an issue where using your ultimate on a knocked up target would cause them not to be thrown.

General

  • Xing Tian had a few incorrect numbers on some of his abilities at specific ranks, so we are fixing these. Xing Tian is not receiving any real balance changes this patch but will be monitored closely to make sure he is working as intended and is at a reasonable power level.

Furious Roar Furious Roar

  • Fixed an issue where Rank 5 was dealing 4% of the Target's Maximum Health per Tick instead of the listed 3%.

Sky-Cutting Axe Sky-Cutting Axe

  • Fixed an issue where Rank 2 of this Ability was dealing 80 Damage instead of the listed 85.
  • Fixed an issue where this Ability could provide more Protection than intended.
  • Fixed a description error in the Buff Bar Tooltip.

Whirlwind of Rage and Steel Whirlwind of Rage and Steel

  • Fixed an issue where Rank 3 of this Ability would Grab Targets longer than intended.

Sky-Cutting Axe Sky-Cutting Axe

  • This ability will no longer be cancelled by using basic attacks or ability.

Whirlwind of Rage and Steel Whirlwind of Rage and Steel

  • Decreased the wind up time on Whirlwind of Rage and Steel from 1.25s -> 1s.

General

  • Xing Tian is seeing the balance of his kit shifted around, but we overall wanted to bring him up in strength. By making his ultimate more well defined for enemy players to play around, we felt comfortable bringing back some of the strength of his main abilities. Furious Roar's damage now happens over a longer period but will end up stronger in the end, and Hook Slam's Root has been brought back allowing Xing Tian more control over enemy players in a fight.
  • Fixed an issue where Xing Tian's Ultimate could get stuck on the Joust Map.

Furious Roar Furious Roar

  • Increased duration from 1/2/2/3/3 to 1/2/3/4/4.
  • Decreased dot damage from 4% per second to 3% per second.
  • Increased base damage from 70/100/130/160/190 to 80/115/150/185/210.

Hook Slam Hook Slam

  • This ability now roots instead of slows on the slam hit.

Whirlwind of Rage and Steel Whirlwind of Rage and Steel

  • Increased casting time from .72s to 1.25s.
  • There is a new animation for casting of the ultimate.
  • This ability now deals 25/45/65/85/105 + 35% per hook, rotation, and throw.
  • Cooldown reduced from 100s to 90s.

General

  • Some small adjustments for Xing Tian, mainly focused around some of his damage and cooldowns.

Furious Roar Furious Roar

  • Adjusted cooldown from 15/14/13/12/11 -> 14s at all ranks.

Hook Slam Hook Slam

  • This ability now Slows for 30% instead of Roots. Duration remains 1/1.25/1.5/1.75/2s.
  • Reduced Axe Damage from 30/45/60/75/90 -> 25/40/55/70/85.
  • Reduced Slam Damage from 60/90/120/150/180 -> 50/80/110/140/170.

Sky-Cutting Axe Sky-Cutting Axe

  • Reduced cooldown from 14 -> 15.

General

  • Xing Tian has continued to perform exceptionally well. His high base damage numbers and % damage option allowed him to build exceptionally defensive while still being a top damage dealer. The changes below are designed to bring his Health more in-line with aggressive Guardians, and take the edge off of the damage he deals while also applying Crowd Control.
  • Reduced Health per level from 100 -> 90.

Hook Slam Hook Slam

  • Axe Damage reduced from 30/50/70/90/110 -> 30/45/60/75/90.
  • Slam Damage reduced from 60/100/140/180/220 -> 60/90/120/150/180.

General

  • When viewing Xing Tian's performance, we noticed his Ultimate was still providing a high amount of damage tied to a very potent, potentially team-wide, Crowd Control effect. We have increased the Cooldown to 100s at all ranks to control the potency of this skill to still be strong, but more manageable.

Whirlwind of Rage and Steel Whirlwind of Rage and Steel

  • Increased Cooldown from 100/95/90/85/80s -> 100s at all ranks.

General

  • Xing Tian had a strong release and we are making a few adjustments. Overall he was performing very well and had high damage. Somewhat paradoxically though, players didn't feel the impact of this damage. His Furious Roar now does slightly less damage but does it's damage quicker, which should let players feel the impact of the damage being dealt. Whirlwind of Rage and Steel will now allow for more reaction time, deal less damage overall, and deal less damage for players who escape early.
  • We feel that Xing should still be rewarded for hitting this skill for the full duration, but want players who escape to also feel a reward.
  • Added missing Difficulty text.
  • Updated non-English translations to correct ability descriptions and values

Furious Roar Furious Roar

  • Decreased DoT duration from 1.5/2/2.5/3/3.5 -> 1/2/2/3/3.
  • Decreased DoT damage from 2.5% per .5s -> 4% per 1s.

Whirlwind of Rage and Steel Whirlwind of Rage and Steel

  • Targets are now immune to Crowd Control while grabbed.
  • Increased warmup time from .6s -> .75s.
  • Decreased damage from 50/75/100/125/150 -> 15/25/35/45/55.
  • Decreased scaling from 50% -> 20%.
  • Now does increased damage for each subsequent spin: x2/x2.4/x2.8 after the initial hit.

General

  • Released