Xing Tian gains stacks of Smouldering Rage each time he hits an enemy with an ability (max 12 stacks). For each stack of Rage Xing Tian has, he gains HP5 (+3). Stacks last 18s.
Furious Roar
Xing Tian shouts from his chest with great force, dealing 70/100/130/160/190 (+60% of his Magical Power) and reducing their Basic Attack damage by 30/35/40/45/50 for 1.5/2/2.5/3/3.5. Enemies take % of max Health as damage over time (+2.5% per second) as well. Cost: 55/60/65/70/75. Cooldown: 15/14/13/12/11s.
Hook Slam
Xing Tian first launches an attack with his axe, knocking the opponents into the air before slamming them into the ground and rooting them for 1/1.25/1.5/1.75/2s. Axe Damage: 30/50/70/90/110 (+25% of his Magical Power). Slam Damage: 60/100/140/180/220 (+45% of his Magical Power). Cost: 70/75/80/85/90. Cooldown: 18s.
Sky-Cutting Axe
Xing Tian leaps forward dealing 65/85/105/125/145 (+30% of his Magical Power) damage to enemies when he lands and may leap again within 2s. While in the air, Xing Tian has increased protections (10/20/30/40/50), which are refreshed if he connects with a target. Using another ability during this time cancels the additional leap. Cost: 65/75/85/95/105. Cooldown: 14s.
Whirlwind of Rage and Steel
Xing Tian spins his axe three times in succession, dealing 50/75/100/125/150 (+50% of his Magical Power) per swing and sweeping up his enemies before throwing them. Cost: 100. Cooldown: 100/95/90/85/80s.
Since Xing Tian’s Project Olympus patch that ironed out many issues and bugs that he had, he has surged into popularity as a top competitive support. He brings strong aggression and crowd control to any team. We are decreasing some of the extra damage from Sky Cutting Axe and the late game control of Hook Slam, keeping him in a strong position but letting other Supports compete more directly.
Hook Slam
Decreased duration of Root from 1/1.25/1.5/1.75/2s to 1/1.1/1.2/1.3/1.4s
Sky Cutting Axe
Decreased damage from 65/85/105/125/145 to 60/80/100/120/140
In this patch we wanted to look at Xing Tian, a powerful god that has issues with a few abilities that make him feel underwhelming.
Furious Roar brings powerful anti-basic utility, but with a scaling duration it was difficult to ever feel this strength in the laning phase. We have now made the damage duration a consistent 4 seconds and tuned
the damage and debuff to make sense for this increased duration at early ranks.
Whirlwind of Rage and Steel that brings a lot to a fight but can suffer from feeling underwhelming.
A Whirlwind of Rage and Steel should not stop damaging enemies just because they have cleansed themselves. Players still inside the radius of this ability while he is channeling will take damage. Additionally, Xing Tian will move faster while channeling, allowing him more opportunities to catch unsuspecting enemies and keep up with enemies stuck inside the Whirlwind.
Furious Roar
Increased duration from 1/2/3/4/4s to 4s at all ranks.
Decreased % Damage Done from Basic Attacks from 30/35/40/45/50% to 20/27.5/35/42.5/50%.
Decreased % Damage per tick from 3% per second to 1/1.5/2/2.5/3% per second.
Total damage difference is 3/6/9/12/12% to 4/6/8/10/12%.
Whirlwind of Rage and Steel
Now deals damage to enemies in the radius even if they have cleansed the grab.
Increased Movement Speed while channeling this ability by 25%.
Xing Tian had a few incorrect numbers on some of his abilities at specific ranks, so we are fixing these. Xing Tian is not receiving any real balance changes this patch but will be monitored closely to make sure he is working as intended and is at a reasonable power level.
Furious Roar
Fixed an issue where Rank 5 was dealing 4% of the Target's Maximum Health per Tick instead of the listed 3%.
Sky-Cutting Axe
Fixed an issue where Rank 2 of this Ability was dealing 80 Damage instead of the listed 85.
Fixed an issue where this Ability could provide more Protection than intended.
Fixed a description error in the Buff Bar Tooltip.
Whirlwind of Rage and Steel
Fixed an issue where Rank 3 of this Ability would Grab Targets longer than intended.
Xing Tian is seeing the balance of his kit shifted around, but we overall wanted to bring him up in strength. By making his ultimate more well defined for enemy players to play around, we felt comfortable bringing back some of the strength of his main abilities. Furious Roar's damage now happens over a longer period but will end up stronger in the end, and Hook Slam's Root has been brought back allowing Xing Tian more control over enemy players in a fight.
Fixed an issue where Xing Tian's Ultimate could get stuck on the Joust Map.
Furious Roar
Increased duration from 1/2/2/3/3 to 1/2/3/4/4.
Decreased dot damage from 4% per second to 3% per second.
Increased base damage from 70/100/130/160/190 to 80/115/150/185/210.
Hook Slam
This ability now roots instead of slows on the slam hit.
Whirlwind of Rage and Steel
Increased casting time from .72s to 1.25s.
There is a new animation for casting of the ultimate.
This ability now deals 25/45/65/85/105 + 35% per hook, rotation, and throw.
Xing Tian has continued to perform exceptionally well. His high base damage numbers and % damage option allowed him to build exceptionally defensive while still being a top damage dealer. The changes below are designed to bring his Health more in-line with aggressive Guardians, and take the edge off of the damage he deals while also applying Crowd Control.
Reduced Health per level from 100 -> 90.
Hook Slam
Axe Damage reduced from 30/50/70/90/110 -> 30/45/60/75/90.
Slam Damage reduced from 60/100/140/180/220 -> 60/90/120/150/180.
When viewing Xing Tian's performance, we noticed his Ultimate was still providing a high amount of damage tied to a very potent, potentially team-wide, Crowd Control effect. We have increased the Cooldown to 100s at all ranks to control the potency of this skill to still be strong, but more manageable.
Whirlwind of Rage and Steel
Increased Cooldown from 100/95/90/85/80s -> 100s at all ranks.
Xing Tian had a strong release and we are making a few adjustments. Overall he was performing very well and had high damage. Somewhat paradoxically though, players didn't feel the impact of this damage. His Furious Roar now does slightly less damage but does it's damage quicker, which should let players feel the impact of the damage being dealt. Whirlwind of Rage and Steel will now allow for more reaction time, deal less damage overall, and deal less damage for players who escape early.
We feel that Xing should still be rewarded for hitting this skill for the full duration, but want players who escape to also feel a reward.
Added missing Difficulty text.
Updated non-English translations to correct ability descriptions and values
Furious Roar
Decreased DoT duration from 1.5/2/2.5/3/3.5 -> 1/2/2/3/3.
Decreased DoT damage from 2.5% per .5s -> 4% per 1s.
Whirlwind of Rage and Steel
Targets are now immune to Crowd Control while grabbed.
Increased warmup time from .6s -> .75s.
Decreased damage from 50/75/100/125/150 -> 15/25/35/45/55.
Decreased scaling from 50% -> 20%.
Now does increased damage for each subsequent spin: x2/x2.4/x2.8 after the initial hit.
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