While out of combat, Sun Wukong's movement speed is increased by 10%.
Sun Wukong flips through the air, crashing down at his target location, doing 50/90/130/170/210 (+70% of your physical power) physical damage to all nearby enemies and slowing them by 50% for 2 seconds. Cost: 60 mana - Cooldown: 15/14/13/12/11s
Sun Wukong smashes his staff to the ground in front of him, doing 85/150/215/280/345 (+100% off your physical power) physical damage to all enemies in a cone. Cost: 60/70/80/90/100 mana Cooldown: 14/13/12/11/10s
Sun Wukong flashes through the air, pouncing on an enemy before flashing off to the next one, hitting up to 4 targets and doing 80/125/170/215/260 (+110% of your physical power) physical damage on each pounce. Cost: 75/80/85/90/95 mana Cooldown: 15s
Year of the Monkey
Sun Wukong believes that celebrating the year of the monkey should not be limited to once every 12 years. Enemies within the celebration take 10/15/20/25/30 (+25% of your physical power) physical damage every .5 s for 5 s. Enemies initially caught within the celebration are additionally feared for 2 seconds.Cost: 100 mana Cooldown: 90s
Rework - 23 October 2013
Undefeated Body (PASSIVE)
When Sun Wukong is below 50% health, he gains +10% critical chance and +20 protections, plus another 1% critical chance and 1 protections for his current level
The Magic Cudgel
Sun Wukong's Magic Cudgel grows in length, and he slams it down, damaging all enemies in front of him. Damage: 90/140/190/240/290 (+50% of your physical power). Range: 55. Radius: 6. Cost: 50. Cooldown: 10s
Sun Wukong strikes around him, damaging and knocking up all enemies in sequence. Damage: 70/110/150/190/230 (+50% of your physical power). Radius: 20. Cost: 60/70/80/90/100. Cooldown: 12s
Sun Wukong transforms into an Eagle, Tiger, or Ox, and charges forward.
Eagle: Is the fastest of the three forms. Immune to Slow, Root, and Knockup effects.
Tiger: Mauls the first enemy he hits, stunning and causing damage. Damage: 100/170/240/310/380. Stun: 0.6/0.8/1.0/1.2/1.4s.
Ox: Knocks aside all enemies in his path and causes damage. Immune to Slow, Root, and Knockup effects. Damage: 50/90/130/170/210.
Cost: 65/70/75/80/85. Cooldown: 15s
Sun Wukong leaps up onto his cloud, leaving a perfect decoy of himself behind to fight. While on the cloud Sun Wukong is invisible and regenerates health. He may leap off before the cloud duration expires, dealing damage to enemies. The decoy has all of Sun Wukong's current stats, but only 50% of his physical power. If the decoy dies before it's timer expires, Sun Wukong becomes visible on his cloud. Leap Damage: 140/190/240/290/340. Cost: 100. Cooldown: 90s
In this Bonus Update we will be nerfing a lot of the top SPL picks in every role. Junglers had their items nerfed instead, but every other class will be seeing nerfs to the top 2 gods. Sun Wukong has steadily risen in performance throughout the year due to some direct buffs and meta shifts. He can dish out a lot of damage while also being extremely evasive for a Warrior. We are taking down the top-end damage on his ult to bring him in line with the rest of the class.
Decreased Physical Power Scaling from 120% to 100%
The Monkey King has seen a few flickers of strength this Season, but they are usually short lived. Wukong focuses on lane bullying in the early game and then being exceedingly mobile in the late game. To help his core gameplay without pushing him over the top, he is seeing two buffs. First we are adding some quality of life buffs to make sure his passive is effective. Next we are making 72 Transformations more of a 1 point wonder, allowing him to invest in Master's Will and keep up the pressure.
Increased % HP where his passive triggers from 40% to 50%.
Increased the duration of his passive self buff if he heals above 50% HP from 10s to 12s.
Increased Tiger Stun from 1/1.1/1.2/1.3/1.4s to 1.4s at all ranks.
Everyone loves a good Sun Wukong buff. This Warrior is mobile and evasive, but struggles to make an impact on larger team fights. Master's Will is gaining a new component and will now slow the attack speed of enemies hit by it. We are also increasing the damage Somersault Cloud deals, as it was much lower than most Warrior ultimates. These two changes should encourage Sun Wukong to fight to the bitter end of each engagement.
This ability now applies an attack speed slow along with the movement speed slow.
Increased Damage from 200/250/300/350/400 to 200/275/350/425/500.
The Monkey King returns in this update! Sun Wukong excels at poking enemies and being evasive, but he has lacked the power to compete in today's solo lane meta. His passive kind of conflicts with his Ultimate, causing him to lose his own buff. This will no longer be the case. Sun Wukong will now be encouraged to dive back into the fight after ulting, where he will be able to continue enjoying the benefits of his passive as well as increased damage on Master's Will.
This effect now persists for 10s after gaining health above the threshold.
Increased base damage 90/140/190/240/290 to 90/145/200/255/310.
Sun Wukong has traditionally cycled between oppressing the Meta or not being relevant to it. Looking back on previous changes we want to bring some strengths to his kit without overdoing it. The Magic Cudgel is getting a slight boost to its overall clear strength.
The Magic Cudgel
Increased Bonus Damage to Minions and Jungle Camps from 25% to 30%.
Decreased Cooldown from 12s to 10s.
Increased Damage of Ox form 50/90/130/170/210 to 70/105/140/175/210.
The Monkey King was a force to be reckoned with in early Season 4. After a few cooldown nerfs he quickly fell out of favor. His Magic Cudgel has become quite underwhelming with the loss of Bluestone Pendant and with conquest minions becoming harder to kill. We are increasing the base damage on this (and thus the damage to minions) as well as reducing the mana cost to make SWK able to stand up to the common solo lane opponents.
The Magic Cudgel
Increase base damage from 80/120/160/200/240 to 90/130/170/210/250.
Decreased mana cost from 50/60/70/80/90 to 50/55/60/65/70.
Sun Wukong's strength comes from his ability to harass and trade often with little fear of retaliation, especially with a tanky cooldown reduction item like Breastplate of Valor. Magic Cudgel and Master's Will are both seeing Cooldown increases which will limit Sun Wukong's ability to constantly pressure his opponents. Sun Wukong will now need to be more careful of when to use these abilities during a fight.
The Monkey King has long been a solid pick, but didn't bring enough to the table to finish out a game. We are increasing the Physical Power scaling he gets on two of his core abilities. Similar to the changes we made to Osiris in 4.3 , this should open up Sun Wukong's build paths and allow him to be more effective during the mid and late stages of the game.
Sun Wukong has hit the gym and is ready to show off his new Undefeated Body. Instead of providing Critical Strike chance, while at low Health, Sun Wukong receives raw Physical Power, allowing him to better fight at low Health. Additionally, Somersault Cloud has increased Base Damage, allowing players who sacrifice the healing from the ultimate to use it more aggressively.
Increased Health Threshold for the effect from 35% -> 40%.
No longer grants Critical Strike chance.
Now provides 10 Physical Power + 2 Physical Power per Level.
Damage increased from 140/190/240/290/340 -> 200/250/300/350/400.
Sun Wukong is often seen as a bully in lane, having strong poke power and wave clear. These changes should reduce his ability to take return fire, while increasing the cost of pushing during the laning phase.
Reduced starting Health from 480 -> 450.
The Magic Cudgel
Increased Mana cost from 50/55/60/65/70 -> 50/60/70/80/90.