When Pele drops below 50% health her flame is set alight, and she gains increased Physical Power, Lifesteal and Ability Lifesteal. This passive has a 20s cooldown.
Power: 5+2 per level
Lifesteal: 40%
Ability Lifesteal: 20%
Cooldown: 20s
Duration: 6s
Pyroclast
Pele flourishes and fires out a magma orb ahead of her in a line. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability. Pele has 2 charges of this ability.
Damage: 60/100/140/180/220 (+60% of your physical power)
Return Damage: 20 (+15% of your physical power)
Range: 60
Cooldown: 14s
Mana Cost: 40/45/50/55/60
Eruption
Pele fiercely erupts energy into the ground, exploding in an area around her, causing damage and Knockup to all enemies. At ranks 3 and 5 the area expands again at a delay, dealing less damage and a smaller Knockup. Three Exploding circles.
Inner Damage: 85/130/175/220/265 (+80% of your physical power)
Outer Damage: 80/120/160/200/240 (+60% of your physical power)
Knockup: 280/240/200
Radius: 15/25/35
Cooldown: 15s
Mana Cost: 60/65/70/75/80
Magma Rush
Pele starts to churn the land around her, dealing damage to nearby enemies and giving her constant movement speed while this ability is active. Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed. This ability has no cooldown but uses a fuel gauge and cannot be activated when below 10 fuel.
Damage: 10/15/20/25/30 (+5% of your physical power) every 0.5s
Amplified Damage: 20/35/50/65/80 (+20% of your physical power) every 0.5s
Movement speed: 20%
Amplified speed: 60%
Initial Fuel Cost: 5
Mana Cost: 10
Cooldown: 0s
Volcanic Lightning
After a short warm up, Pele dashes forward dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone. For the next 10 seconds or 3 attacks, every time Pele hits an enemy with a basic attack, additional damage is dealt behind the enemy as well.
Damage: 200/280/360/440/520 (+60% of your physical power)
Extra Damage: 100/140/180/220/260 (+40% of your physical power)
Range: 60
Slow: 20/25/30/35/40%
Slow Duration: 3s
Cooldown: 90s
Mana Cost: 100
Pele has been a consistently strong Jungle Pick since her release. She brings strong early clear, high gank potential, and great scaling into the late game. In this patch we are looking to adjust her early to mid game gank potential. Eruption and her initial Ultimate hit set her up to secure kills too easily. We are reducing the Base Damage of these abilities, allowing players a higher chance to survive and answer back to her engaging.
Eruption
Decreased Inner Damage from 80/125/170/215/260 to 70/115/160/205/250.
Volcanic Lightning
Decreased Initial Damage from 200/280/360/440/520 to 180/265/350/435/520.
Pele continues to be the #1 most banned god in ranked, with a strong performance to match. One key element that empowers Pele in the higher ranks of the game is her passive.
The power and lifesteal gained from this allows players to completely turn losing fights into winning ones. This is the intended goal of the ability,
but its still working at too great of a magnitude.
Pele is an explosive assassin that has had a large impact on the game since her arrival. Her initiation, mobility, and damage feel well tuned but there is one part of her
kit that seems to really turn fights in unexpected ways: the sustain she gets from her passive.
Pele is heating up on the battleground, but she suffers from a few clarity issues. Her current ultimate replaces her basic attacks with abilities that can cause confusion and make items or crowd control have unintuitive effects. We are fixing this by changing her ultimate self buff to be a basic attack with an additional bonus cone damage added on successful hits. This will cause the ability to work more like expected, but also add a considerable amount of damage to the hits.
As the goddess is performing at a rather balanced position already, we are adjusting some other parts of her kit to even out the change to Volcanic Lightning. Pyroclast and Eruption are seeing early game damage decreases, one in the form of cooldown changes. Pele was often described as a goddess who felt overwhelming at the start of a match but dropped off hard. The combination of the ultimate change and these early game tweaks should make her power curve feel more normal.
Pyroclast
Cooldown increased from 13s to 14s.
Eruption
Decreased Inner Damage from 85/130/175/220/265 to 80/125/170/215/260.
Decreased Outer Damage from 80/120/160/200/240 to 60/100/140/180/220.
Volcanic Lightning
The ability damage from cone attacks now proc off of basic attacks.
This means that if Pele is disarmed, she cannot get the cone attacks off. If an enemy has block stacks, the basic attacks get blocked but the cones do not.
Pele's Basic Attack Damage is reduced by 50% while under the effect of this ability.
Pele definitely brought the heat during our Public Test Server, resulting in a few nerfs before she hit our live servers. After more players have had their hand at throwing lava around she is not performing at the same level as PTS. We are bringing up her base survivability and giving her a reduced cooldown on Pyroclast, giving her more opportunities to poke or engage her enemies. Additionally, Magma Rush is seeing a partial revert. Pele will be moving much more quickly around the map, enhancing her ability to position well and be in the right places at the right time.
Increased Base health from 440 to 460.
Fixed an issue where Pele would hear the drums sound much more often than intended – This issue has been hotfixed in 5.14.
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