Kali starts with 5% lifesteal. When Kali falls below 25% health, she gets Enraged, gaining 20% additional lifesteal for 5s, that refreshes as her health stays low.
Kali Rage
Kali fuels herself with her rage, gaining 15/25/35/45/55 physical power and 15/20/25/30/35% extra movement speed for 6s.
While active, her basic attacks, Blood Lash and Frenzy also cause her targets to Bleed for 3/6/9/12/15 damage every .5s for 2s.
Cost: 55/60/65/70/75 mana.
Cooldown: 15/14/13/12/11 seconds.
Blood Lash
Kali strikes out at all enemies in a cone in front of her, dealing 75/140/205/270/335 (100% of your physical power) damage to them all.
Cost: 60/70/80/90/100 mana.
Cooldown: 15/14/13/12/11 seconds.
Siphon Blood
Kali saps enemies of their blood, causing 50/70/90/110/130 (+30% of your physical power) damage to all enemies in a 20 ft radius around her while healing herself by 50/70/90/110/130 (+30% of your physical power) for each enemy hit, up to 3. Kali heals an additional 20% from any targets hit that were affected by her Bleed.
Cost: 65 mana.
Cooldown: 12 seconds.
Frenzy
Kali spins around feverishly attacking all enemies in a 20 ft radius around her, doing 60/75/90/105/120 (+20% of your physical power) damage every .5s for 5s, clearing and ignoring all crowd control abilities on herself for the duration.
Cost: 60/70/80/90/100 mana.
Cooldown: 80/75/70/65/60s seconds.
Rework - 11 December 2013
Marked for Death (PASSIVE)
A random enemy god is selected as Kali's Death Mark. Kali gains a physical penetration bonus against that god, and if she lands the killing blow, she heals for 80% of her maximum health and receives a +25% gold bonus. A new Death Mark is selected any time her current target dies, or if Kali dies, it is set to whoever last hit her.
Nimble Strike
Kali leaps forward, damaging enemies in the target area for 70/120/170/220/270 +80% of her physical power, and healing herself for 20% of the missing health from the most damaged target she hit. Cost - 70. Cooldown - 12s.
Lash
Kali throws 3 blades that converge upon the target location. Each blade deals 30/40/50/60/70 damage +20% of her physical power. A hit will apply a 3s bleed effect of 5/10/15/20/25 +5% of her physical power every 0.5s. This bleed does not stack. Kali gains 5/10/15/20/25 basic attack lifesteal against targets affected by this bleed. Cost - 60/65/70/75/80. Cooldown - 15/14/13/12/11s.
Incense
Kali hurls her incense at her feet, exploding it. Enemies hit are stunned, while Kali gains a 10/20/30/40/50 physical power bonus for 3/3.5/4/4.5/5s. Cost - 70. Cooldown - 18s.
Destruction
Kali becomes an unstoppable force of destruction, creating a damage aura around her of 20/25/30/35/40 +5% of her physical power every 0.5s. During this time, she can be reduced to 1 health, but cannot die. She is immune to knockup, slow effects and protected from root, but still vulnerable to stuns. Cost - 60/70/80/90/100. Cooldown - 90s.
hrough the last few patches we have been looking at Basic Attack assassins. In this patch we have a few things to help (Stone Cutting Sword cost reduction, Midgardian Mail nerf) but wanted to help Kali on her base kit. Marked for Death will now provide a 20% heal if she doesn't manage to get the kill. In situations where the heal really matters, a small bonus could be the difference between chaining multiple kills or heading back to the fountain.
Kali's Lash is her primary poke and clear tool. Having a long cooldown on this limited her ability to properly jungle in the early game. While she is a late game character, she was a bit too skewed to the late game. This adjustment will help bring her overall power curve to a more reasonable level, while still keeping her late game strength at the same level.
Lash
Changed Cooldown from 15/14/13/12/11s to 12s at all ranks.
Kali's new passive allows players to select their target at the start of the game, but players learned they could quickly disconnect to cause the target to switch to a random target, negating the initial choice. After looking at various cases to solve this abuse case, we have decided to make Kali's passive now persist on disconnected targets.
Fixed an issue where Kali would be stuck without the ability to select her target.
Marked for Death
Kali's passive will no longer automatically switch away from a target who is disconnected.
Kali is often considered one of the strongest late game hyper carries in SMITE. Because of her terrifying late game potential, we did not want to give her any direct buffs. However, we did aim to reduce a lot of the randomness that Kali players deal her. Her passive has had its rules changed to never use RNG and to even allow Kali to select her targets in some situations through a new menu.
Marked for Death
This ability now has a new Menu to allow Kali players to select their first target. The selection must be made before taking any other actions at the start of a match.
Whenever Kali dies, she may change targets through the same Menu.
Upon killing a target, Marked for Death will now select the closest God to Kali to become her next target.
Often Kali was "do or die", and while this kind of play can be exciting, it often led to a dynamic where missing a kill could cause a lot of frustration. Assists will now provide a smaller bonus, helping alleviate this frustration.
Marked for Death
Kali is now rewarded on kills or assists.
Kali now heals 80% of her maximum Health on kills, and 15% on Assists.
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