The closer Izanami gets to death, the more powerful she becomes. Izanami gains 4% Physical Penetration for each 15% of her Health that is missing, up to a maximum of 20%.
For 6s, Izanami throws her kama sickles even faster and more furiously. While active, they no longer return to her but instead do 100% of her Basic Attack damage plus additional bonus damage.
She may reactivate this ability to revert to her normal Basic Attacks.
Izanami sends forth a demonic visage of herself to strike down her enemies, damaging and Slowing all Enemies in a line. If an Enemy God is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%.
Izanami descended into the underworld, becoming Stealthed, before leaping away from her current position. Firing a damaging Ability or Basic Attack breaks her Stealth.
Izanami summons a dark portal which Damages and Silences all Enemies in range.
Izanami is known for her strong lane clear, but even that hasn't been enough to make her an attractive pick. We are taking those defining elements and making them stronger. Her basic attacks are quite unique and take some getting used to, and now they will deal even more damage on their return path. Spectral Projection having lower cooldown will ensure that Izanami keeps pressure on her opponents.
Increased return projectile damage from 25% to 35%.
Reduced cooldown from 16/15/14/13/12 to 14/13.5/13/12.5/12.
Izanami can clear a wave faster than nearly every other hunter, yet her Conquest viability has still been quite low. We are making Izanami more reliable across multiple aspects of her kit. She won't need to be at such a low HP % to gain full benefits from her passive, her CC will be more consistent, and most importantly, her movement ability will feel much more fluid! This should make her feel a lot better without the risk of overpowering the goddess.
Fixed an issue where her first basic attack would gain the benefit of Ichaival.
Death Draws Nigh
Decreased the threshold of missing health to gain a stack from 15% to 10%.
This effect still caps at 20% Physical Penetration, but Izanami reaches the cap at 50% HP now instead of 25% HP.
Changed slow duration to be 3s at all ranks.
Lowered travel time from 0.6s to 0.5s.
Removed the brief self root at the end of this leap.
Fixed an issue where Izanami's self buff ability Icon would not glow like other self buffs. This should glow when the ability doesn't go on cooldown until the duration finishes, which this ability does.
Izanami is seeing a nerf this patch. Her changes to Fade Away and Dark Portal helped her performance (which had been suffering) but the amount she jumped up was impressive, nearly topping all gods in all levels of skill. These changes were still positive, as they helped some key frustration points for Izanami players, but other parts of her kit need to be toned down with her more reliable escape and Ultimate. We knew these changes would help her, but wanted to see the results of the changes before going forward with nerfs. That time has come.
Fade Away's stealth duration is being reduced, lowering the time she can sneak around a fight before rejoining it. People chasing Izanami will also have a better chance of finding her, as the distance she can cover will be less. In addition, Dark Portal is seeing Base Damage, Physical Power scaling, and a Silence duration decrease. Since this damage is more confirmable, it's especially high scaling made her incredibly punishing late game. This has been reduced to a more reasonable level.
Decreased Stealth Duration from 4/4.5/5/5.5/6s to 3/3.5/4/4.5/5s.
Reduce Damage from 250/350/450/550/650 to 220/320/420/520/620.
Decreased Physical Power Scaling from 130% to 100%.
Decrease Silence Duration from 1.5/1.75/2/2.25/2.5s to 1.5/1.65/1.8/1.95/2.1s.
Izanami has some big changes to her ability timings this patch, with the goal of making her feel more fluid. Fade Away will now activate a full .3s faster than it currently does, giving players access to a quicker escape. Additionally, her ultimate, Dark Portal, is seeing both a change to its deploy” time and Izanami will be able to resume casting other abilities or Basic Attacking much sooner after firing this ability.
Reduced casting time before the leap from 0.65s to 0.35s.
Izanami is a God who previously struggled in Season 3 and then found herself in a strong position in Season 4. One of the last changes we made to her involved increasing her Basic Attack Damage and per level scaling to better help her in the early and late game respectively. We are reverting only the Base Attack Damage change which affects her early game to allow other hunters to have a better chance at fighting back against her level 1 wave clear.
The Matron of the Dead has a unique type of Basic Attack that is very difficult to confirm. An attack this difficult to use should have an additional payoff, so her Basic Attack damage is being increased.
Base Damage increased from 36 -> 40.
Basic Attack Damage per Level increased from 2.05 -> 2.4.
Izanami has been significantly underperforming. She is receiving a few changes that are targeted at helping her box enemy hunters more effectively, while also helping her scale into the mid and late game better. Additionally, Fade Away will now drop minion aggro once Izanami begins casting this ability. This fixes a strange interaction where ranged minions were breaking her stealth almost immediately.
Izanami's Basic Attacks now deal 75% damage going out and 25% damage going in, changed from 50%/50%.
Base Attack Speed increased from .85 -> .95
Izanami is now invisible to minions when she begins channeling Fade Away.
Izanami is a hunter who heavily relies on skill to land her damaging Basic Attacks and position herself well. After watching her perform in the hands of players, we wanted to give her additional tools and rewards to players who use her kit will. Fade Away will now give you more time to ambush or escape during the stealth and Dark Portal will now be more damaging as a reward for finding opportunities to land this on enemies.
Increased Stealth duration from 3/3.5/4/4.5/5 -> 4/4.5/5/5.5/6.
Increased Damage from 250/340/430/520/610 -> 250/350/450/550/650.