Crits only do +25% damage to Geb, rather than the normal +100%.
Geb turns into a mass of rolling earth. He increases speed as he travels, his damage scaling from 50% initially to full damage over 3s. He stops at the first enemy god he hits dealing damage up to 125/200/275/350/425 +70% of his magical power, and slowing enemies he encounters 30% for 1/1.25/1.5/1.75/2s. Once at his top speed, Geb becomes CC immune, and will also knockback enemy gods. Cooldown: 10s. Cost: 50,55,60,65,70.
Geb creates a shock wave, which ripples out from him in a cone, causing damage up to 90/160/230/300/370 +50% of his magical power, and knocking up enemies. Enemies closer to Geb take full damage, enemies at the furthest edge take 50% damage. Cooldown: 15s. Cost: 60,65,70,75,80
Geb targets himself or an ally to put a shield around for 4/4.5/5/5.5/6s. The shield blocks damage equal to 0/100/200/300/400 + 20% of Geb's Max Health, and makes the target immune to Knockback effects . It lasts until time expires or it takes enough damage to be destroyed. The Shield also cleanses any CC when applied. Cooldown: 18s. Cost: 60.
Geb pulls apart the earth, dealing magical damage to all enemy gods around him, based on 30/35/40/45/50% of their current health, and stunning them for 1/1.2/1.4/1.6/1.8s. Cooldown: 90. Cost: 100.
Geb rolls in and out of the meta and so far in Season 7 is seems to be mostly out. His lack of reliable clear and poke has caused him to fall out of favor. Shock Wave’s falloff is being reduced to help our lovable rock out.
Increased the damage dealt at max range from 50% of the initial damage to 70% of the initial damage.
Geb is "rolling out" with some buffs. Get it, rolling our because... nevermind. Anyways, Geb is seeing an adjustment that will help him feel more impactful throughout the game. Cataclysm will now provide much more control over teamfights, especially during early rotations.
Increased Stun duration from 1/1.2/1.4/1.6/1.8s -> 1.6/1.7/1.8/1.9/2s.