Released May 15, 2018
  • Passive - Heart of Cold

  • Every successful Basic Attack impales the enemy with a brittle crystal. Upon reaching 3 stacks of Heart of Cold, the enemy explodes for extra damage in an area around them. Damage: 15% + (1% * your level) of your Total Basic Attack Power
  • Crystallized Curses

  • Chernobog conjures a large crystal of curses and hurls it at the target location dealing damage on landing. After several seconds the crystalline curses explode dealing damage again and rooting any enemy in the area. The crystal can be detonated early by firing at it with Vicious Barrage. Damage (Initial): 50/80/110/140/170 (+80% of your Physical Power) Damage (Explosion): 50/80/110/140/170 (+80% of your Physical Power) Root Duration: 1s Mana Cost: 60/65/70/75/80 Cooldown: 15/14/13/12/11s
  • Vicious Barrage

  • Active: Chernobog fires an enlarged crystal shard that can pierce enemies and deals damage like a basic attack. This applies a single stack of Heart of Cold to all enemies it passes through and instantly detonates Crystallized Curses. Chernobog gains increased Attack Speed for several seconds after using this ability. Damage: 100% of your Basic Attack Damage Attack Speed Increase: 30/40/50/60/70% Duration: 3/3.5/4/4.5/5s Mana Cost: 80/85/90/95/100 Cooldown: 12s
  • Into Darkness

  • Dash forward with your wings in a shadowy form, dealing damage to enemies on the way and slowing them. If you collide with any wall, you connect with it becoming a shadow on the wall for a few seconds. You are unable to be hit or targeted during this time. You gain a second dash to leave the wall or can cancel the ability to leave early. Damage: 60/75/90/105/120 (+45% of your Physical Power) Slow: 25% Slow Duration: 2s Mana Cost: 70 Cooldown: 18/17/16/15/14s
  • Living Nightmare

  • During a brief channeling period, Chernobog summons shadows at the location of all enemies that apply a stacking Slow and last for 8s. Chernobog can select any of his shadow clones to fly towards. Once he reaches the location he takes the place of his shadow, refreshing his cooldowns, as well as temporarily obtaining damage mitigations, extra movement speed and every attack triggers Heart of Cold. Damage Mitigation: 20/25/30/35/40% Movement Speed: 30% Bonus Stat Duration: 6s Mana Cost: 80/90/100/110/120 Cooldown: 110s

Living Nightmare Living Nightmare

  • Fixed an issue where his shadow clones could path into or spawn inside phoenixes, making them invalid targets for Chernobog to land at.

General

  • Fixed Archangel VGS saying Enemy Ultimate Incoming” instead of Enemy Ultimate Down”.

General

  • Into Darkness
  • Fixed an issue where If Chernobog dashes into a wall while being chased by Persephone's Plant, the over head icon remains.

General

  • Chernobog continues to be the 1st pick 1st ban in the pro league. He has a huge amount of mobility and utility which pro players can leverage in many ways. Chernobog's ultimate does so many things, so we feel it is safe for him to sacrifice one of those. Chernobog will no longer trigger his passive on every basic attack while his ultimate is active. Even without this, he should still be able to stay true to his initial design goals of being able to hunt down and gank a single god from anywhere on the map, but he will have a harder time winning while outnumbered.

Living Nightmare Living Nightmare

  • This ability no longer triggers his passive on every basic attack. His passive will now continue to function normally during the effects of this ability.

Living Nightmare Living Nightmare

  • Reduced Damage Mitigation from 10/17.5/25/32.5/40% to 10/15/20/25/30%.
  • Decreased max number of stacks from slow from 5 to 4.

General

  • The Lord of Darkness has made himself known, bringing heavy global pressure for his enemies to deal with. He can rotate quickly to any fight and have a massive impact with his damage mitigation and damage. While he needs the high mitigation to really mix it up in the late game, we are bringing down the early game mitigation to give opponents more room to deal with him when he lands.

Crystallized Curses Crystallized Curses

  • Decreased Base Damage of the Initial Hit from 70/100/130/160/190 to 70/95/120/145/170.

Living Nightmare Living Nightmare

  • Decreased mitigation scaling from 20/25/30/35/40% to 10/17.5/25/32.5/40%.

General

  • Chernobog can no longer recall to base while inside of a wall.

General

  • Fixed an issue where he would randomly T pose in lobby.

General

  • Fixed an issue where Chernobog could reveal enemies for longer than intended if he died while using his ultimate.
  • Chernobog's global slow has really enabled him to excel at high level play, allowing teams to engage or flee under his watch. We are making the slow slower to get going, allowing enemies more room to counterplay this effect. Vicious Barrage is also having it's attack speed reduced keeping his late game power a bit more in check.

Vicious Barrage Vicious Barrage

  • Decreased Attack Speed Buff from 30/40/50/60/70% to 20/30/40/50/60%.

Living Nightmare Living Nightmare

  • Decreased Shadow Slow from 5% stacking 4 times to 4% stacking 5 times.

General

  • Improved audio on is Basic Attacks to better match visuals.

Crystallized Curses Crystallized Curses

  • Decreased mana cost from 60/65/70/75/80 to 50/55/60/65/70.
  • Increased initial damage from 50/80/110/140/170 to 70/100/130/160/190.

Vicious Barrage Vicious Barrage

  • Decreased mana cost from 80/85/90/95/100 to 70/75/80/85/90.

Into Darkness Into Darkness

  • Made improvements to ensure players enter the wall when they expect to and don't get auto ejected.
  • Fixed an issue where players would auto-eject from the wall in higher ping environments.
  • Fixed an issue where on-hit items like The Crusher were being procced twice.

Living Nightmare Living Nightmare

  • Removed the post-fire time from this ability. (from 0.2 to 0)
  • Decreased minimum airtime from 1.2 to 1.
  • Decreased maximum airtime from 3 to 2.6.
  • Fixed an issue where traveling to a shadow could result in the player colliding with a wall. This resulted in them flying into the air and being unable to move.
  • Fixed an issue where Chernobog could stutter on landing.

General

  • Released.