Camazotz has a passive Vampirism bonus (+5% Lifesteal and Healing). Also, anytime a God dies they leave behind a pool of their essence in the spot they were slain. Camazotz may stand inside
these pools to drink the essence, replenishing his health and mana (+2% Health and Mana per drink). If Camazotz is out of combat he drinks faster.
Camazotz screeches loudly and launches a sound wave that pierces through minions and deals (90/135/180/225/270 + 70% of your Physical Power) damage. If the screech hits an enemy god, the sound wave will echo. If Camazotz is hit by an echo,
he gains vision of the God that was hit by screech for the next 15s and gains bonus Physical Power (20/25/30/35/40) for the duration. Cost : 60/65/70/75/80. Cooldown: 15s.
Camazotz commands a swarm of bats to fly out and attack a single target, damaging (100/180/260/340/420 + 130% of your Physical Power) and slowing them by 30% and then carrying back a heal. If the target was a jungle buff monster they will be marked and Camazotz will receive a heal as well as a stackable Vampirism buff that lasts 210s.
Marked monsters will not provide Camazotz with another stack of Vampirism. Vampirism Stack : +3% Lifesteal and Healing, stacking 3 times. Cost: 60/65/70/75/80. Cooldown: 10s.
Camazotz Leaps forward a short distance dealing damage (80,140,200,260,320 +75% of your Physical Power) on impact and healing himself
(15/25/35/45/55 + 25% of your Physical Power) per enemy hit. Cost: 60/65/70/75/80. Cooldown: 15s.
Bat Out of Hell
Camazotz flies into the air, becoming CC immune for the next 3s. While flying, he may swoop forward to deal (140/180/220/260/300 + 20% of your Physical Power) damage. He may do this up to 3 times, landing on the 3rd time.
Hitting more than one enemy God in a single swoop will deal increased (+10%) damage per god. Cost: 100. Cooldown: 90s.
With the changes to Warrior's Blessing, Potion Stacking, and Gladiator's Shield being, sustain has additional value in the Solo lane. Camazotz has the ability to be overbearing with his early sustain. We are reducing his protections and the sustain from Devour to make brawling with him a stronger option.
Decreased Base Physical Protection from 13 to 11.
Decreased Heal per Hit from 10/20/30/40/50 to 8/16/24/32/40.
Ever since his leap range buff Camazotz has been a dominant force in high MMR ranked and competitive play. This new found mobility has allowed Camazotz to either escape or engage in for more situations. His sustain has been nerfed recently and now his power buff will be as well. 20 bonus power at low levels is pushing him into an overpowered state in the solo lane. This change should make him a more reasonable matchup in solo while keeping him as a viable jungler.
Decreased Physical Power buff from Echo from 20/25/30/35/40 to 10/15/20/25/30.
Camazotz saw multiple buffs in 6.13, including a range increase of his leap and a boost to his overall sustain. After seeing the results of these adjustments the leap range alone provides a boost to his survivability and engage potential. We are reverting the sustain adjustments while leaving the range of his leap intact.
Updated Vampire Bats description to be more clear on what types of monsters can provide the buff to him.
Decreased Passive Buff from 8% to 6% Physical Lifesteal and Increased Healing
This underworld creature has been underappreciated most of this year. Camazotz had a brief showing in the worlds placements as a King Arthur counter, but aside from that this god has rarely been seen in any level of play. Camazotz is seeing some big buffs this patch to focus on his primary design feature: lifesteal. His passive lifesteal is being increased on both abilities where it can be obtained, and his bonus healing is rising to prevent him from being easily countered by anti-heals. Finally, his leap range is being increased to closer to the usual distance to help him chase or escape like the true assassin he is! Olympians pathnotes.png
Increased Passive Buff from 6% to 8% Physical Lifesteal and Increased Healing.
Camazotz is getting a bump to his mana pool and costs as well as his sustain from Essence Drinker. These changes will help Camazotz stay out and engage his opponents more frequently without needing to return to base as early.
Increased Lifesteal and Healing Bonus from 3% to 6%.
Decreased Mana cost from 60/65/70/75/80 to 50/55/60/65/70.
Camazotz has a huge amount of potential in both damage output and self healing. It is important to his identity to retain both of the features but he is doing them both a little too well. We will be doing multiple slight adjustments to help remedy this. His passive healing bonus and burst heal on Devour are both going down so that other solo laners or junglers have a higher chance of poking Camazotz back to base. Also his ultimate damage is being reduced. This part of his kit is hardest to counter and has many other advantages so it is justified for it to deal less damage.
Updated description and tooltip to be more accurate.
Decreased Vampirism Buff from 5% to 3%.
Decreased Heal per Hit from 15/25/35/45/55 to 10/20/30/40/50.
Bat Out of Hell
Decreased Damage per hit from 120/165/210/255/300 to 100/145/190/235/280.
Updated description to indicate that large Jungle monsters can be marked, rather than just Jungle Buff monsters. Large Jungle monsters include: All droppable Buff holders, Large Fire Elemental, Oracle Harpies.
Camazotz has become a dominant jungle pick with his high sustain, poke power, and gank potential. Screech's Echo buff provides a large bonus to his Physical Power which further empowers his strengths. In this Patch, it is seeing a slight nerf to decrease the effect it has on his entire kit. Vampire Bats is also receiving a damage decrease, lowering Camazotz's ability to quickly dive a carry and burst them down and allowing the enemy more time to respond.
Decreased Physical Power Buff from 20/25/30/35/40 to 10/15/20/25/30.
Decreased initial damage from 70/120/170/220/270 to 70/110/150/190/230.
Camazotz has a strong early game through his gank potential and also a strong late game due to his sustain, chase, and poke. His early game was especially difficult to deal with due to his ability to deal a large amount of damage that is easy to confirm. We are toning this down to bring his early ganks into a more manageable state.
Bat Out of Hell
Decreased Damage per Swoop from 140/180/220/260/300 -> 120/165/210/255/300.
Camazotz is a high sustain assassin who needs to recover health to stay in a fight. On his release we were concerned that being able to drink in combat would give him too much potency. Since he limits his movement severely to heal up, we feel the tradeoffs of running to it and standing inside the pool during combat should allow him to heal at the full rate.:*Devour is also seeing a timing change that will help it feel more consistent in avoiding damage. Devour had a small warmup where he could still be damaged or crowd controlled before becoming untargetable. He now becomes untargetable instantly as this ability fires.
This will help Camazotz avoid damage when he uses Devour at the right time.
Camazotz now drinks Essence Pools at full speed at all times, whether or not he is in combat.
Removed brief delay on Devour's Leap. Camazotz will now begin leaping and is untargetable as soon as this ability is activated.
The community has had many debates about the power level of Camazotz. After watching him closely during his release week, we found that his stats were surprisingly low. He is seeing some small buffs to offset this, although we still anticipate his stats to rise over time as players learn to maximize their potential on the Deadly God of Bats.
Cooldown reduced from 15s -> 13s.
Separated Slow and Damage over Time into separate effects.
Added new visual FX to convey the Slow (Bats will still convey the DoT).