Released May 31, 2012
  • Poison Claws - Passive

  • Arachne applies poison on every physical attack that hits. The poison ticks every .5s for 3s and does 5 physical damage (+10% of her physical power from items) for the duration. Stacks 3 times
  • Broodlings

  • Arachne lays spider eggs that act as wards, seeing enemies in the area around them. Enemies getting too close to the eggs cause them to hatch 2 spiders that attack the enemy nearby, slowing them by 20% and doing 25/35/45/55/65 (+17% of your physical power) physical damage every second for 10s. Max of 5 eggs can be deployed. Cost - 60/65/70/75/80 mana. Cooldown - 15/14/13/12/11s.
  • Drain Life

  • Arachne pounces on her melee target and attaches to them, draining 30/40/50/60/70 (+15% of your physical power) health as physical damage every .5s for 3s. Right clicking or being disabled (stun, fear, or silence) will knock the Arachne off. Cost 65/70/75/80/85 mana. Cooldown - 15s.
  • Tangled Web

  • Arachne spins an entangling web at her ground location, slowing her enemies within the radius by 20/25/30/35/40%. The spun web persists in the area for 10s. Cost - 70/75/80/85/90 mana. Cooldown - 15s.
  • Cocoon

  • Arachne fires a web projectile towards her enemies. If the web hits an enemy god, it wraps them tightly doing 100/150/200/250/300 (+50% of your magical power) magical damage and stunning them for 1s, as Arachne pulls them to her. Cost - 100 mana. Cooldown - 30s.
  • Rework - 10 September 2014
  • Arachne has had her kit redesigned, to better fulfill her role as an Assassin.
  • Predator (Passive)

  • Arachne's basic attacks gain 1.5% physical damage for every 5% of a target's missing health.
  • Venomous Bite

  • Upon activation, Arachne's next basic attack within 5s does an additional 50/80/110/140/170 +40% of her Physical Power as damage, and infects the target with Venom, dealing an additional 10/20/30/40/50 +10% of her Physical Power as damage every 0.5s for 3s, and healing Arachne the same amount. Cooldown: 15/14/13/12/11s. Cost: 60/65/70/75/80.
  • Cocoon

  • Arachne spindles her webbing, and her next 3 successful basic attacks within 6s are executed with 30/40/50/60/70% increased attack speed. If all three attacks hit the same target, that target is wrapped in a Cocoon and stunned for 1/1.1/1.2/1.3/1.4s. Cooldown: 15s. Cost: 70.
  • Web

  • Arachne spins a wall of web. Enemies who pass through and break the web are slowed 25% for 4/4.5/5/5.5/6s, revealed to Arachne for the duration, and leave a trail of web behind them that increases Arachne's movement speed and makes her immune to Slows. Breaking the web also spawns 2 Broodling Spiders, which deal 20/30/40/50/60 damage per hit. Arachne can have 2 walls active at a time, and they expire when broken or after 4min. Cooldown: 18s. Cost: 50/55/60/65/70.
  • Night Crawler

  • Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed by 40% for 5s. She may leap off the web to deal 150/250/350/450/550 +100% of her Physical Power as damage to all enemies in the target area. Cooldown: 90/85/80/75/70s. Cost: 100.

General

  • This itsy bitsy spider is now one of the top picked and top winningest gods in the game. Arachne tends to put up strong metrics even when the community considers her weak, niche, pubstompy, or some other category that dismisses her power level. However, its clear to see now that people have caught on to her strength. Venomous Bite has exceedingly high base damage, so we are choosing to bring down this specific aspect of her along with the item changes.

Venomous Bite Venomous Bite

  • Decreased Damage per Tick from 10/20/30/40/50 to 10/18/26/34/42.
  • Decreased from 110/195/280/365/450 to 110/183/256/329/402 Total damage.

General

  • Fixed Itsy Bitsy Chibi skin from t-posing during Ne Zha Ultimate.

General

  • Arachne has been crawling up the ban rate over the last season. Someone from a year ago would laugh at this adjustment, but she has become a serious contender that nobody is taking lightly. Her metrics (play count, ban count, win rate) at high MMR is far above others, not just in her class but across the board. Her ability to chase down kills early and sustain in boxing matches makes her a difficult opponent to fight against. We are targeting both of these aspects by lowering the healing from Venomous Bite and the slow applied from Web. Arachne will still excel are wrapping up her opponents, but they now stand a better fighting chance.

Venomous Bite Venomous Bite

  • Decreased Base Healing per Tick from 10/20/30/40/50 + 10% to 8/16/24/32/40 + 8%.

Web Web

  • Decreased Slow from 25% to 15.

General

  • Web
  • Fixed Ma Cherie Arachne's Web not appearing for the enemy team.

General

  • Arachne excels at finding isolated prey and shredding them down quickly. While this allows her to perform very well at normal levels of play,
  • high ranked and competitive players are much harder to find alone and away from ally assistance. We want to give her something that will help her ability to team fight as well as her ability to dive the enemy backline.
  • Night Crawler will now create a large web on the area where Arachne lands, slowing enemies on the field and granting her the same benefits as the Web trail from her Web ability.
  • Enemies will be forced to disperse or fight in Arachne's domain.

Night Crawler Night Crawler

  • Arachne now creates a 25 unit radius area of Web that lasts for 5s wherever she lands. Enemies in this area are slowed by 25% and Arachne gains 40% Movement Speed and is immune to slows while on the web.
  • Overlaying Webs from Night Crawler and her third ability Web” do not stack in intensity.

General

  • In previous Seasons, Arachne excelled at controlling the jungle by killing tougher camps that spawned less often. With the quicker respawns of Season 5 this strength has been diminished. We are reducing the cooldown so they can help her clear camps more often are also increasing the amount of Webs she can have active to give her more opportunities to use them in clever ways.

Web Web

  • Reduced Cooldown from 18s to 16s.
  • Can now have 3 webs at once, up from 2.

Night Crawler Night Crawler

  • Fixed an issue where landing on unleashed monsters would not deal damage.

Night Crawler Night Crawler

  • Updated the description of this ability with the correct radius for this ability.

General

  • Fixed the spiders on Arachne's web not showing their Mastery color.

Web Web

  • Fixed some issues where the web could "stack" in unintended ways.

General

  • While this change to Arachne's Web has balance implications, it's primarily being driven around improving the feel for both Arachne and for players on the receiving end of the ability. Web provided little to no feedback for enemy players, as it is just dropped on top of them instantly hitting. It was hard to understand what happened and why it happened. This new version will allow enemies to better read Arachne's actions, as well as provided more visceral feedback to Arachne players. This also adds a skill shot to Arachne, and with that extra difficulty the ability now always creates an initial web trail for her movement enhancement.

Web Web

  • Now fires as a projectile of Web and Spiders!
  • Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 25%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Broodlings. Arachne can only have two Web traps active at a time and the Webs last 240s.

Web Web

  • Changed Bonus Movement Speed from 10/20/30/40/50% -> 40% at all ranks.

Web Web

  • Arachne no longer loses web trails when her target becomes CC immune.

Web Web

  • Fixed Web fx disappearing too early.

Night Crawler Night Crawler

  • Added timer on the ground targeter indicating when the ability will expire and Arachne will be forced to land.

General

  • VGS and Voice pack pickups lines have been added to the game

Night Crawler Night Crawler

  • Fixed a tooltip description error where it stated her duration on web was 7s instead of 5s.

Web Web

  • Fixed an issue that was limiting the number of spiders she could have out to 2 at a time, even if both webs were broken.

General

  • Adjusted web FX for Night Crawler ability on Black Widow skin.
  • Fixed her basic attack stats to show her full damage instead of ½.

General

  • Arachne has had her kit redesigned, to better fulfill her role as an Assassin (visit Arachne's page to check it out).
  • Arachne's basic attack sequence no longer resets upon using Venomous Bite or Cocoon.
  • Fixed several issues with dialogue playing at incorrect times.

Venomous Bite Venomous Bite

  • Initial Damage reduced from 50/80/110/140/170 to 50/75/100/125/150.
  • Initial Physical Scaling reduced from 40% to 35%.
  • This ability will no longer heal upon hitting towers or phoenixes.

Night Crawler Night Crawler

  • Fixed an issue that caused Arachne to become stuck in her ultimate.

General

  • New loading screen card.

Broodlings Broodlings

  • Can no longer hide her eggs in towers.

General

  • New loading screen card

Poison Claws Poison Claws

  • Fixed issue where the debuff icon was not showing up on targets affected by the poison stacks.

Poison Claws Poison Claws

  • Reduced scaling from 20% of physical power per tick to 16% per tick.

Drain Life Drain Life

  • Duration changed from 3s to 2/2.25/2.5/2.75/3s.
  • Note, this now starts it at 80 damage +100 scaling and 80 healing +40% scaling, plus a 2s silence (rank 1). Please verify.

Tangled Web Tangled Web

  • Post-Hit delay reduced from 0.5 to 0.1

Cocoon Cocoon

  • Post-Hit delay reduced from 0.3 to 0.1.

Poison Claws Poison Claws

  • Modified damage per tick from 8 + 15% to 5 + 20%.

Broodlings Broodlings

  • Deployed eggs no longer act as wards. Spiders still have vision range that will reveal nearby targets once triggered.

Broodlings Broodlings

  • Max active egg count reduced from 5 at all ranks to 1/2/3/4/5.

Tangled Web Tangled Web

  • Slow increased from 20/25/30/35/40% to 20/27/35/42/50%.

General

  • Now gains 0.9 magical protections per level, to be consistent with all other Assassins.

Broodlings Broodlings

  • Fixed an issue where sometimes the spiders would spawn underneath the map.

Tangled Web Tangled Web

  • The ground target for this ability should now highlight eligible targets.

Cocoon Cocoon

  • Increased stun duration from 1s to 1.5s.
  • Increased projectile width from 3 to 5 ft.

Cocoon Cocoon

  • The range of this ability has been increased from 70 to 80 feet.

Cocoon Cocoon

  • This ability can now be fired through walls.

Broodlings Broodlings

  • The broodlings now start weaker with lower health pools and gain health later.
  • Before - 200 hp at all ranks.
  • Now - The hp scales per rank of the ability from 100/175/250/325/400.

Drain Life Drain Life

  • The base damage and healing of this ability has been reduced from 30/40/50/60/70 to 20/30/40/50/60.
  • The physical power contribution of the damage on this ability has been increased from 15% to 25% per tick.
  • The physical power contribution of the healing on this ability has been increased from 5% to 10% per tick.
  • Fixed an issue where she could attach to Aphrodite at a great distance during her ultimate.

Tangled Web Tangled Web

  • This ability no longer cripples her enemies.

Broodlings Broodlings

  • Fixed an issue in which Arachne's spiders were dealing magical damage.

Broodlings Broodlings

  • The spiders are now correctly dealing physical damage instead of magical damage.

General

  • If Arachne uses Drain Life on a minion, and it is hit by a basic attack, she will not be knocked off.
  • Arachne can use Drain Life on Fenrir while he uses Brutalizes. The silence will interrupt Brutalize.

Broodlings Broodlings

  • If the eggs are broken by damage, 1 spiderling is spawned instead of 2.
  • The spiderlings will now attack enemy that caused the eggs to burst.

Tangled Web Tangled Web

  • The radius of the web has been reduced from 25 to 20 ft
  • The web now cripples enemies that are within its radius, preventing movement based abilies from being used.
  • The lifetime of the web has been changed from 7s at all ranks to 3/3.5/4/4.5/5s.
  • The speed at which the web is fired has been increased. The web will now deploy immediately if fired at her feet

Drain Life Drain Life

  • Fixed issues with Arachne detaching from enemy.

Drain Life Drain Life

  • Physical power contribution has been added to this ability, increasing by 5% of your physical power per tick.

Drain Life Drain Life

  • Healing per tick no longer scales with additional stats.

Tangled Web Tangled Web

  • Slow by 20/25/30/35/40% for 7 seconds.

Cocoon Cocoon

  • Stuns for 1s at all ranks.

Tangled Web Tangled Web

  • Base slow has been increased:
  • Old - 10/15/20/25/30%
  • New - 24/28/32/36/40%
  • Base lifetime has been changed:
  • Old - 5s
  • New - 3/4/5/6/7s

General

  • Broodlings: Broodling sacs no longer detect enemy wards.

Poison Claws (Passive) Poison Claws (Passive)

  • Base damage increased from 5 to 8.
  • Physical power contribution increased from 10% to 15%.

Drain Life Drain Life

  • Arachne no longer falls off of enemies that jump when Arachne attaches.

General

  • Arachne no longer gets stuck in place when using Drain Life on enemies that are performing their own movement abilities.

Drain Life Drain Life

  • The physical power contribution was intended to be 15% but was actually configured at 25%. This ability has now been properly set to 15%. Don’t consider this a nerf as much as “we fixed the glitch.”

Broodlings Broodlings

  • The base damage the spiders do has been reduced from 25/35/45/55/65 to 20/30/40/50/60. Go ahead and consider this one a nerf.

Drain Life Drain Life

  • Description has been changed to indicate the silence on her enemies.

Cocoon Cocoon

  • Has been changed to deal physical damage.
  • Now scales off 50% of her physical power.