Amaterasu illuminates enemies she hits with Basic Attacks. After three hits on the same target the enemy gains an Aura, exposing their weaknesses and causing them to take more damage (10%) from all sources for 5 seconds. Any other enemies that come near the afflicted target are weakened as well. Max Auras Possible: 3
Amaterasu harnesses the power of her jewel, healing herself every second for 4 seconds and providing a Buffing Aura to allies nearby. Her Auras are always active and every time this ability is activated the Aura alternates between Valor and Benevolence. Cost: 50/55/60/65/70. Cooldown: 9s.
Heal Per Tick: 20/30/40/50/60 (+5% of your Physical Power)
Valor Aura : 15/20/25/30/35 Bonus Magical and Physical Power
Benevolence Aura : 5/10/15/20/25% Movement Speed
Amaterasu charges her mirror for 5 seconds. While the mirror is charging she takes decreased damage. By activating the ability again or at the end of the 5 seconds she will fire her mirror straight ahead. The mirror will charge up from successfully attacking enemies or from taking damage, and can deal up to double the base damage when fully charged. Cost: 70/75/80/85/90. Cooldown: 14s.
Self Damage Mitigation: 3/6/9/12/15%
Mirror Damage: 50/100/150/200/250 (+60% of your Physical Power)
Full Charge Damage: 50/100/150/200/250
Amaterasu shines light off her sacred blade, Silencing all enemies in front of her. She then dashes forward dealing damage, piercing through minions or stopping at the first god hit. Cost: 70/75/80/85/90. Cooldown: 18s.
Silence Duration: 1s
Dash Damage: 70/130/190/250/310 (+60% of your Physical Power)
Dazzling Offensive (Ultimate)
Amaterasu focuses the power of the heavens into an impressive three strike combination attack. The second hit will do 20% more base damage and Slow enemies. The third hit will do 40% more base damage and Stun enemies. She must hit an enemy target with each hit to progress the combo. Cost: 100. Cooldown: 75s.
First Strike Damage: 75/125/175/225/275 (+50% of your Physical Power)
Slow Duration: 2s
Stun Duration: 2s
It pains me to type this but we have yet another nerf for Amaterasu. She has continued to dominate pro play with her stronger early game that transitions well into late game team presence. Her Ultimate provides high damage and high CC, and was at a surprisingly low cooldown for its strength. Ultimate cooldowns tend to affect the highest level of play more than ranked or normals, so this feels like a fair nerf for her considering that she has had a few in a row now.
Am I going to have to change my hoodie with all these nerfs?! Amaterasu is continuing to outperform the rest of the solo lane field, especially in pro play. Amaterasu was always expertly designed as a god with strong late game team fight presence, but recently her early game has also been made better in a variety of ways. This has led to her being simply too dominant across the entire match. Her Auras provide a huge benefit to her team, and feel like a defining feature of the goddess, so instead we are tuning down her damage, mostly on the higher ranks of her ultimate.
Decreased Base Damage from 70/130/190/250/310 to 60/120/180/240/300
Decreased Base Damage from 80/125/170/215/260 to 80/120/160/200/240
Ajax has cast his hoodie aside for a day to push through some Amaterasu nerfs. Amaterasu has become a top pick at pro play and ranked play, boasting a strong early game lane phase and a powerful presence in late game team fights. We are adjusting the damage from her mirror again, but this time at the higher ranks. This should keep her lane phase in a reasonable state, but bring down her mid-game kill potential.
Decreased Damage from 70/105/140/175/210 to 70/100/130/160/190.
Decreased Full damage from 140/210/280/350/420 to 140/200/260/320/380.
Amaterasu's recent buffs clearly outperformed our expectations, so she is being toned back down. Her early game is much healthier now, as is her popularity, which clearly show us that people did not prefer her difficult lose lane win game” tradeoff. To balance out her overall performance her late game movement speed, arguably her strongest trait, is being decreased. We are also decreasing her Ultimate damage, which is exceedingly high.
Decreased Benevolence Aura Movement Speed from 5/10/15/20/25% to 5/9/13/17/21%.
Decreased Base Damage from 95/140/185/230/275 to 80/125/170/215/260.
This Sun Goddess has been only a shimmer lately. Although she has shined as a support on occasion, this goddess struggles heavily in the solo lane. Her primary damaging ability requires a lot of investment to deal full damage, so we are increasing the effects it can have. Amaterasu's dash also presents some control issues to many players. To make this ability feel as smooth as possible we are removing the brief self root it applies. This should help make sure Amaterasu hits her intended target or escape path more often.
Increased Base Damage from 50/90/130/170/210 to 70/105/140/175/210.
Increased Full Charge Damage from 100/180/260/340/420 to 140/210/280/350/420.
This ability no longer roots Amaterasu during its pre-fire time.
While some Warriors saw a rise in Season 6, Amaterasu has lagged behind. Her late game team fights and utility are potent but she struggles in the early game to threaten enemies. We are increasing the overall damage of Dazzling Offensive, rewarding Amaterasu players for finding early openings to land her strikes.
Increased damage per strike from 75/125/175/225/275 to 95/140/185/230/275.
Amaterasu has become a top pick for the Support role in pro play. Her Aura ability that provides self sustain, movement speed, and power can create big swings in the duo lane. We are taking her power aura down a notch to focus on her utility and give opponents a chance to outclear her.
Decrease Power Buff on Valor Aura from 15/20/25/30/35 to 10/15/20/25/30.
Amaterasu is getting a buff. She has been struggling in performance at all levels of Conquest play and has only seen sparing use in the Smite Pro League. This has largely been a result of both Warrior and Conquest meta shifts that have pushed her out on the Solo lane in favor of stronger duelists. While we had expectations that other Warrior nerfs and Death's Toll adjustments would bring her overall performance back up, this has not been the case.
We are focusing on improving her Heavenly Reflection by lowering its Cooldown and Cost. Casting this ability more often will help her overall presence in teamfights, while also giving her access to her primary clear skill more often. This is especially helpful as this ability does not go on cooldown until it is fired, meaning charging this ability can add up to 5 seconds. We will continue to watch her performance in the coming patches.
Decreased Cooldown from 14s to 12s.
Decreased Mana Cost from 70/75/80/85/90 to 60/65/70/75/80.
We have a fairly significant reduction to Heavenly Reflection in this patch. This change also affects the 2x bonus on a full charge, creating a 80 damage reduction at the top rank. While we've seen a lot of complaints around Amaterasu's movement capabilities, we want to first adjust issues we've seen with her flat damage relative to her defensive capabilities, and then get a better idea of where she is at.
Reduced damage from 50/100/150/200/250 -> 50/90/130/170/210.