The King of the Underworld has had a long history in SMITE and with this patch we aim to solidify his identity while cleaning up his mechanics to be more intuitive. To better serve his Mage title, we are looking to increase his Damage significantly (especially his single target) at the cost of some of his previous Guardian Stats.
Previously, Devour Souls only did it's Detonate Damage to targets around the Detonated target and not the actual Blighted target itself. Devour Souls will now deal it's Detonate Damage to that target as well, providing an additional 20/27/34/41/48 (+50% Magical Power) in these scenarios.
This combined with Death from Below now dealing respectable damage will make Hades have much more burst. Pillar Of Agony is also seeing a buff to its Protections allowing Hades to scale into the late game and to make up for some of the base stat reductions Hades is seeing.
Additionally Pillar of Agony will now reduce a Blighted target's Magical Protection before the first tick of damage and will no longer consume that Blight, giving Hades more options once his ultimate ends.
Reduced Physical Protection scaling from 3.2 -> 2.6.
Reduced Base Health from 490 -> 450.
Increased Base Attack Speed from .87 -> .95.
Death From Below
Increased Damage from 50/85/120/155/190 -> 70/120/170/220/270.
Shroud of Darkness
Reduced Mana cost from 80 -> 60.
Devour Souls
This ability now deals Detonate Damage to the Target being Detonated.
Reduced Mana cost from 65/75/85/95/105 -> 60/65/70/75/80.
Added new FX to show the radius of the Detonate from the affected Targets.
Added new FX to show the radius during the warm up.
Pillar of Agony
Increased Protections from 60/65/70/75/80 -> 60/70/80/90/100.
Pillar of Agony no longer consumes Blight.
Blighted Targets will now have their Magical Protections reduced before taking the first tick of damage.
Hou Yi has been under-performing lately. While his Abilities can be quite strong, his base stats were outliers for most other Hunters. We are bringing these up to ease his build paths and provide a subtle bump in power.
Mystic Rush is seeing a slight redesign to better enable Ravana to engage into fights and call a target for his teammates to focus down. Along with higher Base Damage, Mystic Rush now provide Ravana with a 50% Damage Reduction buff at all times. The old linking ended up being both difficult to use and confusing to play against, resulting in us making this change. All targets hit also take 10% increased Damage from all sources, giving Ravana better tools to deal with front-line tanks and back line squishies alike.
Mystic Rush
Increased Damage from 150/225/300/375/450 -> 200/275/350/425/500.
The linked target mechanic has been removed.
Now provides a 50% Damage Reductions buff to Ravana upon landing.
Enemy gods hit by Mystic Rush take 10% increased Damage from all sources.
Skadi surprised many players by quickly rising to the top of casual and competitive play, quickly shutting out other Hunters. After taking large amounts of competitive feedback, we are changing Winter's Grasp before the upcoming LAN. Kaldr will no longer be immune to damage while this Ability is active, giving enemy teams the ability to peel Kaldr if they choose to focus him down.
Winter's Grasp
Kaldr is no longer immune to Damage in this Ability, however, he will still fully heal on activation.
This (tough and pro bono) work is a derivative of some content from smite.gamepedia.com available under a Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) license.