Cursed Strength is Fafnir's golden ticket Ability, giving him strong Crowd Control, a powerful Slow and Protection Shred in Dragon-form.
We are reducing the Slow from a maximum of 40% to 20% at all ranks. This should lessen his ability to control the enemy team during the later stages of the game, instead relying on his other late game team-oriented tools like Coerce to get the job done.
Cursed Strength
Changed Slow from 20/25/30/35/40% -> 20% at all ranks.
Ganesha's Abilities all provide powerful utility to his team, making him a great Support pick across all skill levels of play.
One consistent piece of feedback we received, however, was Dharmic Pillars didn't feel as impactful as it could during most stages of the game.
Rather than have the Slow component of this scale to 40% from 20%, it is now 35% at all ranks.
Ganesha players can now choose to cage and enemy team and force them into a tough decision or drop the edge on a player, granting a powerful Shred and Slow very early into the game.
Dharmic Pillars
Changed Slow from 20/25/30/35/40% -> 35% at all ranks.
Nemesis has been a popular pick during this Season in the competitive scene, fulfilling the role of a tank shredder to great effect. However, many who experience Nemesis see her largely as an ultimate bot that doesn't feel counterable. We have plans to look at her a bit more in-depth during the Mid-Season Patch (4.13) but wanted to make a minor adjustment before Dreamhack.
Scales Of Fate is seeing a reduction in the power gained and stolen, lowering the maximum swing in power that can occur when fighting Nemesis.
This allows her to continue her role as a tank shredder, but reduces her strength as a duelist.
Scales of Fate
Reduced Power Gained and Power Lost from 6% -> 5%.
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