We have a fairly significant reduction to Heavenly Reflection in this patch. This change also affects the 2x bonus on a full charge, creating a 80 damage reduction at the top rank. While we've seen a lot of complaints around Amaterasu's movement capabilities, we want to first adjust issues we've seen with her flat damage relative to her defensive capabilities, and then get a better idea of where she is at.
Heavenly Reflection
Reduced damage from 50/100/150/200/250 -> 50/90/130/170/210.
Statistically Chiron has been one of the top gods in the game, and certainly top hunter, since his launch. He's good in a lot of situations, and this patch we are removing his ability to cripple, while also reducing his self healing, without affecting how much he heals others.
Herbal Medicine
No longer provides a 10% healing bonus to Chiron for each stack.
Since Ravana's rework he has found his identity as a character who can get into fights and have a large impact. After monitoring his performance we feel there are a few things he is over performing in, mainly his sustained damage from Prana Onslaught, and his ability to avoid damage with overhead kick too consistently. By reducing the frequency of use on these abilities, we expect him to fall into a better place.
Prana Onslaught
Increased cooldown from 6s -> 8s.
Overhead Kick
Increased cooldown from 14/13/12/11/10 -> 20/18/16/14/12.
For Sol we are fixing an issue introduced last patch, and also removing one of the effects from Disapparate. Sol, while still quite potent, has been performing much more in line recently, but the stun on Disapparate seemed more excess than core to Sol's fast and slippery play style.
Stellar Burst
Resolved an issue where this ability did not correctly play its recovery time, allowing a followup basic attack much more quickly than intended. This also resolves an issue with animation and sound FX not playing.
Disapparate
This ability no longer stuns when she detonates.
Supernova
Improved warning deployable targeting FX to better indicate the hit area.
We have a bit of a give and take on Ullr this patch; allowing his stims to persist between stance changes, but increasing the cooldown on them. Overall this is a change we think will improve the enjoyment of playing Ullr at all skill levels, expanding options, and addressing feedback over the confusion of Expose Weakness (Invigorate). In addition we've reduced the mana cost on Bladed Arrow and Thrown Axe, giving the grizzly Hunter some much needed love!
Bladed Arrow (Thrown Axe)
Reduced mana cost from 60/65/70/75/80 -> 50/55/60/65/70.
Expose Weakness (Invigorate)
Ullr's buffs from this ability are no longer removed if he changes stances.
Adjusted cooldown from 18/17/16/15/14 -> 18s at all ranks to account for overlapping the buff.
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