Anubis has a focused kit that relies on high damage output and pinpointed Crowd Control. With the changes to Mummify and Death Gaze these strengths are highlighted, allowing Anubis to have more control over the fights he commits to.
Increased Base Movement Speed from 350 to 360.
Reduced Cooldown from 18/17/16/15/14 to 16/15/14/13/12.
Ao Kuang can burst down gods in a variety of situations. With a full set of damaging abilities and an execute, it is important that players have some time to react to him. Dropping the damage on his easiest to confirm ability will help in that goal.
Damage decreased from 90/140/190/240/290 to 80/125/170/215/260.
Aphrodite is receiving a new Passive ability. Gods were considered for new passives based on community feedback and how the passive interacted with the kit. Her old passive only affected her Kiss ability, and has been relocated there. Her new Passive, Center of Attention, makes her increasingly harder to kill in large team fights, opening up her ability to support as a Mage. It also provides a unique bonus to her safety in that Aphrodite's stack number can alert her to enemies looking to gank her from the j
New Passive - Center of Attention
Aphrodite gains 4 Physical Protections and 4 Magical Protections for each friendly and enemy god within 70 units of her. Stacks up to nine times.
While this change to Arachne's Web has balance implications, it's primarily being driven around improving the feel for both Arachne and for players on the receiving end of the ability. Web provided little to no feedback for enemy players, as it is just dropped on top of them instantly hitting. It was hard to understand what happened and why it happened. This new version will allow enemies to better read Arachne's actions, as well as provided more visceral feedback to Arachne players. This also adds a skill
Now fires as a projectile of Web and Spiders!
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 25%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Broodlings. Arachne can only have two Web traps active at a time and the Webs last 240s.
Fafnir was slightly underpowered launch, and will be getting some buffs to improve his abilities. Cursed Strength is designed to be a high risk high reward skill shot, so the Stun duration is being increased to make this worth the effort. Additionally, Dragon Breath is receiving a damage increase to make it more intimidating and help Fafnir confirm kills. Also, all of Fafnir's DoTs in Dragon Form have had their timing changed to apply damage on the initial hit for better readability.
Stun increased from 1s to 1.5s at all ranks.
Damage over Time in Dragon Form now deals damage at 0s, 1.5s, and 3s, instead of 1s, 2s, 3s.
Damage over Time from dragon transformation now deals damage at 0s, 1.5s, and 3s, instead of 1s, 2s, 3s.
Dragon Breath: Increased Damage from 10/15/20/25/30 to 20/25/30/35/40.
Guan Yu's is gaining a new set of powerful tools to apply to different combat scenarios but his passive is being adjusted to only proc when at full stacks. Guan Yu has been locked into the role of group healer in the past but his new Passive will give him more ways to influence a team fight other than just healing.
New Passive – Painless
Each time Guan Yu deals or receives damage he gains a stack. Stacks are gained from minions and gods. At max stacks the next ability used will have a boosted effect.
Maximum stacks increased from 20 to 30.
Healing increased from 50/80/110/140/170 to 100/160/210/280/340 when boosted by Painless.
Slow increased from 30% to 60% when boosted by Painless.
Protection Steal increased from 2/4/6/8/10 to 3/6/9/12/15 when boosted by Painless.
Slow increased from 20% to 40% and Stun increased from 1s to 2s when boosted by Painless.
Hel is seeing a variety of buffs to help her compete with other Mages. Her utility and healing are her primary strengths, so those are being augmented even further to make her an attractive pick over a standard burst Mage.
Decreased time takes to fully charge a stance from 5 to 3 seconds.
Increased Slow from 10/15/20/25/30% to 20/25/30/35/40%.
Scaling increased from 30% to 40%.
Movement Speed buff increased from 15/17.5/20/22.5/25 to 25% at all ranks.
Similarly to Aphrodite, Ne Zha's old Passive only affected one ability in a way that didn't feel rewarding. The new Passive has a Critical Chance buff attached to it that rewards you for staying in combat. It also retains the heal from Flaming Spear but does not consume the stacks, removing the cumbersome trade-off of his old Passive.
New Passive – Righteous Spirit
Ne Zha gains stacks from successful Basic Attack and ability hit, and 2x stacks from Critical Hits. Each stack provides him with .5% crit chance. Stacks are lost after being out of combat for 5s.
Now heals up to 15% of Ne Zha's maximum HP depending on how many stacks of Righteous Spirit he has. (0.75% HP per stack).
Odin's new Passive fits his lore very well and gives him a unique killstreak play style. This ability triggers from the deaths of allied and enemy gods anywhere on the map, so Odin will be powering up anytime a fight is unfolding. His old Passive still exists as part of his Ultimate, rewarding players for confirming kills inside the Ring of Spears.
New Passive – Path to Valhalla
Whenever any god dies on the battleground, Odin gains 8% movement speed and 8% power for 8s. This buff can stack up to five times.
Ring of Spears
Odin gains permanent stacks of +5 Attack Power for each enemy god that dies inside the ring.
After experimenting with a few different passives for Vulcan we found that the best feeling came from a passive that rewards what he does best, poke enemy gods. His new passive increases his mobility and provides positive feedback to players that prioritize damaging enemy gods.
New Passive – Master Craftsman
Whenever Vulcan successfully hits an enemy god with an ability he gains +20 MP5 and 15% Movement Speed for 5s.
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