Hollow Ground Hollow Ground

  • Reduced restoration from 6% -> 5% of maximum Health.
  • Undead Surge Undead Surge

  • Reduced Slow from 40% -> 20/25/30/35/40% per rank.
  • Divine Presence Divine Presence

  • Reduced healing from 20/30/40/50/60 -> 15/25/35/45/55.
  • Dazzling Offensive Dazzling Offensive

  • Dazzling Offensive now plays a distinct bell chime noise on all 3 strikes.
  • General

  • Ao Kuang has been suffering since his last nerf. We've chosen to focus his Season 3 on being a stronger Late game pick, and as such have adjusted his base scaling on several stats.
  • Increased Health Scaling from 74 -> 82 per level.
  • Increased starting HP5 from 7 -> 10.
  • Increased HP5 Scaling from 0.48 -> 0.7 per level.
  • Increased Magical Protection scaling per level from 0 -> 0.9.
  • Increased Magical In-Hand Scaling per Level from 1.7 -> 2.4.
  • Web Web

  • Changed Bonus Movement Speed from 10/20/30/40/50% -> 40% at all ranks.
  • No Escape No Escape

  • This ability no longer increases in stun duration for amount of targets pulled.
  • Increased cooldown from 90s -> 100s.
  • General

  • We wanted to give Artemis more reliability from her Ultimate. By reducing the the amount of time is takes Tusky to select a new target, Caledonian Boar becomes much more impactful and reliable during a large scale teamfight.
  • Calydonian Boar Calydonian Boar

  • Decreased the amount of time it takes for Tusky to select a new target after dashing.
  • Caledonian Boar now chooses a new target every 0.5 Seconds, down from 1.5.
  • General

  • Eat Minion is one of Bakasura's core mechanics, and as such we wanted to provide it with a bit more utility and make it less expensive to use.
  • Increased Base Physical Power Scaling from 36 -> 38
  • Eat Minion Eat Minion

  • Increased Protection Buff duration from 5s -> 10s.
  • Reduced Cooldown from 18/17/16/15/14 -> 15s at all ranks.
  • Reduced Mana Cost from 75 -> 55.
  • General

  • Bellona has had a strong showing through most of Season 2, and felt that this was a good time to look at her more closely for an adjustment. It is important to remember that we will be monitoring these changes closely, especially since many items Bellona relied on have seen large scale changes. As with all gods affected by item changes, we will keep a close eye and adjust accordingly.
  • Bludgeon Bludgeon

  • Reduced Slam Bonus Damage from 30% -> 25% per god hit.
  • Scourge Scourge

  • Reduced Disarm from 2/2.25/2.5/2.75/3s -> 1.4/1.6/1.8/2/2.2s.
  • Herbal Medicine Herbal Medicine

  • Multiple instances of healing no longer stack, but instead refresh the duration.
  • Masterful Shot Masterful Shot

  • Cooldown increased from 14 -> 16.
  • General

  • Increased base movement speed from 365 -> 375.
  • Cavalry Charge Cavalry Charge

  • Fixed a bug where Cavalry Charge won't go into cooldown if Khepri revives him in the middle of it.
  • General

  • Hades has been reclassified from a Guardian to a Mage to better fit with his play style. He joins the ranks of our more resilient Mages.
  • Moved Class from Guardian -> Mage.
  • Devour Souls Devour Souls

  • Reduced based Healing from 30/40/50/60/70 -> 25/35/45/55/65.
  • Passages Passages

  • Reduced Magical Scaling bonus from 25% to 15%.
  • General

  • Often Kali was "do or die", and while this kind of play can be exciting, it often led to a dynamic where missing a kill could cause a lot of frustration. Assists will now provide a smaller bonus, helping alleviate this frustration.
  • Marked for Death Marked for Death

  • Kali is now rewarded on kills or assists.
  • Kali now heals 80% of her maximum Health on kills, and 15% on Assists.
  • Increased gold bonus from 25% -> 30%.
  • Abduct Abduct

  • Reduced pull duration from 1.5/1.7/1.9/2.1/2.3s to 1.5/1.6/1.7/1.8/1.9s.
  • Scarab's Blessing Scarab's Blessing

  • Fixed tooltip error stating Power.
  • Range Reduced from 65 -> 55.
  • Zephyr Zephyr

  • Reduced Mana Cost from 70/80/90/100/110 -> 70/75/80/85/90.
  • Slipstream Slipstream

  • Now cleanses slow upon activation.
  • Epic Uppercut Epic Uppercut

  • Increased Cooldown from 60s -> 90/85/80/75/70.
  • Fastest God Alive Fastest God Alive

  • Reduced Physical Power bonus from movement speed items from 30% to 25%.
  • Reduced Physical Power bonus on next basic attack from distance traveled from 75% to 50%.
  • Scales of Fate Scales of Fate

  • Passive Changed: Nemesis holds the scales of balance. Hitting enemies with Basic Attacks reduces their Physical or Magical power by 4% per hit, while increasing her own Physical Power by 4% (max 4 stacks).
  • Divine Judgement Divine Judgement

  • Reduced cooldown from 90 -> 70s.
  • General

  • Increased base movement speed from 365 -> 375.
  • Ring of Spears Ring of Spears

  • Odin can now move freely through the ring of his Ultimate.
  • Duration increased to 6s.
  • Prana Onslaught Prana Onslaught

  • Reduced Damage scaling from 95% -> 80%.
  • 10-Hand Shadow Fist 10-Hand Shadow Fist

  • Increased cooldown from 15 -> 18s.
  • General

  • Fixed an issue where the highlighting options would break while Scylla was in her ultimate form.
  • General

  • Reduced base movement speed from 380 -> 370.
  • Deathbane Deathbane

  • Increased cooldown from 10 -> 12.
  • Ambush Ambush

  • Increased cooldown from 15 -> 18.
  • Stellar Burst Stellar Burst

  • This ability no longer counts as an in-hand attack for activating items, and deals normal ability damage.
  • Nature's Grasp Nature's Grasp

  • Reduced Cooldown from 30/27/24/21/18 to 26/24/22/20/18.
  • Warrior's Madness Warrior's Madness

  • Reduced Physical Power Buff from 15 -> 10.
  • Tectonic Rift Tectonic Rift

  • Increased cooldown to 17s at all ranks.
  • General

  • Some love for Vamana. With increased movement speed, and a larger radius while in Colossal Fury, Vamana should more easily be able to chase people while in his Ultimate.
  • Increased base movement speed from 365 -> 380.
  • Colossal Fury Colossal Fury

  • Increased radius of damage in Ultimate from 12 -> 16.
  • General

  • Some small adjustments for Xing Tian, mainly focused around some of his damage and cooldowns.
  • Furious Roar Furious Roar

  • Adjusted cooldown from 15/14/13/12/11 -> 14s at all ranks.
  • Hook Slam Hook Slam

  • This ability now Slows for 30% instead of Roots. Duration remains 1/1.25/1.5/1.75/2s.
  • Reduced Axe Damage from 30/45/60/75/90 -> 25/40/55/70/85.
  • Reduced Slam Damage from 60/90/120/150/180 -> 50/80/110/140/170.
  • Sky-Cutting Axe Sky-Cutting Axe

  • Reduced cooldown from 14 -> 15.
  • General

  • Fixed an issue where he would T-Pose on death.