Khepri's Ultimate is a unique skill that can change the course of a fight instantly. We like his capability to do this, but felt there were some natural places we could add some counterplay. Executes felt like that would have the impact to bypass Khepri's protection and as such, will now kill targets even if they are under the effect of Scarab's Blessing. Similarly to Ullr breaking Disarms, this should allow for some very unique counter-play scenarios.
Scarab's Blessing
Executes are no longer blocked by this ability.
Fixed ability going on cooldown even though it didn't actually fire.
Xing Tian had a strong release and we are making a few adjustments. Overall he was performing very well and had high damage. Somewhat paradoxically though, players didn't feel the impact of this damage. His Furious Roar now does slightly less damage but does it's damage quicker, which should let players feel the impact of the damage being dealt. Whirlwind of Rage and Steel will now allow for more reaction time, deal less damage overall, and deal less damage for players who escape early.
We feel that Xing should still be rewarded for hitting this skill for the full duration, but want players who escape to also feel a reward.
Added missing Difficulty text.
Updated non-English translations to correct ability descriptions and values
Furious Roar
Decreased DoT duration from 1.5/2/2.5/3/3.5 -> 1/2/2/3/3.
Decreased DoT damage from 2.5% per .5s -> 4% per 1s.
Whirlwind of Rage and Steel
Targets are now immune to Crowd Control while grabbed.
Increased warmup time from .6s -> .75s.
Decreased damage from 50/75/100/125/150 -> 15/25/35/45/55.
Decreased scaling from 50% -> 20%.
Now does increased damage for each subsequent spin: x2/x2.4/x2.8 after the initial hit.
Zeus has received a lot of tweaks to improve his abilities as well as a whole new ability to supplement his base kit. Before we talk about the new ability, let's look at the tweaks to his older skills. Chain Lightning, while getting a few number adjustments, will now bounce much quicker allowing for Zeus to react faster to how the chain bounced. It will also now also slow allowing for better synergy with his new ability and his Ultimate. Lightning Storm is also now castable while moving. This change will let this skill be used more fluidly when needed. His new ability Aegis Assault is a deployable shield that acts as an extension of his attacks. Basic Attacks and Chain lightning will trigger bonus damage for wave clear and those unfortunate to be near the shield, while also acting as a bouncing point for Chain Lightning, allowing Zeus to punish isolated targets. Overall we expect these changes will allow Zeus to thrive as a high aggression and high burst Mage who needs to use careful positioning to maximize his potential.
Chain Lightning
Decreased bounce delay from 0.4 -> 0.2s.
Reduced damage from 45/85/125/165/205 -> 40/70/100/130/160.
Increased cooldown 8s -> 10s.
Now applies a 30% slow to targets for 2s.
NEW - Aegis Assault
Zeus throws his shield forward, dealing 80/125/170/215/260 +50% Magical Power as damage to nearby enemies. The shield remains for 5s, and Zeus may hit it with Basic Attacks or Chain Lightning to deal an additional 10/15/20/25/30 + Basic Attack damage and apply a charge. Cost: 60/65/70/75/80. Cooldown: 10s.
Detonate Charge
No longer slows if you have 3 stacks on a target.
Lightning Storm
Zeus is no longer rooted while casting this ability.
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