General

  • Ao Kuang was seeing very positive performances at the highest levels of play, but struggled in the hands of less experienced players. One of the biggest strengths at higher level play was the low Cooldown nature of Wild Storm. We have shifted some of the power away from this skill in favor of increasing the strength of Dragon Call. The goal is to balance out Ao Kuang over the multiple skill ranges he was being played at.
  • Dragon Call Dragon Call

  • Increased base damage from 30/45/60/75/90 to 35/50/65/80/95 per Dragon.
  • Wild Storm Wild Storm

  • Reduced Magical Power Scaling from 50% to 40%.
  • Increased Cooldown from 5s to 7s.
  • General

  • Fixed missing shields at Victory screen.
  • Fixed a Basic Attack animation issue after attacking with Seismic Crush.
  • General

  • Fixed mute not applying when using skins that have the Rabbit speak.
  • Brutalize Brutalize

  • Fixed ability not working on targets being pulled by Khepri.
  • General

  • Guan Yu is a Warrior who excels around being in a fight, shredding Protections, healing his team and dashing through targets. We wanted to reward him more for doing these things. His Passive will now also build stacks on dealing damage to enemy gods and the Cooldown on his dash was reduced. He should now be able to assist his team with more powerful heals and use his lower Cooldown to be in better positions.
  • Painless Painless

  • Guan Yu now builds stacks upon dealing damage to an enemy god, as well as receiving damage
  • Warrior's Will Warrior's Will

  • Increased Slow from 20% to 30%.
  • Reduced Cooldown from 14s to 12s.
  • Earthbreaker Earthbreaker

  • Fixed inaccuracies with ground targeter causing targets to not get knocked up.
  • Ricochet Ricochet

  • Improved highlighting accuracy.
  • Unstable Vortex Unstable Vortex

  • Improved highlighting accuracy
  • General

  • Khepri was brought much more into line with the recent changes, but we still saw him over-performing. By increasing the Mana cost of Rising Dawn increasing the Cooldown on Solar Flare, when you choose to save teammates will become a more impactful choice.
  • Rising Dawn Rising Dawn

  • Increased Mana cost from 40 to 50/55/60/65/70.
  • Solar Flare Solar Flare

  • Increased Cooldown from 15s to 18s.
  • General

  • Poor Kumbhakarna was underperforming across the board so we looked at some key aspects of hit kit. We brought up the damage and root duration of Groggy Strike as it was a very long channel for not much payoff. In a previous patch we split the damage from Epic Uppercut so that he could deal some more upfront damage but it reduced the Area of Effect damage of the landing. We like the split, but want to bring back some of the reward for hitting players with the landing of the Ultimate.
  • Groggy Strike Groggy Strike

  • Increased base damage 50/90/130/170/210 to 70/120/170/220/270.
  • Increased Root duration from 1.5s to 2s.
  • Epic Uppercut Epic Uppercut

  • Increased landing damage from 225/300/375/450/525 to 250/350/450/550/650.
  • Acid Spray Acid Spray

  • Updated the spray fx to be more accurate.
  • Fastest God Alive Fastest God Alive

  • Increased additional power from 25% to 30% of his movement speed from items.
  • General

  • Nox cannot be pulled from Khepri after she's used Shadow Lock on a target.
  • 10-Hand Shadow Fist 10-Hand Shadow Fist

  • Increased Health Return from 15/20/30/45/65 to 15/30/45/60/75.
  • General

  • Released
  • Ice Wall

  • Fixed ranks 2 and 3 being 1s shorter than stated.