We removed the Slow on his Ultimate entirely. His Ultimate was too potent and offered little counterplay, especially when paired with the Slow on his Undead Surge. We like his burst playstyle and zone control, but we felt the Ultimate granted him too much safety, and removing the Slow takes away some of this safety.
Fixed this skill dealing unintended damage. The bonus damage was counting an extra heal stack.
Bellona's kit has many strengths, and in this patch we wanted to hit key points where we felt this strength was too much. The Slow granted from Shield Bash was too potent for a single point investment, and late game Eagle's Rally was coming up too often. This should allow for more counterplay at both early and late game stages.
Reduced Slow from 30% to 15/20/25/30/35%.
Increased Cooldown from 75/70/65/60/55 to 75s at all ranks.
Ratatoskr is meant to be a mobile menace. Unfortunately, his mobility made him too safe and frustrating to handle. Ratatoskr can now only Dart 3 times maximum, and his Ultimate will take longer to get Ratatoskr to safety. He should have some risk of engaging into the enemy team, and these changes should allow enemies the chance to capitalize on greedy plays.
Decreased distance traveled from 40 to 35.
Is now limited to only 2 resets of Dart within 10s, for a maximum of 3 dashes.
Ravana is in a much better place since the last changes, but we wanted to bring him up a little more. We increased the damage of his Overhead Kick and 10-Hand Shadow Fist slightly to help him trade better, and in conjunction with this allowed him to avoid damage and heal slightly more. These changes should bring out the dueling strengths that we like in Ravana.
Reduced Cooldown from 16/15/14/13/12s to 14/13/12/11/10s.
Increased damage from 55/90/125/160/195 to 70/105/140/175/210.
10-Hand Shadow Fist
Increased Health Return from 10/15/25/40/60 to 15/20/30/45/65.
Increased damage from 115/140/165/190/215 to 120/155/190/225/260.
Fixed a rare occurrence where Ravana could get stuck in a wall from Janus Portals.