Released Aug 07, 2013
  • Unyielding (Passive)

  • Stuns, Taunts, Fears and Mesmerize cannot affect Tyr for longer than 1s.
  • Fearless

  • Tyr charges forward, damaging enemies. ASSAULT Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air. GUARD Stance: Tyr hits each enemy only once, passing through all enemies and knocking them away. Damage: 60/110/170/230/290 (+50% of your physical power). Cost: 60/65/70/75/80. Cooldown: 15s.
  • Power Cleave

  • Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone. ASSAULT Stance: Enemies that are knocked up in the air are knocked away. GUARD Stance: Heals Tyr for each enemy hit (max 3). Damage: 70/120/170/220/170 (+80% of your physical power). Cost: 50/55/60/65/70. Cooldown: 12/11/10/9/8s.
  • Change Stance

  • Tyr changes between ASSAULT and GUARD stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. ASSAULT Stance: 10/20/30/40/50 Physical Power. GUARD Stance: 8/16/24/32/40 Protections. Cooldown: 15/14/13/12/11s.
  • Lawbringer

  • Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and slowing them. Damage: 150/225/300/375/450 (+120% of your physical power). Slow: 25%. Slow Duration: 3s. Cost: 80/90/100/110/120. Cooldown: 90/85/80/75/70.

General

  • We have been looking closely into power and protection scaling on god abilities. On many cases using nice even numbers results in too weak or too strong scenarios at certain god ranks. Tyr’s Change Stance is mostly used with 1 rank in it, providing a disappointing amount of stats for most of the game, so we are leaning into this being a better one point wonder.

Icons Tyr A03 Stance2 Icons Tyr A03 Stance2

  • Increased Assault Stance Power from 0/10/20/30/40/50 to 0/18/26/34/42/50 Physical Power
  • Increased Defense Stance Protections from 0/10/20/30/40/50 to 0/18/26/34/42/50 Protections

General

  • Tyr has returned to his classic glory with the addition of his long lost knockup. This has made him a much more viable pick, and now he should be adjusted accordingly. His healing had been buffed in the past to make him a safer pick, but now it clearly feels like too much for the god. His healing on power cleave is being decreased across the board to focus Tyr more toward the aggressive side of the Solo Lane roster.

Power Cleave (Guard Stance) Power Cleave (Guard Stance)

  • Healing reduced from 30/55/80/105/130 to 20/45/70/95/120.

General

  • No one is above the law. After multiple buffs that seemed impactful, Tyr has still struggled to find a place in the meta. So we are doing a big revert back to Tyr's glory days. Fearless in defensive stance is having its knockup returned! This should allow Tyr to continue pressuring enemies and setting up for his team, even if the offensive Fearless combo fails.

Fearless (Guard Stance) Fearless (Guard Stance)

  • No longer disarms enemies.
  • Now knocks up enemies.

General

  • Fixed a condition where if Tyr's Power Stance takes longer than someone's movement ability, then they'll be knocked up afterward.

General

  • Tyr has also struggled to come back into the Solo Lane, not only with Season 6 but for most of Season 4 and 5. We have done some large adjustments to him but he has still struggled to really make a showing. We want to increase his ability to survive engagements and give him a slight bump to his tankiness against Physical Attackers.
  • Increased base Physical Protections from 15 to 18.

Power Cleave Power Cleave

  • Increased Healing from 25/45/65/85/105 to 30/55/80/105/130.

General

  • Another Warrior that has been seeing less play this year is Tyr. This Warrior is quite difficult to play and we can see that in the data. His stance changing works differently than other stance changers, and his greatest strength lies in an all-in combo that can be easily negated. To buff Tyr we are introducing an entirely new component to him which adds a lot more flexibility to his kit and adds more playstyle choice. Tyr's Fearless in Guard Stance was a very underwhelming ability, but now it will Disarm opponents and deal slightly more damage. This allows him slow down his lane opponents clear, lets him counter hunter DPS in team fights, and even lets him break enemies' Magi's Cloak bubbles by himself. This added effect should keep Tyr difficult to play, but give him even more ways to succeed when cleverly utilized.

Fearless Fearless

  • Guard Stance of this ability now Disarms enemy gods for 1.5s.
  • Guard Stance damage is now separated from assault stance.
  • Guard Stance damage increased from 40/90/140/190/240 to 70/120/170/220/270. (assault stance damage is unchanged)

General

  • Tyr's allies should be able to follow up on his Fearless and generally combo with Tyr better than before. Tyr could do more harm than good by CCing enemies and taking them out of harm's way both by movement and by actually making them untargetable. This will no longer be the case.

Fearless Fearless

  • Targets hit by fearless no longer lose their hitbox while being pushed by Tyr and can be damaged.

General

  • Even through a few adjustments this year, Tyr struggled to stay relevant compared to other Warriors at all levels of play. His struggle began when we adjusted his heal which was potent in both one-on-one scenarios and for a burst of healing from minions. While it did reduce frustration, it caused him to be poked out of teamfights too quickly. We are bringing some of the potency back to his heal, but are gating it behind Physical Power scaling. In normal builds it will heal a bit more, but to increase sustain further Tyr players will need to sacrifice some bulk.

Power Cleave Power Cleave

  • Increased Heal Physical Power scaling from 0% to 20%.

Fearless Fearless

  • Decreased Mana Cost from 60/65/70/75/80 to 50/55/60/65/70.

Change Stance Change Stance

  • Decreased Cooldown from 14/13/12/11/10 to 12/12/11/11/10.

General

  • Tyr has been under-performing through Season 4, even with the additional utility his Change Stance being free provided. We are reducing the Mana cost on Power Cleave to help him box his opponents more effectively and for a longer period of time, giving him more opportunities to poke and sustain off his enemies.

Power Cleave Power Cleave

  • Decreased Mana Cost from 50/55/60/65/70 -> 50 at all ranks.

General

  • Power Cleave's heal was giving Tyr a lot of sustain in the laning phase making him frustrating to fight against. We have removed the double heal from the first target hit which will limit the sustain he can get in both one on one fights and while clearing the wave. This will make any damage dealt to him more impactful.

Power Cleave Power Cleave

  • Defensive Stance: No longer Heals twice on the first Target hit. This Ability now caps at 3 Heals.

General

  • Tyr is ready to bring down the law. Change Stance will now work in the same manner as Hel and Ullr's stance switch, letting him use this at level one. Tyr players will now have more tools to work with in the first few levels without needing to sacrifice a skill point, opening him up for a lot more options.

Change Stance Change Stance

  • This ability may be activated at rank 0. Rank 0 of this ability provides no Passive benefits.

General

  • Fixed the "I Like to Juggle" achievement to now require juggling three gods instead of 3 enemies.

General

  • Tyr often struggled to compete early on against other laners, especially since he needed to invest a point into his stance switch. By increasing the base damage on Power Cleave, he should be in a better position to box enemies and clear minions more effectively.

Power Cleave Power Cleave

  • Increased damage from 60/100/140/180/220 -> 80/115/150/185/220.

Change Stance Change Stance

  • Increased Defense Stance Protections from 8/16/24/32/40 -> 10/20/30/40/50.
  • Decreased cooldown from 15/14/13/12/11 -> 14/13/12/11/10.

Power Cleave (Assault Stance) Power Cleave (Assault Stance)

  • Fixed knocking back players that were using spacebar jump.

Fearless Fearless

  • Fixed being able to cancel early and not taking cooldown or mana costs.

Power Cleave (Guard Stance) Power Cleave (Guard Stance)

  • Tyr now heals twice for the first enemy hit, and once more for each additional enemy.
  • Healing reduced from 30/50/70/90/110 to 25/45/65/85/105 per target (max 3).

General

  • Attack Speed per level reduced from 2.1 to 0.9.
  • In-Hand Power per Level reduced from 2.25 to 2.

Unyielding Unyielding

  • No longer applies to Roots or Cripples, which will now affect Tyr for full duration.

Fearless (Guard Stance) Fearless (Guard Stance)

  • This ability no longer causes knockback to enemies while in Guard Stance.

Power Cleave Power Cleave

  • Base damage reduced from 70/120/170/220/270 to 60/100/140/180/220.
  • Increased physical damage scaling from 50% to 65%.
  • The heal in Guard Stance no longer scales based on Physical Power.

Power Cleave (Guard stance) Power Cleave (Guard stance)

  • Healing reduced from 45/65/85/105/125 to 30/50/70/90/110 per target.
  • Healing scale reduced from +50% to +30% of your physical power.

Fearless Fearless

  • Improved description.

Power Cleave Power Cleave

  • Recovery time reduced from 0.25 to 0.1.

General

  • Basic attack animations now cancel the Change Stance animation.

General

  • Meditation was incorrectly using the second rank in his Recommended Items.

Fearless Fearless

  • Enemies caught in the pushback that are stealthed will be revealed.

Fearless Fearless

  • Fixed a spelling error in the tooltip.

Lawbringer Lawbringer

  • An issue has been fixed where one stance of the ultimate was prevented from firing because of Cripple.

Power Cleave (Guard Stance) Power Cleave (Guard Stance)

  • The base healing has been increased from 30/45/60/75/90 to 45/65/85/105/125 per target, up to 3.
  • The physical power scaling has been increased from 15% to 50% per target.

Lawbringer Lawbringer

  • This ability can now be fired while Crippled.

General

  • Fixed a bug with Tyr’s passive stance icons not displaying correctly.

Power Cleave Power Cleave

  • The physical power scaling was reduced from +80% physical power to +50% physical power.
  • Increased the Knockback from 200 to 300. (Was 400 before the previous nerf).

Fearless Fearless

  • The base damage was reduced from 50/110/170/230/290 to 40/90/140/190/240.
  • Increased the Knockback in guard stance from 200 to 300. (Was 400 before previous nerf).

Fearless Fearless

  • This ability will no longer knock someone up that is immune to crowd control.

Fearless (Guard Stance) Fearless (Guard Stance)

  • This ability will now knock back half the distance.

Power Cleave Power Cleave

  • This ability will now knock back half the distance

General

  • Victory animation updated (music).

Fearless Fearless

  • The first rank of this ability has been reduced to 50 from 60 to match the original intention for damage at that rank.

General

  • Fixed a visual issue Tyr's Dark Judgement skin.

Unyielding Unyielding

  • Tyr's passive now works with mesmerize.

Fearless Fearless

  • Tyr's Fearless now ignores knock back protection.

Power Cleave Power Cleave

  • Fixed an issue in which Tyr's #2 would leave a blue effect in the world.

Lawbringer Lawbringer

  • Fixed an issue in which the description of Tyr's ultimate was incorrect on the “K” screen.
  • Fixed an issue in which Tyr's ultimate still gave CC Immunity when canceled.