Released Nov 08, 2016
  • Passive - Dead Reckoning

  • Each Time Thoth kills an enemy, he adds their name to his book, learning more about their weaknesses. For every 30 names in his book, he gains a stack of 5 Magical Penetration. At level 1 he can gain a maximum of 1 stack, 2 at level 5, 3 at level 9, 4 at level 13, 5 at level 17.
  • Hieroglyphic Assault

  • Thoth begins to gather magic from the air, ignoring the Basic Attack Movement penalty and conjuring 3 Hieroglyphs. His next 3 Basic Attacks pass through enemies and do Ability Damage (35/55/75/95/115 +25% Magical Power) instead. Cost: 60/65/70/75/80. Cooldown: 8s. If these attacks pass through the Glyph of Pain, their range is increased.
  • Evade and Punish

  • Thoth dashes in the direction he is currently traveling. After dashing for 5s. Thoth's next basic attack instead fires a magical projectile at the target which slows (20/25/30/35/40%) and deals ability damage (70/110/150/190/230 +60% of your Magical Power). Cost: 70/75/80/85/90. Cooldown: 18s. Slow Duration: 2.5s.
  • Glyph of Pain

  • From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectile passing through the glyph receive increased damage (15/25/35/45/55 +10% Magical Power), and a range increase of 30. Cost: 60. Cooldown: 5s. Thoth and allies Basic attack projectiles receive a reduced damage bonus (5/10/15/20/25 +5% Magical Power), but no range increase.
  • Final Judgement

  • Thoth begins summoning pages from his book, up to a maximum of four. When all four have been summoned, he sends them forward damaging (360/440/520/600/680 + 140% Magical Power) all enemies in their path. Cost: 90. Cooldown: 75. Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of pages currently summoned.

General

  • Baiting enemies to use their escapes and Cooldowns due to Final Judgement has become a staple for Thoth players, but a frustration point for his enemies. With no penalty, it was something that could be done with no downside that put a large amount of pressure on enemy players. We want to preserve the mind games this allows for, but not for free. Now, Thoth needs to spend Mana to cancel Final Judgement, limiting the times Thoth players can play with this skill before running out of Mana.

Final Judgement Final Judgement

  • Increased Mana Cost from 90 -> 100.
  • Cancelling this Ability now costs 30 Mana.

General

  • Thoth initially struggled at all levels of play but with the introduction of the Stun on Evade and Punish we saw Thoth see some success for players who really mastered this challenging god. To many players though, this Ability had the potential to be too punishing. The ability to Stun more than one target is generally reserved for Abilities with conditional trigger conditions or Ultimate Abilities. Evade and Punish's projectile will now stop at the first enemy god hit, removing the ability for him to stun m

Evade and Punish Evade and Punish

  • Evade and Punish now stops on the first Enemy God hit.

General

  • Thoth is seeing a few adjustments to highlight his kits strength and move him slightly away from a late game ultimate bot. Evade and Punish now has a stun component, giving him an extra tool to survive or set up, and Glyph of Pain now provides even more to allies who shoot through it to better reward teams who use this unique ability. Final Judgement will now be on a longer cooldown and has reduced damage to accomodate the increased power in Thoth's base kit.

Evade and Punish Evade and Punish

  • No longer slows enemies hit by it, now Stuns enemies for 1s at all ranks.

Glyph of Pain Glyph of Pain

  • Increased Ally Basic Attack Bonus Base Damage from 5/10/15/20/25 -> 10/15/20/25/30.
  • Increased Ally Basic Attack Bonus Damage Scaling from 5% -> 10%.

Final Judgement Final Judgement

  • Decreased Base Damage from 360/440/520/600/680 -> 360/430/500/570/640.
  • Decreased Damage Scaling from 140% -> 120%.
  • Increased Cooldown from 75s -> 90s.

General

  • In the last patch, we gave Thoth additional positioning tools in the late game and then held on further changes to see how players learned to play the Arbiter of the Damned. After reviewing performance as more and more players learned him, the Final Judgement is that his is under-performing. We are making a few adjustments to allow for his damage to be more consistent while still leaving room for players to skillfully juke Thoth's attempts at dealing damage.

Hieroglyphic Assault Hieroglyphic Assault

  • Increased projectile speed by 20%.

Evade and Punish Evade and Punish

  • Increased radius from 3 -> 4s.

Glyph of Pain Glyph of Pain

  • Reduced Mana cost from 60 at all ranks -> 25/30/35/40/45s.

General

  • Thoth is a late game Mage who relies on solid positioning and accurate spellcasting to be effective. Evade and Punish are both receiving a late game buff to help Thoth players find chances to deal damage or escape in the end-game.

Evade and Punish Evade and Punish

  • Reduced Cooldown from 18s at all ranks -> 16/15/14/13/12s.

General

  • Released.