Released Sep 07, 2012
  • Warrior's Madness (Passive)

  • Thor gains 20 physical power for each enemy god within 30 feet of him. Stacks up to 3 times.
  • Mjolnir's Attunement

  • Thor throws Mjolnir forward, doing 50/80/110/140/170 (+30% of your physical power) physical damage to all enemies in its path outward and half that damage on its way back. Enemy gods hit by the throw take double damage if hit on the return as well. Cost - 70/75/80/85/90 mana. Cooldown - 14s.
  • Tectonic Rift

  • Thor slams his hammer on the ground, causing a fissure to appear in front of him, instantly slowing enemies by 20/25/30/35/40% for 3s. One second after the slam, spikes erupt from the fissure causing blocking movement for 4s. Cost - 75 mana. Cooldown - 17/16/15/14/13s.
  • Berserker Barrage

  • Thor spins his hammer around him, doing 20/35/50/65/80 (+25% of your physical power) physical damage every .4s for 2s. Thor is immune to knockup and slows for the duration. Cost - 70/75/80/85/90 mana. Cooldown - 13s.
  • Anvil of Dawn

  • After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing 150/200/250/300/350 (+120% of your physical power) physical damage and stunning all enemies in the radius for 1s. Cost - 80/90/100/110/120 mana. Cooldown - 90s.

General

  • Fixed an issue where Thor could sometimes be pulled by abilities even when outside the area if he had recently teleported to his hammer

General

  • Even after considerable nerfs the god of thunder has held a near-top ban rate for multiple updates. The past nerfs have affected his metrics heavily, but he is clearly still considered a top god pick by a huge majority of players. We are applying an additional nerf, albeit a smaller one, to bring down Thor's all-in damage a bit more, which is where he seems to continue to excel the most.

Anvil of Dawn Anvil of Dawn

  • Decreased Physical Power Scaling from 100% to 90%.

General

  • Thor provides strong jungle clear with high ganking strength and a strong late game burst. We want to reign in some of these strengths to give enemies better opportunities to fight the God of Thunder. Beserker Barrage is seeing a scaling reduction and a cooldown increase which should tone down his late game scaling and jungle clear speed respectively.

Berserker Barrage Berserker Barrage

  • Increased Cooldown from 8s to 10s.
  • Decreased Physical Power Scaling on the first two hits from 40% per hit to 35% per hit.
  • Decreased Physical Power Scaling on final hit from 60% to 50%.

General

  • Thor excels at early pressure and using ultimates to secure kills. As a semi-global ability, the longer cooldown will create bigger windows to make plays, knowing the God of Thunder isn't about to bring the hammer down.

Anvil of Dawn Anvil of Dawn

  • Increased Cooldown from 90s to 110/105/100/95/90s.

General

  • Thor got a surge of energy in his Mid Season rework. Although his high level pick/ban rate increased, his win-rate did not follow. Our primary goal was to make Thor an attractive pick at high end again, and that had succeeded handily. After watching his metrics and monitoring feedback for a few months we feel safe to nerf this character. His new components should still allow him to be an interesting pro pick, but this should town frustrations players have in normal games by lowering the instant burst potential of his Ultimate.

Anvil of Dawn Anvil of Dawn

  • Decreased Damage from Landing Impact from 120/165/210/255/300 to 100/150/200/250/300.
  • There was an issue where the Landing Impact was listed as dealing more damage than it was actually doing.
  • Decreased Lightning Damage on the Initial Target from 20/30/40/50/60 to 15/25/35/45/55.

General

  • Anvil of Dawn
  • Fixed an issue where this ultimate always cost 120 mana rather than the intended 80/90/100/110/120.

General

  • Thor is the God of Thunder, and in this update we hope to make that title more fitting. The major goals for these design changes are to give Thor a more distinct identity among Assassins, improve his kit functionality, and add some more of his core themes to his Ultimate ability. Berserker Barrage was previously a higher cooldown and longer channel, making it unclear when it should be used and difficult to use properly. It has been reworked to be a quick and snappy 3 part hit with a low cooldown. Being in Thor's face for too long can quickly turn into a bad situation.
  • Anvil of Dawn is also gaining new components, thunder and lightning! After landing from his Ultimate Mjolnir will become infused with lightning, causing any damage it deals (Basic Attacks, Mjolnir's Attunement, Berserker's Barrage) to arc lightning to nearby targets. This not only helps in single target situations but rewards Thor for diving directly into the enemy team and causing mayhem. Olympians pathnotes.png

Mjolnir's Attunement Mjolnir's Attunement

  • Fixed an issue where players at max range would be hit by the initial hit but not by the return hit. This ability should now properly hit players twice at max range.

Berserker Barrage Berserker Barrage

  • This ability has been reworked.
  • Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.
  • Reduced cooldown from 11s to 8s.
  • Reduced mana cost from 65/70/75/80/85 to 55/60/65/70/75.
  • Damage per hit changed from 20/40/60/80/100 (+45% of your physical power) to 30/50/70/90/110 (+40% of your physical power).
  • Final damage swing: 45/65/85/105/125 (+60% of your physical power)

Anvil of Dawn Anvil of Dawn

  • After Thor lands from his ultimate, his hammer Mjolnir is infused with lightning for 6 seconds.
  • During this buff state, each of his basic attacks and abilities chain lightning to nearby Enemy gods, damaging them with each hit.
  • Initial target: 20/30/40/50/60 +15% of your Physical Power per chain lightning.
  • Chain target: 10/15/20/25/30 +7.5% of your Physical Power per chain lightning.

General

  • In Season 5 we have kept a close eye on Thor, giving him some love to help him better compete with the roster of Junglers.
  • While the changes to his 1 have helped, we want to ensure he fills his niche well. Thor brings ranged poke and CC to a fight, and can then tactically choose to engage or flee.
  • No other Assassins have a ranged stun and this advantage should be leveraged by teams as much as possible. By reducing the mana cost and cooldown of Tectonic Rift,
  • he will have more chances to use his unique strength on the battleground.

Tectonic Rift Tectonic Rift

  • Decreased Mana cost from 75 to 60 at all ranks.
  • Decreased Cooldown from 17s to 17/16.5/16/15.5/15s.

General

  • When aiming Thor's Tectonic Rift, enemies who will be hit by it will now highlight.

General

  • The Norse God of Thunder gains new strength in this patch. One of Thor's unique aspects as an Assassin his his ability to set up kills for himself or his team with the ranged stun of tectonic rift. As he has dropped in performance, we are bringing more focus to this part of his kit, allowing him to more easily follow up on his stun without spending too many points on the ability.

Tectonic Rift Tectonic Rift

  • Increased Stun Duration from .8/1/1.2/1.4/1.6 to 1/1.15/1.3/1.45/1.6s.

General

  • In our last round of changes we focused on improved clear through Berserker Barrage, but these changes did not help him enough in that department. In most cases, Berserker Barrage is not the correct ability to take for level 1 jungle clear. Mjolnir's Attunement is getting a buff towards minion and jungle camp clear, allowing the return hit to deal more more damage. This makes it clearly the best option for his early jungle pathing.

Mjolnir's Attunement Mjolnir's Attunement

  • Increased the amount of damage the return hammer deals to minions from 50% to 80%.

General

  • The new jungle respawn timers have put Thor in an awkward position. His fastest clearing ability is a channeled ability that does not immediately go on cooldown. This results in him often showing up to camps without being ready to clear them. The god of thunder is getting a cooldown reduction on his spin-to-win so that he can keep up with the pace of the Season 5 Conquest jungle.

Berserker Barrage Berserker Barrage

  • Decreased Cooldown from 13s to 11s.

Warrior's Madness Warrior's Madness

  • New Passive Meter.

Warrior's Madness Warrior's Madness

  • Reduced Physical Power Buff from 15 -> 10.

Tectonic Rift Tectonic Rift

  • Increased cooldown to 17s at all ranks.

General

  • Fixed Ragnarok Force X VGS sometimes not playing sound.

Tectonic Rift Tectonic Rift

  • Fixed missing deploy and de-spawn sound fx for Blood Eagle skin.

Anvil of Dawn Anvil of Dawn

  • Added timer on the ground targeter indicating when the ability will expire and Thor will be forced to land.

Tectonic Rift Tectonic Rift

  • Fixed Thor Tectonic Rift causing players to caught/stuck on top.

Anvil of Dawn Anvil of Dawn

  • Fixed Thor being able to use this ability while dying in air.

Anvil of Dawn Anvil of Dawn

  • Fixed an interaction issue with Serqet's Last Breath that would cause his basic attacks to use Anvil of Dawn instead. Whoa.

Anvil of Dawn Anvil of Dawn

  • Fixed an issue which caused him to slide along the ground if CC'd while descending.

Mjolnir's Attunement Mjolnir's Attunement

  • Can no longer teleport to his hammer while it is over top of his Tectonic Rift.

Anvil of Dawn Anvil of Dawn

  • Fixed an issue where casting Aegis just before ascending would ground Thor while also allowing him to still use the Ultimate.

General

  • Fixed a basic attack animation issue after landing from Anvil of Dawn.

Mjolnir's Attunement Mjolnir's Attunement

  • Projectile speed increased from 90 to 110.

Anvil of Dawn Anvil of Dawn

  • Cast time once in the air (for dive) reduced from 1s to 0.7s.
  • Recovery time reduced from 0.3s to 0.2s.

Anvil of Dawn Anvil of Dawn

  • Fixed an issue causing damage to not scale correctly by rank. (The damage would be locked based on the rank the ability was at upon first use).

Mjolnir's Attunement Mjolnir's Attunement

  • Post-Hit Delay reduced from 0.2 to 0.1.

Tectonic Rift Tectonic Rift

  • Corrected a bug where some ranks had a 0.1s Pre-Hit delay rather than a 0.3s Pre-Hit delay.
  • Post-Hit Delay reduced from 0.2 to 0.1.

Berserker Barrage Berserker Barrage

  • Post-Hit Delay reduced from 0.2 to 0.1.

Mjolnir's Attunement Mjolnir's Attunement

  • Post-Hit Delay reduced from 0.5 to 0.2.

Tectonic Rift Tectonic Rift

  • Post-Hit Delay reduced from 0.5 to 0.2

Berserker Barrage Berserker Barrage

  • Post-Hit Delay reduced from 0.5 to 0.2.

Mjolnir’s Attunement Mjolnir’s Attunement

  • Reduced cooldown from 14s to 12s.

Mjolnir's Attunement Mjolnir's Attunement

  • Thor can no longer teleport to his hammer when affected by Cripple.

Berserker Barrage Berserker Barrage

  • The immunity to slows has been removed from this ability.

General

  • Fixed a bug in which Thor’s basic attack was dealing true damage

Warrior’s Madness (Passive) Warrior’s Madness (Passive)

  • Physical power is increased by 15 for each nearby enemy god.

Tectonic Rift Tectonic Rift

  • Stun for .8/1/1.2/1.4/1.6s.

Anvil of Dawn Anvil of Dawn

  • Stun for 1.5s at all ranks.

Tectonic Rift Tectonic Rift

  • The stun duration has been increased:
  • Old - .6/.7/.8/.9/1s, increasing with Focus up to 1.5s.
  • New - 1/1.1/1.2/1.3/1.4, increasing with Focus up to 2s.

Berserker Barrage Berserker Barrage

  • Physical power contribution has been increased from 25% to 45%.

Tectonic Rift Tectonic Rift

  • Damage has been removed from this ability.

Tectonic Rift Tectonic Rift

  • The fissure now appears almost instantly, doing 75/115/155/195/235 (+60% of your physical power) physical damage and stunning enemies for 1/1.25/1.5/1.75/2s.

Anvil of Dawn Anvil of Dawn

  • Reduced the amount of time the warning is visible when Thor is about to come crashing down.

Mjolnir's Attunement Mjolnir's Attunement

  • With the resurgence of Loki, Mjolnir is further attuned with Asgardian power to provide Thor an expedient means of apprehending the deceiver.
  • At any time during the hammer’s path, pressing 1 again will teleport Thor to his hammer.

General

  • Updated descriptions for a few of Thor’s abilities to be more accurate.

Mjolnir’s Attunement Mjolnir’s Attunement

  • The base damage has been increased from 50/80/110/140/170 to 50/90/130/170/210.

Tectonic Rift Tectonic Rift

  • The rock wall now comes up quicker than before.

Berserker Barrage Berserker Barrage

  • The damage per tick has been increased from 20/35/50/65/80 to 20/40/60/80/100.

Anvil of Dawn Anvil of Dawn

  • Stun has been increased from 1s to 1.5s.