Released Aug 02, 2016
  • Passive - Standing Stones

  • Terra's abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knockup immune and her Basic Attacks will Slow enemies. If Terra Shatters her stones, This Buff will remain active for 3s afterward.
  • Force of Nature

  • Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through. Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s.
  • Crushing Earth

  • Terra raises up two Standing Stone walls on either side of a target location, Slowing enemies in between by 20%. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s. These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.
  • Monolith

  • Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s. Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1.5s and create a damaging area that lasts 5s.
  • Terra's Blessing

  • Terra channels her strength into the entire world, buffing all of her allies for 10s. While active, Terra and her allies gain increased Movement Speed, reduction of Mana costs for abilities, and increased Cooldown Reduction. Also if Terra or any allied gods are take damage 4 times during the duration they will be healed. Each god has his or her own hit count.

General

  • Terra has seen a resurgence at the competitive level. With stronger burst damage from Monolith and the ability for teams to choose when to fight or run with Terra's Blessing she was incredibly contested during the Masters LAN. We are reducing the burst of speed her Ultimate provides to better allow her opponents to react the ultimate's activation.

Terra's Blessing Terra's Blessing

  • Decreased Movement Speed Buff from 30% -> 20%.

General

  • Terra has been under-performing after the direct nerfs, Item changes, and meta shifts from Season 4. Rather than bringing back some of the power of her healing, Terra will receive more of a punch in her Damage potential. Monolith will now deal a flat amount of Damage when Terra breaks it, giving her some extra Damage when engaging an enemy team.

Monolith Monolith

  • Monolith now deals 70/100/130/170/200 (+50 of your Magical Power) immediately when broken by Force of Nature.
  • Reduced the Damage Per Tick from 15/20/25/30/35 -> 10/12/14/16/18.
  • Overall, Monolith now deals 20 more Base Damage at all Ranks.
  • Fixed an issue where Monolith could be damaged by Minions or Jungle Monsters.

General

  • Terra is also being adjusted with the rest of the healers this patch. Monolith and Terra's Blessing are seeing reductions, and Terra is gaining a stronger Force of Nature to compensate. Good Terra players should now find opportunities to be more aggressive, and potentially even land two of these strong Forces of Nature to really put pressure on their opponents.

Force of Nature Force of Nature

  • Increased Base Damage from 60/100/140/180/220 -> 60/110/160/210/260.

Monolith Monolith

  • Decreased Base Healing from 5/10/15/20/25 -> 3/6/9/12/15 per tick.

Terra's Blessing Terra's Blessing

  • Decreased Base Healing from 100/200/300/400/500 -> 100/150/200/250/300.

General

  • Terra has made a name for herself through her ability to protect gods across the entire map. Especially when viewing her at competitive levels, The Earth Mother's ability to save allies across the map was happening a bit too often over the course of the entire game.

Terra's Blessing Terra's Blessing

  • Cooldown Increased from 110/105/100/95/90 -> 110s at all ranks.

General

  • Monolith creates a long lasting zone of healing that can potentially become dangerous to enemies at any time. In this patch, Monolith will now be destroyable through enemy Basic Attacks, giving some more options for enemies to counter it.

Monolith Monolith

  • Can now be destroyed by players by using 3 Basic Attacks.

General

  • Terra has been crushing recently, providing her teammates with strong utility and setup. The control she offers is powerful, but to enemies playing against Terra, it is often too difficult to play around. We have removed the slow from Crushing Earth allowing for more room for players to escape the stun, as well as reduced the duration on Monolith's root. These two changes, combined with an increase to the cooldown of Terra's Blessing, will help players better deal with Terra's control.

Standing Stones Standing Stones

  • Fixed an issue where the bonus damage was being calculated as true damage.

Crushing Earth Crushing Earth

  • No longer has a slow for enemies standing between the standing stones.

Monolith Monolith

  • Root duration decreased from 1.5s -> 1s.

Terra's Blessing Terra's Blessing

  • Cooldown increased from 90s -> 110/105/100/95/90s.

General

  • Terra's Standing Stones will now show a cracked texture when they are about to fade.

General

  • We got a lot of feedback on Terra; her strengths and weaknesses and her overall feel. In this patch, we wanted to address some concerns raised with her Basic Attacks not feeling impactful enough for someone using giant stone fists, as well as the delayed feeling players got from Crushing Earth.

Standing Stones Standing Stones

  • Added bonus damage equal to 7 + 10% of your Magical Power to Terra's basic attacks while Standing Stones is active.

Crushing Earth Crushing Earth

  • Fixed this ability stunning players who were running or strafing into the walls from the outside.
  • Fixed this ability where players were getting blocked before the walls were actually visible.
  • Reduced casting time from 1.1s -> .7s

Terra's Blessing Terra's Blessing

  • Fixed Terra's ultimate not triggering "on ability cast" effects.
  • Fixed Ranks 1-3 of Terra's ultimate leaving its ground timer on stealthed allies for enemy clients.

General

  • Released.