Sobek's basic attacks that hit an enemy grant him +10 physical and magical protection for 4 seconds (max 3 stacks).
Charge Prey
Sobek charges forward at a frenzied pace. If Sobek hits an enemy god in his path, he stuns them doing 70/110/150/190/230 (+50% of your magical power) magical damage and throwing the god behind Sobek. Cost - 70/80/90/100/110 mana. Cooldown - 15s.
Tail Whip
Sobek whips around in a circle, knocking enemies back and doing 90/140/190/240/290 (+70% of your magical power) magical damage. Cost - 70/80/90/100/110 mana. Cooldown - 12s.
Sickening Strike
Sobek does an axe attack that damages all enemies in front of him for 60/120/180/240/280 (+30% of your magical power) magical damage and lowers their healing received by 50% for 4 seconds. In addition, Sobek heals 20/30/40/50/60 (+10% of your magical power) for each enemy hit. Cost - 70/80/90/100/110 mana. Cooldown - 13s.
Lurking in the Waters
Sobek submerges himself into a pool of water for 4 seconds. While Sobek remains underwater, he takes 75% damage, regens mana and is immune to crowd control. Enemies within the pool are slowed. When Sobek emerges, he damages all enemies in the radius for 350/500/650/800/950 (+100% of your magical power) magical damage. Canceling the ability early results in decreased damage.
Blessing of the Nile is getting a nice quality of life adjustment.
Previously, Blessing of the Nile would fall off while in the full duration of Sobek's Ultimate, which felt awkward. Now, Blessing of the Nile lasts for 6 seconds, allowing more time for Sobek to land a new Ability or fully charge his Ultimate on a target.
Blessing of the Nile
Increase Duration of the Protection Buff from 3s -> 6s.
After looking at Sobek's performance and his limiting factors, we chose to lower the Mana costs on his abilities as well as give his Ultimate more utility. Lowering his Mana costs means he should be able to protect his teammates and catch enemies much more often. Increasing the utility on his Ultimate means he has better engage potential with this ability, while also allowing this Ultimate to act as a much stronger deterrent for chasing enemies.
Charge Prey
Reduced Mana cost from 70/80/90/100/110 -> 70/75/80/85/90.
Sickening Strike
Reduced Mana cost from 70/80/90/110/110 -> 60/65/70/75/80.
Lurking in the Waters
Sobek now increases his Protections by 30% while submerged.
Slow increased from 15/20/25/30/35% -> 20/25/30/35/40%.
This ability now builds stacks on successful hits from basic attacks and abilities. Abilities will only grant one stack even if multiple targets are hit.
Fixed an issue with Sobek passive meter not updating correctly when he had multiple effects.
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