Released Jul 15, 2014
  • Catalyst - Passive

  • Serqet's Basic Attacks apply Catalyst, which consumes her lingering Poisons. If the target is affected by two different poisons they are dealt 10% of their maximum health has physical damage. If affected by three different poisons they are dealt 20% of their maximum health has physical damage.
  • Deathbane

  • Serqet dashes three times from side to side, dealing 60/80/100/120/140 +30% of her Physical Power as damage, and applying Deathbane Poison to each enemy hit. This ability can critical hit, and Serqet is immune to knockup while dashing. Deathbane Poison reduces a target's physical protection by 25% for 3s, after which it remains in a lingering dormant state for 20s. Cooldown 10s. Cost 60.
  • Cobra's Kiss

  • Serqet launches her two blades forward, dealing 50/70/90/110/130 +40% of her physical power as damage and applying the Cobra's Kiss Poison. Cobra's Kiss Poison drives gods to madness for 1/1.25/1.5/1.75/2s, forcing them to attack nearby allies, dealing 50/60/70/80/90 +30% Physical Power scaling per basic attack hit, or walk harmlessly towards Serqet. After the madness, Cobra's kiss remains in a lingering dormant state for 20s. Cooldown 18s. Cost 70/75/80/85/90.
  • Ambush

  • Serqet enters stealth, rooting herself in place. She may leap to a target location, dealing 80/140/200/260/320 +50% of her physical power as damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will reveal her. Cooldown 15s. Cost 70/75/80/85/90.
  • Last Breath

  • Serqet leaps to an enemy, stunning them for 1s, applying the Last Breath poison, then pushing them 30 units away. The Last Breath poison deals 150/275/400/525/650 true damage over the next 5s, and prevents healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all nearby enemies. Cooldown 90s. Cost 100.

General

  • Serqet is a jungler with many options. With high clear and a strong fight, she can choose between engaging on a target with her whole kit or look for trades before escaping. We wanted to tone down both of these situation. Catalyst's 2 Poison proc is being reduced back to Season 3 levels, while the 3 Poison proc is retaining its Season 4 power.
  • In situations where she only half commits her total burst will be reduced. Additionally, Last Breath is seeing a decrease in damage in the Early game reducing her total damage when she fully commits.

Catalyst Catalyst

  • Decreased Bonus Damage from 2 Poisons from 15% -> 10% of the Targets Maximum Health.

Last Breath Last Breath

  • Adjusted Damage from 228/342/456/570/684 -> 210/330/450/570/690.

Last Breath Last Breath

  • This Ability now prevents all Healing.

General

  • Serqet was a dominant force of mobility and burst, but saw quite a few nerfs before she became outclassed by other Assassins. One aspect of her kit that we wanted to make sure felt rewarding was her Passive, which can contribute a large amount of burst when used well. Players who can use this Passive well will see new kill opportunities that were previously just out of reach.

Catalyst Catalyst

  • Increased Damage from consuming 2 Poisons from 10% -> 15% of the target's Max Health.
  • Increased Damage from consuming 3 Poisons from 20% -> 25% of the target's Max Health.

General

  • We decided to side with player feedback on this change. Wasting an Ultimate Ability felt bad and avoiding it was more a matter of luck than skill. leaving both parties feeling like something went wrong. Last Breath will now refund the cooldown unless it hits.

Last Breath Last Breath

  • This ability will now only go on cooldown if it successfully hits a target.

General

  • Serqet was placed into a rough spot after the Season 3 changes. She was nerfed not only from direct changes to her mobility, but her build path of Crit and CDR was made less effective and more expensive. Combined, the changes were too much. This patch we bring some of the mobility back through Deathbane, and shift some of her power away from needing Crit to be effective. With increased scaling damage from Cobra's Kiss, her build paths should now be slightly more open.

Deathbane Deathbane

  • Cooldown reduced from 12s to 10s.

Cobra's Kiss Cobra's Kiss

  • Damage increased from 50/70/90/110/130 to 50/75/100/125/150.
  • Scaling increased from 40% to 50%.
  • Madness damage increased from 50/60/70/80/90 to 50/75/100/125/150.
  • Madness scaling increased from 40% to 50%.
  • Updated the tooltip to be less confusing.

General

  • Reduced base movement speed from 380 -> 370.

Deathbane Deathbane

  • Increased cooldown from 10 -> 12.

Ambush Ambush

  • Increased cooldown from 15 -> 18.

Cobra's Kiss Cobra's Kiss

  • Fixed poison debuff icons stacking visually multiple times.

Cobra's Kiss Cobra's Kiss

  • Reduced Madness duration from 1/1.25/1.5/1.75/2 to 1/1.1/1.2/1.3/1.4.

Deathbane Deathbane

  • Physical Power Scaling reduced from 50% to 45% per hit.
  • Physical Protection Reduction reduced from 20% to 15% for 3s.

Deathbane Deathbane

  • Fixed a bug that cause the third dash to sometimes not hit.

Ambush Ambush

  • Cooldown increased from 15s to 17s.

Ambush Ambush

  • Jump distance increased from 55ft to 65ft.
  • Time before Serqet can leap after activation decreased from 0.3s to 0s.

Last Breath Last Breath

  • The 1s grab on this ability is no longer affected by diminishing returns, or CC Reduction.

Deathbane Deathbane

  • Tooltip showed 30% scaling instead of 50% in the description.

Cobra's Kiss Cobra's Kiss

  • Madness Physical Power Scaling increased from 30% to 45%. (Working, but tooltip and K screen will still show 30%)

Last Breath Last Breath

  • Damage increased from 150/275/400/525/650 to 228/342/456/570/684 True Damage over 5s. (38/57/76/95/114)
  • The first tick of damage now happens on application, rather than 1s later.

General

  • Fixed an issue where Serqet was not gaining magical protection per level.
  • Fixed an issue where Serqet was gaining 76 health per level, rather than the desired 74.
  • Reduced Serqet’s base starting health to 400.

Deathbane Deathbane

  • Protection reduction reduced from 25% to 20% for 3s.
  • Fixed several tooltip errors.

Ambush Ambush

  • Fixed an issue where Serqet could cancel this ability early to reset her basic attack chain.
  • Fixed an issue where Serqet could cancel this ability and keep the cooldown on it from triggering.
  • Fixed an issue with the stealth reveal ground targeter being too big.
  • Fixed missing FX on Serqet’s recolor skin.
  • Fixed issues with the interaction between this ability and Loki’s Assassinate.
  • Fixed several tooltip errors.