Released Feb 06, 2014
  • SCALES OF FATE (Passive)

  • Nemesis holds the scales of balance. Hitting enemies with basic attacks tips the scales in her favor, reducing her target's physical and magical power and increasing hers (stacking). Power Gain: 5% per hit. Power Loss: 5% per hit. Max Stacks: 3.
  • SWIFT VENGEANCE

  • Nemesis dashes in a line, dealing damage to enemies in her path and may dash again within 2s. Damage: 50/80/110/140/170 (+50% of your physical power). Cost: 50/60/70/80/90. Cooldown: 14s.
  • SLICE AND DICE

  • Nemesis swings her blade, dealing damage in an area in front of her. Enemies in the center of her swing are struck for 2x damage and slowed for 2s. Damage: 40/65/90/115/140 (+50% of your physical power). Slow: 50%. Cost: 60/65/70/75/80. Cooldown: 7s.
  • RETRIBUTION

  • Nemesis activates a temporary shield around herself that protects her from all incoming damage for a duration. Nemesis heals for a percentage of damage that was mitigated and a percentage of any damage received from gods and minions while the shield is active is reflected back to the source (pre-mitigation). Hard crowd control will terminate the shield. Damage Reflect: 30/35/40/45/50% of damage received. Healing: 30/35/40/45/50% of damage received. Duration: 1s. Cost: 60/65/70/75/80. Cooldown: 12s.
  • DIVINE JUDGEMENT

  • Nemesis chooses a single enemy god, reducing their health and movement speed and stealing a portion of their protections for a time period. Her movement speed is also increased during this time. Damage: 30/35/40/45/50% of current HP. Protections: 30/35/40/45/50%. Move Speed: 30/35/40/45/50%. Target Default Duration: 5s. Nemesis Buff Duration: 10s: Cost: 90/95/100/105/110. Cooldown: 90s.

General

  • Fixed an issue where Nemesis couldn't use her second dash if her Mana was below a certain amount.

Swift Vengeance Swift Vengeance

  • Updated description.

General

  • Nemesis' Swift Vengeance is seeing a large change in how it is used. Before, if you canceled Swift Vengeance before using the second dash, the ability would go on Cooldown and you would lose the second dash.
  • Now when cancelled, Nemesis will have up to 2 seconds to use the Ability again even if other Abilities or Basic Attacks are used. This should allow skilled Nemesis players to get additional damage and control during the 2 second window and will make Nemesis a less predictable.

Swift Vengeance Swift Vengeance

  • Nemesis can now use Abilities and Basic Attacks in between her first and second dash. Her second dash still goes on Cooldown after 2 seconds.

General

  • Nemesis has become a strong pick due to direct buffs she has received, as well as indirect buffs – like the introduction of Wrath and the removal of red potion. We like her identity as a powerful tank shredder, but felt that her ultimate in particular was too effective in it's burst and early game effectiveness.

Divine Judgement Divine Judgement

  • Damage Reduced from 30/35/40/45/50% Of target's current health -> 20/25/30/35/40% of target's current health.
  • Slow and Movement speed decreased from 25% at all ranks -> 15/15/20/20/25%.

General

  • In previous patches, Nemesis received direct buffs to her overall kit as well as benefited from various item, relic and map adjustments. These changes resulted in her being a powerhouse in the Jungle. One buff in particular we feel is no longer needed for Nemesis to be a strong Assassin and that was the reduction in her ultimate from 90s to 70s. We like her using this ultimate often but we rather this strength be reserved for the later stages of the game and at level 5.

Divine Judgement Divine Judgement

  • Increased Cooldown from 70s at all ranks -> 90/85/80/75/70s.

General

  • Nemesis excels as a late game executor, focused on shredding assassins and tanks alike. We feel she currently does well in this role, but her early game is too punishing to allow her to reach this point of the game. Increasing her Passive as well as allowing Divine Judgement to steal 50% protections at all rank should give Nemesis more potency in the early stages of the game while still keeping her the late-game focused assassin that she currently is.

Scales of Fate Scales of Fate

  • Increased Power Gain and Power Loss from 4% to 6%.

Divine Judgement Divine Judgement

  • Increased Protection stealing from 30/35/40/45/50% to 50% at all ranks.

Scales of Fate Scales of Fate

  • Passive Changed: Nemesis holds the scales of balance. Hitting enemies with Basic Attacks reduces their Physical or Magical power by 4% per hit, while increasing her own Physical Power by 4% (max 4 stacks).

Divine Judgement Divine Judgement

  • Reduced cooldown from 90 -> 70s.

Retribution Retribution

  • Reduced Cooldown from 18 -> 16.

General

  • Fixed AFK skin playing Gamma Slam voice.

Retribution Retribution

  • Fixed an issue that caused Nemesis to go invisible on some clients.

Retribution Retribution

  • Updated tooltip with correct healing values.

Scales of Fate Scales of Fate

  • Nemesis now gains the flat value of the power she steals now, rather than percentage of her existing power. In addition, enemies now appropriately only lose item power.

General

  • Executioner Nemesis now has Crowd Control immunity glow.

General

  • Nemesis has been reclassified as an Assassin, to better fit her kit design and play style.
  • Starting Health reduced from 475 to 470.
  • Health per level reduced from 82 to 76.
  • Attack speed per level increased from 2 to 2.16.
  • Base Physical Protection decreased from 17 to 11.

Retribution Retribution

  • This ability now functions as a shield with health maximum of 100/200/300/400/500 per rank.
  • The damage reflection and self healing will only happen on damage absorbed by the shield, and only on damage from gods.
  • Duration of shield increased from 1s to 2s.
  • This shield will not stack with any other shield. (ex: Geb's Stone Shield).

Slice and Dice Slice and Dice

  • Cooldown increased from 10s to 13s.

Retribution Retribution

  • No change. However, this ability is being worked on for a more substantial adjustment next patch.

Divine Judgement Divine Judgement

  • Duration of buff changed from 10s to 8s.

Scales of Fate Scales of Fate

  • Fixed an issue in which a killing melee blow was not granting a passive stack.

Scales of Fate Scales of Fate

  • Fixed an issue in which the effect was not stacking correctly (allowing too many stacks).

General

  • Updated melee trails and hit impacts for No Mercy skin.

Scales of Fate Scales of Fate

  • This ability now steals 3% of power from targets hit (stacking up to 3 times). Stolen magical power is converted to physical power for Nemesis at one half the value.
  • Example: Nemesis hits a Mage target with 200 magical power one time with a basic attack. She steals 3% of their magical power (6 total), converting it to 3 physical power for herself.

Slice and Dice Slice and Dice

  • Cooldown increased from 7s to 10s.

Divine Judgement Divine Judgement

  • The movement speed buff and debuff is now 25% (previously 30/35/40/45/50%).

Scales of Fate Scales of Fate

  • Reduced power reduction/increase from 5% per stack to 3% per stack.

Slice and Dice Slice and Dice

  • Reduced slow from 50% at all ranks to 30/35/40/45/50%.

Retribution Retribution

  • Cooldown increased from 12s to 18s.
  • Gold fury, Fire Giant, Guardians, etc. no longer trigger damage reflect while the shield is active.

Retribution Retribution

  • Fixed an issue in which Retribution would not go properly into cooldown if Aegis was used during the ability.
  • Modified the tooltip to properly reflect that NPC damage reflects and heals at 100% of damage received (at all levels).

Swift Vengeance Swift Vengeance

  • Reduced damage scaling from 50% per hit to 25%.

Slice and Dice Slice and Dice

  • Reduced damage scaling from 50% per hit to 25%