Released Apr 17, 2013
  • Child of the Lotus (Passive)

  • When Ne Zha dies, his indomitable spirit is reborn from a Lotus at his location, healing nearby allies every second while increasing their protections. Ne Zhadds basic attacks also utilize a four swing chain, with the final attack in the chain dealing damage to all enemies in front of him. Heal per Tick: 10% of Ne Zhadds Maximum Health. Protections: 30. Duration: 6s.
  • Universe Ring Toss

  • Ne Zha throws the Universe Ring where it bounces to nearby enemies. Each hit deals damage, applies a stacking physical protection debuff for 3s and slows the enemy for 1s. Each successful hit also applies a stacking movement speed buff to Ne Zha for 2s. Damage: 50/70/90/110/130 (+15% of your physical power).. Bounces: 5/6/7/8/9. Protections Debuff: 10 per stack. Slow: 25%. Movement Speed: 4% per stack. Cost: 50/55/60/65/70. Cooldown: 12s.
  • Flaming Spear

  • Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Attack Speed: 15/25/35/45/55%. Critical Strike Chance: 15%. Duration: 6s. Cost: 55/90/65/70/75. Cooldown: 18s.
  • Armillary Sash

  • Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area when he arrives. Damage: 70/100/130/160/190 (+150% of your physical power). Stun: 1s. Cost: 75. Cooldown: 18/17/16/15/14s.
  • Wind Fire Wheels

  • Ne Zha dashes forward. If he hits an enemy god, he knocks it skyward for 4s, unleashing a combo (successful clicks during the combo allows some hits to be critical strikes), then smashing back to Earth, dealing additional damage to enemies in the radius as he flips back to his starting location. Damage per Hit: 30/50/70/90/110 (+30% of your physical power). Damage (Landing): 60/100/140/180/220. Cost: 80/90/100/110/120. Cooldown: 90.

General

  • Ne Zha has a lot of tools at his disposal, and we wanted to highlight the skillful aspects of his kit a bit more. Flaming Spear and Armillary Sash are Ne Zha's primary tools of survival and allowing them to be up more often will help Ne Zha get into a fight. Since his survivability has gone up, we took some power away from his poke and clear with a nerf to Universe Ring Toss.

Universe Ring Toss Universe Ring Toss

  • Increased Cooldown from 12s -> 14s.

Flaming Spear Flaming Spear

  • Decreased Cooldown from 18s -> 18/17/16/15/14s.

Armillary Sash Armillary Sash

  • Decreased Cooldown from 18/17/16/15/14s -> 14s at all ranks.

Wind Fire Wheels Wind Fire Wheels

  • Fixed an issue where this ability would consume no mana if used in Melee range.

Wind Fire Wheels Wind Fire Wheels

  • Updated the visual presentation of the “Critical” circles.

General

  • Updated his passive meter to include a combat timer.

General

  • Similarly to Aphrodite, Ne Zha's old Passive only affected one ability in a way that didn't feel rewarding. The new Passive has a Critical Chance buff attached to it that rewards you for staying in combat. It also retains the heal from Flaming Spear but does not consume the stacks, removing the cumbersome trade-off of his old Passive.

New Passive – Righteous Spirit New Passive – Righteous Spirit

  • Ne Zha gains stacks from successful Basic Attack and ability hit, and 2x stacks from Critical Hits. Each stack provides him with .5% crit chance. Stacks are lost after being out of combat for 5s.

Flaming Spear Flaming Spear

  • Now heals up to 15% of Ne Zha's maximum HP depending on how many stacks of Righteous Spirit he has. (0.75% HP per stack).

Wind Fire Wheels Wind Fire Wheels

  • Fixed being able to go inside towers after using on target.

Righteous Spirit Righteous Spirit

  • Fixed a visual issue with the timer on the icon stacking.

Immortal Spirit Immortal Spirit

  • Immortal Spirit has been reworked into Righteous Spirit.
  • Ne Zha gains a stack when he hits an enemy with a Basic Attack, and an additional stack for Critical Strikes. He may activate Flaming Spear to consume these stacks and heal himself.
  • Heals for 1.25% per stack, max. 20.

Armillary Sash Armillary Sash

  • Fixed not dealing damage if hitting crowd control immune targets.

Wind Fire Wheels Wind Fire Wheels

  • Fixed an issue where using the ability on Janus while going through a portal could cause both players to get stuck.

General

  • Fixed some black fx showing on the Diamond skin when using abilities.

Armillary Sash Armillary Sash

  • Tooptip updated. Now states that this ability can critically hit.

General

  • Fixed Clap emote.

Universe Ring Toss Universe Ring Toss

  • Fixed an issue which caused his ring to be invisible to enemies that were out of sight when he threw it.
  • Fixed a description error that indicated it did more damage than it does.

Wind Fire Wheels Wind Fire Wheels

  • Fixed a bug that could leave him revealed to enemy players.

General

  • Updated targeters for Cyberpunk skin.

General

  • New loading screen card.
  • Fixed a number of animation issues, including recall.

Armillary Sash Armillary Sash

  • This ability now inherits Ne Zha's critical hit chance and can critically hit when Ne Zha lands at his target location.

Armillary Sash Armillary Sash

  • Width of sash grab increased from 10 to 12.

Immortal Spirit Immortal Spirit

  • Fixed an error in the tooltip. Now properly indicates this ability is a buff that affects only Ne Zha.

Universal Ring Toss Universal Ring Toss

  • Post-Hit Delay reduced from 0.5 to 0.2.

Flaming Spear Flaming Spear

  • Post-Hit Delay reduced from 0.5 to 0.2

Armillary Sash Armillary Sash

  • Fixed an issue where Ne Zha would slide to the target.

Wind Fire Wheels Wind Fire Wheels

  • Ne Zha is now immune to root effects while dashing.

New Passive - Immortal Spirit New Passive - Immortal Spirit

  • Ne Zha’s immortal spirit cannot be suppressed. All successful basic attack hits increase his HP5 (0.5 per stack, up to 50 stacks). All stacks are lost on death.

Universe Ring Toss Universe Ring Toss

  • The damage reduction for subsequent hits has been reduced from a 30% reduction to a 25% reduction.

Universe Ring Toss Universe Ring Toss

  • This ability can now bounce to each target multiple times again.
  • This ability now deals 30% reduced damage on each subsequent hit on the same target.

Universe Ring Toss Universe Ring Toss

  • This ability no longer bounces to the same target twice.

General

  • Fixed an issue with his Ult where players could get caught on top of map walls.

General

  • Fixed an issue with Armillary Sash and Fenrir Ragnarok interaction.

General

  • Ne Zha's model has undergone modest visual improvements.

Flaming Spear Flaming Spear

  • Increased bonus attack speed from 15/20/25/30/35% back to the original 15/25/35/45/55%. After further evaluation of his performance after the Attack Speed bug fix, we determined this earlier nerf was no longer needed.

General

  • An issue has been fixed with Ne Zha’s escalating melee that was allowing him to achieve higher than intended attack speeds. This will reduce his mid to late game attack speed significantly. We will be monitoring him to see if further adjustments will be necessary to compensate for this change.
  • NOTE - Thanks to Pinjinz from the forums for breaking down the issue, allowing us to easily track down the bug.

Wind Fire Wheels Wind Fire Wheels

  • The base damage of each hit of the combo during his ultimate has been increased from 30/50/70/80/110 per hit to 40/60/80/100/120.

Flaming Spear Flaming Spear

  • Reduced bonus attack speed from 15/25/35/45/55% to 15/20/25/30/35%

Flaming Spear Flaming Spear

  • Duration reduced from 6s for all ranks to 4/4.5/5/5.5/6s

Armillary Sash Armillary Sash

  • The physical power contribution of this ability has been reduced from 150% to 100%.

Universe Ring Toss Universe Ring Toss

  • Number of bounces decreased from 5/6/7/8/9 to 3/4/5/6/7 (-2 off all ranks - total number of hits is what's listed here +1 for the initial hit)
  • Damage per hit increased from 50/70/90/110/130 to 75/100/125/150/175
  • Physical scaling increased from 15% to 20% per hit
  • Physical protection reduction per hit increased from 10 to 15
  • Move Speed buff for Ne Zha increased from 4% per stack to 5% per stack

Armillary Sash Armillary Sash

  • Physical Scaling increased from 50% to 150%

Armillary Sash Armillary Sash

  • The description for this ability was incorrectly displaying a 150% contribution. It has been corrected to 50% to match the actual contribution in the game.