Released Nov 02, 2012
  • BEHIND YOU! (PASSIVE)

  • Loki deals 20% more damage from his basic attacks when hitting enemies from behind.
  • VANISH

  • Loki disappears in a puff of smoke for 3s. While invisible, he is immune to slows and moves 50% faster than normal. His next basic attack from invisibility (or for 2s after) applies a bleed to his target, dealing 30/45/60/75/90 (+25% of your physical power) physical damage every .5s for 2s and reveals Loki. Cost - 70/75/80/85/90 mana. Cooldown - 15s.
  • DECOY

  • Loki spawns a decoy version of himself that taunts all nearby enemy minions. After 3s, the decoy explodes dealing 90/155/220/285/350 (+80% of your physical power) physical damage to all enemies in the radius. Cost - 60/65/70/75/80 mana. Cooldown - 14s.
  • AIMED STRIKE

  • Upon activation, Loki's next basic attack does an additional 60/100/140/180/220 (+80% of your physical power) physical damage within 5 seconds. The enemy hit is also slowed by 25% for 3 seconds. Cost - 50 mana. Cooldown - 12/11/10/9/8s.
  • ASSASSINATE

  • Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will backstab that target doing 250/325/400/475/550 (140% of your physical power) physical damage and be stunned for 1s. Cost - 100 mana. Cooldown - 90s.

General

  • Increased the saturation of Joki Loki and Last Laugh Loki.

General

  • Fixed mis-colored teeth for Mastery skins.
  • Fixed Loki's hands clipping through his face on Infiltrator Victory screen.

Vanish Vanish

  • Updated art for buff icon.

Assassinate Assassinate

  • Fixed Loki not playing stab animation when dealing killing blow.

Vanish Vanish

  • Fixed Loki playing his low health speech while stealthed.

General

  • Fixed Arena Recommended Item Build missing last item.

Decoy Decoy

  • Fixed Loki Decoy pulling Arena buff Monster’s out of their cages before the intended spawn time.

Vanish Vanish

  • Fixed the buff timer disappearing when using Basic Attack and not hitting anything.

General

  • Fixed another bug where Loki might be perma-revealed.

General

  • Added targeters for Infiltrator skin.

Vanish Vanish

  • Fixed an issue with other players not seeing the Vanish poof fx.
  • Addressed an issue that may have caused Loki to be always be revealed

Assassinate Assassinate

  • Hit FX updated.

Vanish Vanish

  • Updated tooltip to indicate this ability also removes existing slows when activated.

Decoy Decoy

  • Post-Hit delay reduced from 0.2 to 0.1.

Vanish Vanish

  • An issue has been fixed that was removing Loki from invisibility when he used consumables and active items.

Decoy Decoy

  • The base damage of this ability has been reduced from 90/155/220/285/350 to 75/125/175/225/275.

Vanish Vanish

  • The cooldown for this ability has been reduced from 18s to 15s.
  • While invisible, Loki now takes 25% less damage from all sources.

Decoy Decoy

  • The physical power contribution of this ability has been increased from 80% to 100%.

General

  • Basic Attack
  • The last hit of his melee progression has been reduced from 200% to 150% of his physical power. This matches the original intended design (there was a bug in the previous release that made the last hit too strong).

General

  • Loki's basic attacks now use a hit progression with a 1/.5/.5/.5/1.5x timing and damage scale
  • Loki's model has undergone modest visual improvements.

Aimed Strike Aimed Strike

  • The physical power contribution has been decreased from 150% to 100%.

Assassinate Assassinate

  • Addressed an issue with Loki not always arriving behind the target.

Vanish Vanish

  • Gain 35% movement speed after vanishing at all ranks.

Aimed Strike Aimed Strike

  • Slow by 25% for 3s at all ranks.

Assassinate Assassinate

  • Stun for 1s at all ranks.

Assassinate Assassinate

  • No longer hits players that were not targeted.

Vanish Vanish

  • The duration that Loki remains invisible has been increased from 3s to 4s.

Aimed Strike Aimed Strike

  • Physical power contribution has been increased from 80% to 150%.

Assassinate Assassinate

  • Stun duration has increased:
  • Old - .5s, increasing with Focus up to 1s
  • New - 1s, increasing with Focus up to 1.5s

Decoy Decoy

  • Decoy is now properly scaling off of physical power

Decoy Decoy

  • Decoy Now properly deals physical damage (a bug had been in place so that it was deal true damage).

Aimed Strike Aimed Strike

  • Aimed Strike Now properly deals physical damage (a bug had been in place so that it was deal true damage).