Released Apr 16, 2014
  • Sleepy - Passive

  • Kumbhakarna does not die when he reaches 0 health, instead he falls asleep. He will awaken after 8s at 25% health and mana, unless hit with 6 basic attacks (+1 every 5 levels) while sleeping. This passive has a 240s cooldown.
  • Throw Back

  • Kumbhakarna sleepily runs forward. If he hits an enemy he stops and deals 70/140/210/280/350 +50% of his magical power as damage. If the enemy is a minion, he throws them, and the flying minion deals 90/160/230/300/370 + 60% of his magical power as damage to each enemy it passes through. Cooldown 15s. Cost 60/65/70/75/80.
  • Groggy Strike

  • Kumbhakarna rears back for a heavy smash that roots enemies for 1.5s and deals 50/90/130/170/210 +50% of his magical power as damage. Cooldown 10s. Cost 50/55/60/65/70.
  • Mighty Yawn

  • Kumbhakarna lets out a mighty yawn that mezes all enemies in range for 1.5/2/2.5/3/3.5s. If awakened early from mez, enemies are slowed 40% for 1/1.25/1.5/1.75/2s. Kumbhakarna may use this ability while asleep. Cooldown 15s. Cost 70/75/80/85/90.
  • Epic Uppercut

  • Kumbhakarna moves forward a short distance, stopping at the first enemy god he encounters, and delivers a massive melee swing that knocks the enemy directly up into the air for 2.2s. When the enemy god lands, it deals 300/400/500/600/700 +50% of his magical power as AOE damage to itself and Kumbhakarna's foes, and causes Knockback. Cooldown 60s. Cost 100.

General

  • Mighty Yawn is Kumbhakarna's premier Crowd Control, but at 70 to 90 Mana, was often punishing to cast. We are reducing it to allow Kumbhakarna players to have more freedom with using this Ability.

Mighty Yawn Mighty Yawn

  • Decreased Mana Cost from 70/75/80/85/90 -> 50/55/60/65/70.

Epic Uppercut Epic Uppercut

  • Fixed an issue where this Ability was dealing Damage at the peak of the Knock-Up.

Epic Uppercut Epic Uppercut

  • Increased Cooldown from 60s -> 90/85/80/75/70.

General

  • Poor Kumbhakarna was underperforming across the board so we looked at some key aspects of hit kit. We brought up the damage and root duration of Groggy Strike as it was a very long channel for not much payoff. In a previous patch we split the damage from Epic Uppercut so that he could deal some more upfront damage but it reduced the Area of Effect damage of the landing. We like the split, but want to bring back some of the reward for hitting players with the landing of the Ultimate.

Groggy Strike Groggy Strike

  • Increased base damage 50/90/130/170/210 to 70/120/170/220/270.
  • Increased Root duration from 1.5s to 2s.

Epic Uppercut Epic Uppercut

  • Increased landing damage from 225/300/375/450/525 to 250/350/450/550/650.

Sleepy Sleepy

  • Fixed not being targetable by Khepri Ultimate if asleep.

Sleepy Sleepy

  • Fixed getting stuck on top of Arena walls after being executed from Ao Kuang.

Mighty Yawn Mighty Yawn

  • Now also applies a 30/35/40/45/50% Attack Speed slow if enemies are awoken early.
  • Adjusted the targeter shown after casting ability to be more accurate.

Epic Uppercut Epic Uppercut

  • 25% of the damage from this ability now happens on the initial hit, with the remaining 75% upon landing.
  • Initial hit now deals 75/100/125/150/175 damage (15% of your Magical Power).
  • Landing hit now deals 225/300/375/450/525 damage (+40% of your Magical Power).

Epic Uppercut Epic Uppercut

  • Adjusted time to complete charge from 0.7s to 0.4s, effectively making him charge faster.

Mighty Yawn Mighty Yawn

  • Radius increased from 20 to 25.
  • Tooltip incorrectly stating a radius of 25 is now correct.

General

  • Fixed getting stuck on collision after being executed by Ao Kuang.

Sleepy Sleepy

  • Fixed missing buff tooltip.

Sleepy Sleepy

  • Fixed an issue where Ao Kuang could execute and bypass Sleepy.

Sleepy Sleepy

  • Remaining hits indicator now properly updates if he reaches a level that increases the number of hits to down him while he’s napping.
  • Fixed a bug where the passive was not providing an extra required hit at level 20.
  • Fixed a bug where Kumbhakarna could be healed while sleeping.

Mighty Yawn Mighty Yawn

  • Fixed a bug where the radius was too large while he was downed.

Sleepy Sleepy

  • Fixed a bug which would cause Sleepy not to activate.

Mighty Yawn Mighty Yawn

  • Increased cooldown from 15 to 18s.
  • Radius reduced from 25 to 20.
  • Fixed a visual issue where the ground radius indicator was not the correct size.

Mighty Yawn Mighty Yawn

  • Mesmerize duration reduced from 1.5/2/2.5/3/3.5 to 1/1.5/2/2.5/3.

Throw Back Throw Back

  • Will now deal damage to wards.

Epic Uppercut Epic Uppercut

  • Corrected tooltip error.
  • Fixed an issue with Kumbhakarna not dashing when firing next to an enemy Hades during Pillar of Agony.

Epic Uppercut Epic Uppercut

  • Fixed a bug where players could be thrown underneath the level when hit after being thrown by Sobek’s Charge Prey.

General

  • Added missing difficulty tag to Kumbhakarna's tooltip.

Sleepy Sleepy

  • Corrected an issue where Recall and Protected Recall did not break when Kumbhakarna fell asleep. You can no longer recall or teleport while sleeping.

Throw Back Throw Back

  • Corrected a bug where Brute (large) minions were not thrown back when hit.
  • Corrected a potential issue where a thrown back minion could hit an enemy more than once.
  • Fixed issue with cooldown not triggering at the correct time, and causing issues with interruption.