Released Aug 30, 2016
  • Passive - Death Draws Nigh

  • The closer Izanami gets to death, the more powerful she becomes. Izanami gains 4% Physical Penetration for each 15% of her Health that is missing, up to a maximum of 20%.
  • Sickle Storm

  • For 6s, Izanami throws her kama sickles even faster and more furiously. While active, they no longer return to her but instead do 100% of her Basic Attack damage plus additional bonus damage. She may reactivate this ability to revert to her normal Basic Attacks.
  • Spectral Projection

  • Izanami sends forth a demonic visage of herself to strike down her enemies, damaging and Slowing all Enemies in a line. If an Enemy God is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%.
  • Fade Away

  • Izanami descended into the underworld, becoming Stealthed, before leaping away from her current position. Firing a damaging Ability or Basic Attack breaks her Stealth.
  • Dark Portal

  • Izanami summons a dark portal which Damages and Silences all Enemies in range.

General

  • Fade Away often sits at rank one for most of the game. At 90 mana early on, this was fairly punishing. We are reducing it to a flat value at all ranks to free up some resources for Izanami.

Fade Away Fade Away

  • Decreased Mana Cost from 90/85/80/75/70 -> 70 at all Ranks.

Fade Away Fade Away

  • Minion Damage can no longer break the Stealth from Fade Away.

General

  • Izanami is a God who previously struggled in Season 3 and then found herself in a strong position in Season 4. One of the last changes we made to her involved increasing her Basic Attack Damage and per level scaling to better help her in the early and late game respectively. We are reverting only the Base Attack Damage change which affects her early game to allow other hunters to have a better chance at fighting back against her level 1 wave clear.
  • Base Damage decreased from 40 -> 36.

General

  • The Matron of the Dead has a unique type of Basic Attack that is very difficult to confirm. An attack this difficult to use should have an additional payoff, so her Basic Attack damage is being increased.
  • Base Damage increased from 36 -> 40.
  • Basic Attack Damage per Level increased from 2.05 -> 2.4.

General

  • Izanami has been significantly underperforming. She is receiving a few changes that are targeted at helping her box enemy hunters more effectively, while also helping her scale into the mid and late game better. Additionally, Fade Away will now drop minion aggro once Izanami begins casting this ability. This fixes a strange interaction where ranged minions were breaking her stealth almost immediately.
  • Izanami's Basic Attacks now deal 75% damage going out and 25% damage going in, changed from 50%/50%.
  • Base Attack Speed increased from .85 -> .95

Fade Away Fade Away

  • Izanami is now invisible to minions when she begins channeling Fade Away.

General

  • Izanami is a hunter who heavily relies on skill to land her damaging Basic Attacks and position herself well. After watching her perform in the hands of players, we wanted to give her additional tools and rewards to players who use her kit will. Fade Away will now give you more time to ambush or escape during the stealth and Dark Portal will now be more damaging as a reward for finding opportunities to land this on enemies.

Fade Away Fade Away

  • Increased Stealth duration from 3/3.5/4/4.5/5 -> 4/4.5/5/5.5/6.

Dark Portal Dark Portal

  • Increased Damage from 250/340/430/520/610 -> 250/350/450/550/650.
  • Increased Scaling from 120% -> 130%.

General

  • Released.