Released May 15, 2013
  • Funeral Rites (Passive)

  • Isis shares additional HP5 and MP5 with nearby allies. For every player death she witnesses, her aura gains an additional stack (max 10). Stacks reset on death.. HP5: 2 HP5 per stack. MP5: 2 MP5 per stack. Basic Attack Progression: 1/1/1.5x damage and swing time. Isisdds basic attacks scale on Magical Power. There is no critical strike chance or lifesteal on her auto-attack, regardless of items purchased. Isisdd basic attacks also deal 30 magical damage plus 25% of her magical power, and utilize a three-swing chain, with the final hit having increased swing time and damage in a small AoE. Basic Attack Progression: 1/1/1.5x damage and swing time.
  • Wing Gust

  • Isis flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing magical damage to all targets in their path. Damage: 35/55/75/95/115 (+40% of your magical power). Gusts spawned: 4. Movement Speed: 25%. Firing duration: 3s. Cost: 80/85/90/95/100. Cooldown: 12s.
  • Spirit Ball

  • Isis sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max range. At any time, Isis can activate the ability to detonate the ball, dealing magical damage and stunning enemies within 10 ft., scaling in duration up to 1.5x at max range: Damage: 70/110/150/190/230 (+70% of your magical power). Stun: 1s. Cost: 70/80/90/100/110. Cooldown: 12s.
  • Dispel Magic

  • Isis silences enemies at her target location. Enemies hit also lose a portion of their magical protections and are slowed for a duration. Allies affected by Isisdd Funeral Rites aura gain the missing protections during this time. Slow: 35%. Magical Protections Stolen: 10/15/20/25/30%. Protection Steal Duration: 1.5/1.75/2/2.25/2.5s. Silence: 1/1.25/1.5/1.75/2s. Cost: 80/85/90/95/100. Cooldown: 18.
  • Circle of Protection

  • Isis plants her staff into the ground at her target location. Allies within its radius take 30% less damage from all sources. All damage mitigated in this way charges up the staff. When Isis activates the staff, it explodes, dealing damage to all enemies nearby and healing all allies based on how much damage was stored. Damage: 160/200/240/280/320 (+50% of your magical power). Healing: 80/100/120/140/160 (+25% of your magical power). Damage Reduction: 30%. Max Charge: 800/1600/2400/3200/4000. Max Charge Dmg/Heal Scale: 1.5/2/2.5/3/3.5x. Cost: 80/90/100/110/120. Cooldown: 60s.

General

  • The goddess of magic was a force to be reckoned with earlier this year, which led to a long series of nerfs. With other meta and item changes we can now clearly see that those nerfs were too much, and we are slowly reverting them. Wing Gust needs a high top end damage to be worth the channel time and positional risk, so we are bringing that back in this update.

Wing Gust Wing Gust

  • Increased Magical Power Scaling from 35% to 40% of your magical power per hit

General

  • Isis had a strong few patches during her visual rework, but with repeated nerfs she has fallen out of favor. The Spirit Ball change was likely a nerf too far, so reverting this should place her in a healthy spot.

Spirit Ball Spirit Ball

  • Decreased cooldown from 12s to 10s.

General

  • Isis' update during last year's Mid Season pushed her to the top. For some time afterwards we repeatedly nerfed her and today she struggles to have a strength that allows her to stand out among other mages. We are reverting a nerf to Wind Gust with the focus of her early pressure being her stand out strength.

Wing Gust Wing Gust

  • Increased Damage from 30/50/70/90/110 to 35/55/75/95/115.

General

  • Fixed an issue where the particle FX on the 3rd hit of her basic attack chain were not the correct size

General

  • Isis has a great new look and apparently the win-rate to go with it. Before mid-season 6 she was a bottom tier goddess, but recently she has held strong even through continuous nerfs. This time we will target her primary damaging ability to bring her down yet again without undoing any of the mechanical changes she received last year.

Wing Gust Wing Gust

  • Decreased Damage from 35/55/75/95/115 to 30/50/70/90/110.
  • Decreased Magical Power Scaling from 40% to 35% of your magical power per hit.

General

  • Isis now uses her updated card art on her mini map icon and other small UI icons.

General

  • Since Mid Season Isis has been a consistent strong pick with a high ban rate. The boost to her survivability combines with nice Quality of Life adjustments have really propelled her up the charts. Her weakness should be her lower mobility, but our changes allowed her to cover that weakness too directly. Spirit Ball is a powerful self peel tool as well as a low cooldown source of damage. Decreasing this cooldown should have quite a large statistical impact on her performance.

Spirit Ball Spirit Ball

  • Increased cooldown from 10s to 12s.

Dispel Magic Dispel Magic

  • Decreased Base Shield Health from 70/110/150/190/230 to 50/95/140/185/230.

Circle of Protection Circle of Protection

  • Decreased Base Healing from 110/130/150/170/190 to 90/115/140/165/190.

General

  • Circle of Protection
  • Fixed ability to proc Staff of Myrddin when on cooldown rather then when cast.

General

  • The Mid Season changes have simply pushed Isis too far up in the performance metrics. This goddess is performing extremely highly at all skill levels and in all game modes. We are reverting part of the buffs to Dispel Magic and nerfing the total Health Shield to attempt to remedy this situation without pushing her back to obscurity.

Dispel Magic Dispel Magic

  • Decreased Shield Health from 90/130/170/210/250 to 70/110/150/190/210.
  • Decreased Slow from 30% to 20%.

General

  • The Goddess of Magic has seen a rise since the Mid Season update. She received a large list of direct buffs, Quality of Life Improvements and shifts that have really pushed her into the spotlight. In this update we are reducing Circle of Protection's mitigations to be in between her previous and new state. While this is more minor we want to make sure players have the opportunity to learn to play with and against the new Isis before looking at further changes.

Circle of Protection Circle of Protection

  • Decreased Mitigations from 25% to 20% at all ranks.

General

  • Isis is receiving a mixture of Quality of Life buffs and some new utility, highlighting her ability to assist her team while bringing the damage. Funeral Rites will now affect allies at a further range, increasing how often it applies its benefits. Spirit Ball has undergone some adjustments to make it more responsive, and give Isis control over detonating it while Crowd Controlled and even dead. Circle of Protection is also seeing some loving, gaining some increased base healing and reducing damage by a higher amount at all ranks. Teams can fight more aggressively inside this field, while Isis can use this in a more defensive manner to answer ganks.
  • Dispel Magic is also undergoing a slight rework. Previously, Dispel Magic would boost Magical Protection of allies based on their protections. This caused it to be highly variable. We are making its defensive portion more consistent by instead applying a shield to allies and Isis when she successfully hits an enemy. Hitting multiple enemies will further increase the potency, giving Isis strong teamfight utility. Olympians pathnotes.png

Funeral Rites Funeral Rites

  • Increased Range from 30 to 40 units.

Spirit Ball Spirit Ball

  • You can now re-fire this ability at any point after firing it. This includes while under the effects of crowd control and while dead.
  • Removed the postfire from this ability (from 0.1 to 0).

Dispel Magic Dispel Magic

  • Dispel Magic no longer provides a boost to Magical Protection. It instead provides a shield to Isis and nearby allies. This shield is applied within 40 units of Isis or the dispelled target.
  • Shield Health :90/130/170/210/250 + 40% increased potency per additional target hit.
  • This caps at +80% potency (3 gods hit).
  • The duration remains unchanged.
  • Increased duration of silence from 1/1.25/1.5/1.75/2s to 1.5/1.75/2/2.25/2.5s.
  • Slow increased from 20% to 30%.

Circle of Protection Circle of Protection

  • Increased the base healing from 80/100/120/140/160 to 110/130/150/170/190.
  • Increased the mitigations obtained from 15/15/17.5/17.5/20% to 25% at all ranks.

General

  • Dispel Magic and Circle of Protection are interesting control abilities but their range put Isis in dangerous spots. Isis entire kit lacks long range damage, except for the slow moving Spirit Ball. These two abilities are getting a bit more range to help Isis perform at a similar level of other mages.

Dispel Magic Dispel Magic

  • Increased range from 40 to 55.

Circle of Protection Circle of Protection

  • Increase range from 35 to 40.

General

  • Isis is often by outclassed by other mages. Her early lane clear is still one of the best in the game, but her utility abilities are still falling short. We are decreasing the cooldown on Dispel Magic and increasing the protective nature on Circle of Protection to help Isis' specific utility skills stand out more. Additionally, we are allowing Circle of Protection to hit and heal harder early on, giving Isis' ultimate more potency in the early game.
  • Movement Speed increased from 355 to 360.

Dispel Magic Dispel Magic

  • Reduced Cooldown from 18s to 16s.

Circle of Protection Circle of Protection

  • Increased Max Charge Dmg/Heal Scaling from 1.5/2/2.5/3/3.5 to 2.5/2.75/3/3.25/3.5.
  • Increase damage reduction from 15% 15/15/17.5/17.5/20.

General

  • All of Isis' abilities were at or above 100 Mana at rank 5, but we only chose to bring down Spirit Ball and Dispel Magic. Wing Gust is Isis' primary wave clear and mobility move, and reducing its cost would have a larger impact, which is why we have left it alone.

Spirit Ball Spirit Ball

  • Decrease mana cost from 70/80/90/100/110 to 70/75/80/85/90.

Dispel Magic Dispel Magic

  • Decrease mana cost from 80/85/90/95/100 to 60/65/70/75/80.

General

  • The Goddess of Magic is getting a boost to her mid game potential. Circle of Protection is a powerful tool Isis can bring to a fight, but early ranks of this ability are often not rewarding enough to deter opponents from engaging onto her or her team recklessly, especially since Isis lacks the damage to empower her ultimate that early.
  • We are increasing the Base Damage on Circle of Protection but reducing the per-level scaling so it ends at the same strength. Her ultimate will hit harder and be more rewarding when fully empowered, but her late game should remain at the same power it is now.

Circle of Protection Circle of Protection

  • Increased Base Damage from 160/200/240/280/320 to 180/215/250/285/320.

General

  • Added description to her Passive to describe the changing size of her Basic Attack chain's hitbox.

General

  • Funeral Rites often felt limited as a single death could completely wipe away the Aura. These Stacks are no longer lost on death and Isis players will now receive a reward for successfully reaching maximum Stacks.

Funeral Rites Funeral Rites

  • Stacks are no longer lost on death.
  • Now Isis will gain +10% CDR upon reaching 10 Stacks.

Dispel Magic Dispel Magic

  • Updated the description of this ability with the correct radius for this ability.

General

  • Isis was a powerful lane bully during the days of level one potions, but since their removal, we have seen Isis fall off in effectiveness. We are reverting one of the nerfs that occurred during that time, allowing her to better scale into the mid and late game with Wing Gust.

Wing Gust Wing Gust

  • Increased scaling from 30% per Wing Gust -> 40%.

General

  • One of the goals for Season 3 was to more clearly define gods as early, mid, or late game gods. After looking at Isis closely we like her early game strengths and playstyle, but felt her late game slightly too potent. With scaling lowered on Wing Gust her late game damage should be more manageable. Keep in mind, that is 10% less per hit.

Wing Gust Wing Gust

  • Scaling reduced from 40% to 30% per hit.

Dispel Magic Dispel Magic

  • Reduced Slow from 35% -> 20%.

Dispel Magic Dispel Magic

  • Fixed Crowd Control immunity removing Magical Protection debuff.

Dispel Magic Dispel Magic

  • Updated tooltip for clarity.

Dispel Magic Dispel Magic

  • Updated tooltip for clarity.

General

  • Fixed Scarlet Coven skin t-posing in the lobby.

Circle of Protection Circle of Protection

  • The Fire Giant's lava will now appropriately charge the Circle's meter.

General

  • Fixed an issue with Scarlet Coven skin missing CC immune glow.

Circle of Protection Circle of Protection

  • Fixed an issue with her staff meter showing full at all times to the enemy.

General

  • Fixed missing lore.

Wing Gust Wing Gust

  • Isis is now immune to root and knockback effects while channeling this ability.

Wing Gust Wing Gust

  • Reduced post-fire time from 0.3s to 0.1s.

Dispel Magic Dispel Magic

  • Reduced post-fire time from 0.3s to 0.1s

Circle of Protection Circle of Protection

  • Reduced post-fire time from 0.5s to 0.3s.

Funeral Rites Funeral Rites

  • Increased the stack activation radius from 60 ft to 80 ft, and added this radius info to the tooltip.

Dispel Magic Dispel Magic

  • This ability can now be placed inside of walls.

Dispel Magic Dispel Magic

  • Fixed a bug where she would get 1 stack for when missing a target.

General

  • Ground targeters have been given visual improvements.

Circle of Protection Circle of Protection

  • The lifetime of the circle has been reduced from 10s to 5s.

Dispel Magic Dispel Magic

  • The slow has been reverted back to 35% from 20%.

Spirit Ball Spirit Ball

  • The cooldown of this ability has been reduced from 12s to 10s.

General

  • Isis was incorrectly gaining .8 magical protection for each level. That has been removed.

General

  • Fixed an issue with her passive remaining active at her origin of death.

Dispel Magic Dispel Magic

  • The slow has been reduced from 35% to 20%.

Circle of Protection Circle of Protection

  • The damage reduction of the ultimate has been reduced from 30% to 15%.
  • The cooldown of this ability has been increased from 60s to 90s.

Spirit Ball Spirit Ball

  • The time delay before the earliest detonation has been decreased from .2s to .1s, allowing Isis to detonate it earlier than she had before.

Spirit Ball Spirit Ball

  • Improved FX (circles underneath path)

General

  • Isis' basic attack has had its base damage increased from 30 to 35.

Wing Gust Wing Gust

  • Cooldown reduced from 12 to 10s.

General

  • Fixed a minor bug with Wing Gust.