Released Jun 20, 2013
  • Infused Strikes (Passive)

  • Using an ability gives Hun Batzdds next basic attack within the next 5 seconds additional physical damage. The effect can only apply once every 2 seconds. Damage: 25 (+20% of your physical power).
  • Somersault

  • Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and slowing them. Damage: 50/90/130/170/210 (+70% of your physical power). Slow: 50%. Slow Duration: 2s. Cost: 60. Cooldown: 15/14/13/12/11s.
  • Overhand Smash

  • Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies. Damage: 85/150/215/280/345 (+100% of your physical power). Cost: 60/65/70/75/80. Cooldown: 12/11/10/9/8s.
  • Sacred Monkey

  • Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. If the last target is an enemy god, Hun Batz teleports to that target. Damage per hit: 80/125/170/215/260 (+70% of your physical power). Max Targets: 4. Cost: 75/80/85/90/95. Cooldown: 13s.
  • Fear No Evil

  • Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s. Damage per Tick: 40/45/50/55/60 (+15% of your physical power). Lifetime: 1/1.25/1.5/1.75/2s. Cost: 100. Cooldown: 90s.

General

  • Hun Batz received many indirect buffs in Season 4. From small meta shifts and item builds, along with his strong teamfight, he has quickly risen to the top of the Jungle. More specifically his early clear and boxing power has increased allowing him to bully and gank his enemies very effectively.
  • We are reducing the slow on Somersault at lower ranks and increasing the Cooldown on Fear No Evil to give players more opportunities when fighting the Howler Monkey early on.

Somersault Somersault

  • Decreased Slow from 40% at all ranks -> 20/25/30/35/40%.

Fear No Evil Fear No Evil

  • Increased Cooldown from 90s -> 100s.

General

  • Hun Batz's Overhead Smash is seeing a scaling increase to make it more worthwhile to cast late game, especially considering the long wind up. Additionally, Somersault's Slow has been slightly decreased to make it avoid self diminishing returns.

Somersault Somersault

  • Decreased Slow from 50% -> 40%.

Overhand Smash Overhand Smash

  • Increased Physical Power Scaling from 85% -> 95%.

General

  • Added additional voice lines for VGS.

Furious Monkey Furious Monkey

  • Teleport has received some quality of life enhancements.
  • Added sound fx for teleport.
  • Added a directional ground targeter/timer underneath Hun Batz and target that appears after hitting the last living target.

General

  • Fixed issue in which Hun Batz was t-posed in lobby

General

  • Updated targeters for Shaolin Monkey.
  • Fixed a bug where his body would persist until he respawned.

Infused Strikes Infused Strikes

  • Critical chance reduced from 50% to 30%.

Sacred Monkey Sacred Monkey

  • This ability may now be activated again to teleport to the next god hit, or to the last god hit within 2s, if the monkey has already completed it’s travel.

Overhand Smash Overhand Smash

  • Fixed incorrect tooltip scaling value.

General

  • Hun Batz has a new, faster, attack progression. 1/.75/1.25 damage.

General

  • Fixed an issue where Hun Batz's animations would lock up when moving forward and right at the same time while out of combat.

Fear No Evil Fear No Evil

  • This ability no longer requires line of sight to fire as long as the center is in a valid location.

Sacred Monkey Sacred Monkey

  • This ability has been changed so that, after firing the ability, pressing the ability button again will now teleport to the next target hit.

Infused Strikes Infused Strikes

  • This ability has been changed to give a 50% critical strike chance buff on the next basic attack within 3s after an ability is used.

Sacred Monkey Sacred Monkey

  • No longer allows Hun Batz to teleport out of Fenrir’s mouth during Ragnarok.

Infused Strikes Infused Strikes

  • Increased from +20% physical power scaling to +25% physical power scaling.

Fear No Evil Fear No Evil

  • Hun Batz now gives a voice cue when he uses this ability.

Fear No Evil Fear No Evil

  • The base damage per tick has been reduced from 40/45/50/55/60 to 30/35/40/45/50.

General

  • Basic Attack
  • The 4th hit of his melee progression no longer hits nearby targets.

Overhand Smash Overhand Smash

  • The physical power contribution of this ability has been reduced from 100% to 85%.
  • The base damage of this ability has been reduced from 85/150/215/280/345 to 75/130/185/240/295.