Released May 31, 2012
  • Steady Flow - Passive

  • Each time He Bo uses a power, he gains the Steady Flow buff which increases his magical power by 10% for 5 seconds. The timer refreshes when another power is used. This effect can stack up to 3 times.
  • Water Cannon

  • He Bo fires a short burst of water from his sleeves, damaging enemies in a cone for 80/130/180/230/280 (+100% of your magical power) magical damage. Cost - 40/50/60/70/80 mana. Cooldown - 3s.
  • Flood Waters

  • A river of water bursts forward from He Bo's sleeves, causing enemies to move 35/40/45/50/55% slower and He Bo to move 35/40/45/50/55% faster while in the river. Cost - 60/65/70/75/80 mana. Cooldown - 10s. River lifetime - 7s.
  • Waterspout

  • He Bo funnels water into the ground continuing to control it to burst out of the ground with tremendous force at the location he chooses, doing 80/130/180/230/280 (+100% of your magical power) magical damage to all enemies in the area, knocking them into the air and slowing them for 35% for 2 seconds. Cost - 70/80/90/100/110 mana. Cooldown - 10s.
  • Crushing Wave

  • He Bo transforms into a wave and crashes forward, damaging all enemies in his path for 400/480/560/640/720(+130% of your magical power). Cost - 100 mana. Cooldown - 90s.

General

  • An Ability's Post-Fire time is how long a God needs to wait after casting 1 skill before they can cast another. Water Cannon had a very long Post-Fire that long exceeded the animation length, resulting in He Bo looking like he could take another action but being unable to. We have now synced the Post-Fire to the animation, allowing He Bo to feel more fluid as he chains abilities together.

Water Cannon Water Cannon

  • Decreased Post-Fire time to match animation.
  • The time from when Water Cannon is cast to when He Bo can cast another Ability has been cut in half.

General

  • He Bo's low cooldowns define him as a mage. Waterspout's reduced mana costs will allow him to better fit this specialty.

Waterspout Waterspout

  • Mana cost reduce from 70/80/90/100/110 to 65/70/75/80/85.

General

  • Now, water can flow or it can crash.

Atlas of the Yellow River Atlas of the Yellow River

  • Increased slow debuff from 20/25/30/35/40% to 30/35/40/45/50%.
  • Increased speed buff from 20/25/30/35/40% to 30/35/40/45/50%.

Atlas of the Yellow River Atlas of the Yellow River

  • He Bo and his allies are now immune to Slow effects while on the River.

General

  • Fixed Denton showing off to the right on He Bro and Sydney Shredder during Defeat.

Steady Flow Steady Flow

  • Updated tooltip to be more general.

Water Cannon Water Cannon

  • Base damage reduced from 90/145/200/255/310 to 90/140/190/240/290.
  • This ability no longer slows when it knocks up enemies.

Atlas of the Yellow River Atlas of the Yellow River

  • No longer able to jump over part of the scroll.

General

  • Cascade Skin now properly has CC Immune glow.

Steady Flow Steady Flow

  • Magical Power bonus reduced from 7% to 5% per stack.

Steady Flow Steady Flow

  • Corrected a tooltip error with his magic power percentage.

Crushing Wave Crushing Wave

  • Fixed an issue where sometimes damage wasn’t being dealt.

Atlas of the Yellow River Atlas of the Yellow River

  • Recovery time reduced from 0.26 to 0.1.

Waterspout Waterspout

  • Recovery time reduced from 0.4 to 0.1.

Steady Flow Steady Flow

  • Reduced Magical Power buff per stack from 10% to 7%.

Water Cannon Water Cannon

  • Reduced magical power scaling from 90% to 80%.

Waterspout Waterspout

  • Animation has changed.
  • This ability can now be placed inside of walls.

General

  • Modified Default Voice Recordings.
  • Removed the two water spout animations during recall to avoid confusing players.

General

  • FX have been improved for looks and performance.

Steady Flow (Passive) Steady Flow (Passive)

  • The amount of magical power increased after using an ability has been increased from 5% to 10%.

General

  • The starting health has been increased from 340 to 365.
  • The health gained per level has been increased from 64 to 68.

Flood Waters Flood Waters

  • The flood waters now give allies the movement speed increase as well as himself.

Flood Waters Flood Waters

  • Speed buff/debuff is 20/25/30/35/40%.

Waterspout Waterspout

  • Slow by 25% for 2s at all ranks.

Waterspout Waterspout

  • Magical power contribution has been reduced:
  • Old - 100%
  • New - 85%

Crushing Wave Crushing Wave

  • This no longer ignores deployables / obstructions.

Crushing Wave Crushing Wave

  • Aegis now cancels the ultimate and also consumes the cooldown.
  • This no longer goes through deployable walls.

Water Cannon Water Cannon

  • FX changed to better indicate the length of the attack.

Steady Flow (Passive) Steady Flow (Passive)

  • Magical power increase for each ability used has been reduced from 10% to 5%.

Water Cannon Water Cannon

  • Base damage reduced from 100/160/220/280/340 to 90/145/200/255/310.
  • Decreased the magical power contribution from 100% to 90%.

Waterspout Waterspout

  • Reduced the amount of time He Bo is rooted while firing this ability to give him more mobility.

Crushing Wave Crushing Wave

  • Base damage reduced from 400/480/560/640/720 to 370/450/530/610/690.
  • Decreased the magical power contribution from 130% to 115%.

Water Cannon Water Cannon

  • Increased the base damage per rank from 80/130/180/230/280 to 100/160/220/280/340.