Released Apr 25, 2017
  • Passive - Good Fortune

  • Upon killing an enemy God, Ganesha will instead give the nearest friendly God the Kill credit and receive the rewards for an Assist. In addition, his Assist range is increased by 20 units and the duration for his Assists is increased by 5s.
  • Turn of Fate

  • Ganesha curses his enemies with his considerable willpower, damaging (90/150/210/270/330 +55% of your Magical Power) them. For each enemy he hits (up to a maximum of 5), all allied gods within 55 units of Ganesha gain Bonus Damage. Cost: 65/70/75/80/85. Cooldown: 14s. Bonus Damage Per Stack : 2%.
  • Ohm

  • Ganesha begins chanting and rises into the lotus position, where he is slowed slightly but allows him to travel freely in all directions. While chanting, he silences enemy gods in a cone in front of him and increases Physical Protections for all nearby allied gods. Cost: 55/60/65/70/75. Cooldown: 14/13/12/11/10s. Duration: 1.8s. Protections: 20/30/40/50/60.
  • Remove Obstacles

  • Ganesha charges forward, hooking an enemy with his goad, holding them in place and damaging (75/120/160/200/240 +45% of your Magical Power) the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables. Cost: 70/75/80/85/90. Cooldown: 15s.
  • Dharmic Pillars

  • Ganesha summons the Four Great Pillars of Righteousness to imprison his enemies. Between each pair of pillars a magical field is created, and enemies who pass through the field take (95/135/175/215/255 +40% of your Magical Power) damage, are slowed, and have their protections reduced for 3s. Cost: 80/90/100/110/120. Cooldown: 75s. Slow: 20/25/30/35/40%. Slow Duration: 3s. Protection Reduction: 15/25/35/45/55.


  • Ganesha's Abilities all provide powerful utility to his team, making him a great Support pick across all skill levels of play.
  • One consistent piece of feedback we received, however, was Dharmic Pillars didn't feel as impactful as it could during most stages of the game.
  • Rather than have the Slow component of this scale to 40% from 20%, it is now 35% at all ranks.
  • Ganesha players can now choose to cage and enemy team and force them into a tough decision or drop the edge on a player, granting a powerful Shred and Slow very early into the game.

Dharmic Pillars Dharmic Pillars

  • Changed Slow from 20/25/30/35/40% -> 35% at all ranks.

Dharmic Pillars Dharmic Pillars

  • Now deals 40% Damage to Minions and Jungle Monsters.

Dharmic Pillars Dharmic Pillars

  • Fixed Ganesha's Ultimate not highlighting enemies near the corners of the Ultimate's Collision.

Dharmic Pillars Dharmic Pillars

  • Fixed an issue where this Ultimate had an inconsistent hitbox.
  • Fixed an issue where this Ultimate would deal damage to players who changed height inside the Ultimate.


  • Fixed scaling on Ganesha's 1 and 3 against minions.

Good Fortune Good Fortune

  • Updated description.

Remove Obstacles Remove Obstacles

  • Fixed bug where Ganesha would be locked out of using Abilities when dying during the "Remove Obstacles" animation.


  • Released.